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私は単純なレンダマネージャを実装しようとしています。別のクラスはクワッドを表す構造を提供し、これはレンダマネージャの頂点配列バッファにコピーされます。ポインタとOpenGLの描画に関する問題
しかし、コピーは動作していないようです。手動で構造体を作成して頂点配列にコピーすると、すべてがうまくレンダリングされます。しかし、コピーのどこかにすべてが間違っています。私はgdbを使ってこれを見ることができます(値は異なります)が、何が起こっているのか理解できません。
RenderManager方法
-(id)init
{
if([super init]){
iva = calloc(MAX_QUADS, sizeof(quad));
quad draw = {
0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f, //Bottom left
1.0f,0.0f,0.0f, 0.0f,0.0f,1.0f, //Top Left
1.0f,1.0f,0.0f, 0.0f,0.0f,1.0f, //Top Right
0.0f,1.0f,0.0f, 0.0f,0.0f,1.0f, //Bottom Right
0.5f,0.5f,0.0f, 0.0f,0.0f,1.0f, //Center
};
私は何も描画しませんこれをコメントアウトした場合。それを使用し、私は質問に対して
memcpy(iva, &draw, sizeof(draw));
. . . OpenGl methods
//Add the quad details to the render queue
-(void)addDetailsToRenderQueue:(quad *)details
{
if(iva == NULL)
NSLog(@"Error claiming memory, something is very wrong");
if(renderCount + 1 > MAX_QUADS){
NSLog(@"Render buffer full, dumping...");
[self render];
}
memcpy((quad *)iva + renderCount++, &details, sizeof(quad));
}
//Render the details in the render queue, for each quad we need to make two triangles.
-(void)render
{
int counter = 0;
renderCount *= 5;
for(int i;i < renderCount;){
ivaIndices[counter++] = i + 0; // Bottom left
ivaIndices[counter++] = i + 1; //Top Left
ivaIndices[counter++] = i + 4; //Center
ivaIndices[counter++] = i + 1; //Top Left
ivaIndices[counter++] = i + 2; //Top right
ivaIndices[counter++] = i + 4; //Center
ivaIndices[counter++] = i + 2; //Top right
ivaIndices[counter++] = i + 3; //Bottom right
ivaIndices[counter++] = i + 4; //Center
ivaIndices[counter++] = i + 3; //Bottom right
ivaIndices[counter++] = i + 0; //Bottom Left
ivaIndices[counter++] = i + 4; //Center
i += 5;
}
glBindVertexArrayOES(_vertexArray);
glDrawElements(GL_LINE_STRIP,12, GL_UNSIGNED_SHORT, ivaIndices);
// Reset the number of quads which need to be rendered
renderCount = 0;
}
タイルマネージャー法
@interface TileSet : NSObject
{
quad *tiles;
NSUInteger tileCount;
RenderManager *sharedRenderManager;
}
-(id)init
{
if([super init]){
tiles = calloc(MAX_HEIGHT * MAX_WIDTH, sizeof(quad));
tileCount = 0;
sharedRenderManager = [RenderManager sharedManager];
}
[self fillArray];
return self;
}
-(void)fillArray
{
int rows = 4;
int columns = 12;
for(int i = 0; i < rows;i += 2) {
for(int j = 0;j < columns;j += 2) {
quad tmp;
tmp.v1.x = i;
tmp.v1.y = j;
tmp.v1.z = 0.0f;
tmp.v1.nx = 0.0f;
tmp.v1.ny = 0.0f;
tmp.v1.nz = 1.0f;
tmp.v2.x = i + 1;
tmp.v2.y = j;
tmp.v2.z = 0.0f;
tmp.v2.nx = 0.0f;
tmp.v2.ny = 0.0f;
tmp.v2.nz = 1.0f;
tmp.v3.x = i;
tmp.v3.y = j+1;
tmp.v3.z = 0.0f;
tmp.v3.nx = 0.0f;
tmp.v3.ny = 0.0f;
tmp.v3.nz = 1.0f;
tmp.v4.x = i + 1;
tmp.v4.y = j+1;
tmp.v4.z = 0.0f;
tmp.v4.nx = 0.0f;
tmp.v4.ny = 0.0f;
tmp.v4.nz = 1.0f;
tmp.v5.x = i + 0.5;
tmp.v5.y = j + 0.5;
tmp.v5.z = 0.0f;
tmp.v5.nx = 0.0f;
tmp.v5.ny = 0.0f;
tmp.v5.nz = 1.0f;
memcpy((quad *)tiles + (i*j + j), &tmp, sizeof(quad));
tileCount++;
}
}
}
//Draw the tiles in the tileset, loop through and add to renderManagers queue
-(void)render
{
for(int i = 0; i < tileCount;i++)
[sharedRenderManager addDetailsToRenderQueue:&tiles[0]];
}
EDIT を期待してい素敵なクワッドを取得し、
NSLog(@"Tiles:%x\tDisgusting pointer math:%x",tiles,(quad *)tiles + (i*j + j));
を追加する与えます結果
2011-10-21 21:29:21.456 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:7316200
2011-10-21 21:29:21.458 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:73162f0
2011-10-21 21:29:21.463 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:73163e0
2011-10-21 21:29:21.464 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:73164d0
2011-10-21 21:29:21.465 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:73165c0
2011-10-21 21:29:21.465 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:7316200
2011-10-21 21:29:21.466 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:73164d0
2011-10-21 21:29:21.467 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:73167a0
2011-10-21 21:29:21.470 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:7316a70
2011-10-21 21:29:21.470 TerrainRendering[11293:fb03] Tiles:7316200 Disgusting pointer math:7316d40
のNSLog( "%X%x" は@に、...) 'tiles'と'(クワッド*)タイル+(私はJ + jは*) 'のアドレスを助け、私は思います計算された住所はあなたが期待したものではありません。 –
これで、期待したポインタ値が得られましたか?またはそれは何でしょうか? –
正直、私は何を期待していたのか分かりません。しかし、それは正しいと思われる。 – botptr