は知りませんが、ここでライフゲームを簡単にスケッチです、activecells辞書と:
from itertools import product
def show(board):
for row in board:
print " ".join(row)
def init(N):
board = []
for x in range(N):
board.append([])
for y in range(N):
board[x].append(".");
return board
def create_plane(board):
board[2][0] = "x"
board[2][1] = "x"
board[2][2] = "x"
board[1][2] = "x"
board[0][1] = "x"
def neighbors(i, j, N):
g1 = {x for x in product([1, 0, -1], repeat=2) if x != (0, 0)}
g2 = {(i + di, j + dj) for di, dj in g1}
return [(x, y) for x, y in g2 if x >= 0 and x < N and y >= 0 and y < N]
def live(board):
N = len(board)
acells = {}
for i in range(N):
for j in range(N):
if board[i][j] == "x":
for (x, y) in neighbors(i, j, N):
if (x, y) not in acells: acells[(x, y)] = board[x][y]
while True:
print "-" * 2 * N, len(acells), "cells to check"
show(board)
raw_input("Press any key...")
for c in acells.keys():
a = len([x for x in neighbors(c[0], c[1], N) if board[x[0]][x[1]] == "x"])
cur = board[c[0]][c[1]]
if a == 0:
del acells[c] # if no live cells around, remove from active
elif cur == "x" and a not in (2, 3):
acells[c] = "." # if alive and not 2 or 3 neighbors - dead
elif cur == "." and a == 3:
acells[c] = "x" # if dead and 3 neighbors - alive
for x in neighbors(c[0], c[1], N): # add all neighbors of new born
if x not in acells: acells[x] = board[x[0]][x[1]]
for c in acells:
board[c[0]][c[1]] = acells[c]
N = 7
board = init(N)
create_plane(board)
live(board)
興味深い質問です。 –
数字の配列を考えましたか?その後、マスクを使用してCAの更新ルールを設定できます。そのようなタスクは、numpyの方がずっと簡単です(そして高速です)。 – entropiece
サンプルコード –