私はWindows 10、unity 2017.2.03f、GooglePlayGamesPlugin-0.9.41を使用しています。私はこれを理解しようとしましたが、私は完全な損失にあります。私はplaygamesプラグインをインストールするまですべてがうまく構築されます。私はここで、運がないユニティコミュニティサイトから複数のソリューションを試しました。これらのエラーは修正されますが、まだ作成できないその他のエラーが作成されます。解決策としての助けがあれば大変ありがとうございます。あなたの時間をありがとうございました。そして、これが愚かな質問であれば、ごめんなさい。 :)Unity、リソースの作成に失敗しました
ERROR 1:
Failed to compile resources with the following parameters:
-bootclasspath "C:/Android/sdk\platforms\android-25\android.jar" -d "C:\Users\Galatia420\Documents\My Games\Abby's In Space\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "android\support\compat\R.java" "android\support\coreui\R.java" "android\support\coreutils\R.java" "android\support\fragment\R.java" "android\support\mediacompat\R.java" "android\support\v4\R.java" "com\Galatia420Games\AbbyChroniclesAbbysInSpace\R.java" "com\google\android\gms\R.java" "com\google\android\gms\auth\R.java" "com\google\android\gms\auth\api\R.java" "com\google\android\gms\base\R.java" "com\google\android\gms\drive\R.java" "com\google\android\gms\games\R.java" "com\google\android\gms\nearby\R.java" "com\google\android\gms\tasks\R.java" "com\google\example\games\mainlibproj\R.java" "com\google\games\bridge\R.java"
warning: [options] source value 1.6 is obsolete and will be removed in a future release
warning: [options] target value 1.6 is obsolete and will be removed in a future release
warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
3 warnings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ERROR 2:
UnityException: Resource compilation failed!
Failed to recompile android resource files. See the Console for details.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ERROR 3:プレーヤーを構築
エラー:3エラー
ERROR 4:
共同ビルドprocessEvent(のInt32、のIntPtr)
ERROR:5: '失敗しました' UnityEngine.GUIUtilityの結果とmpletedこれを発見し、同様の問題を持っている人のため
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)