2016-07-18 14 views
0

私はCocos2dとXcode(ゲーム開発とMacのほか、ウィンドウとEclipseのユーザーでした)の新機能です。私はprogrammer guideにcoco2dxのホームページから取り組んでいます。私はgitをクローンしてコードを実行しようとしますが、私はlibcocos2d iOS.aでコンパイルエラーに直面しています。ライブラリパス(libcocos2d)と "cocos2d.h not found"エラーの原因となるヘッダファイルを設定しました。しかし、今私はリンカのエラーに問題があります。私はアーキテクチャのエラーをビルドするが、物品は見つからないことを知りました。私の現在のビルドアーキテクチャのビルド設定は、yesをデバッグする、noをリリースする、アーキテクチャが標準の64bit x86_64に設定されており、有効なアーキテクチャは-armv7、armv7s、i386、x86_64、arm64です。プロジェクト設定で未定義のシンボルによるココス2dxビルドの失敗

Undefined symbols for architecture x86_64: 
    "_OBJC_CLASS_$_CMMotionManager", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCDevice-ios.o) 
    "_OBJC_CLASS_$_EAGLContext", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCDirectorCaller-ios.o) 
    "_OBJC_CLASS_$_UIApplication", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCApplication-ios.o) 
     objc-class-ref in libcocos2d iOS.a(CCDirectorCaller-ios.o) 
     objc-class-ref in libcocos2d iOS.a(CCDevice-ios.o) 
    "_OBJC_CLASS_$_UIColor", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCDevice-ios.o) 
    "_OBJC_CLASS_$_UIDevice", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCApplication-ios.o) 
     objc-class-ref in libcocos2d iOS.a(CCDevice-ios.o) 
    "_OBJC_CLASS_$_UIFont", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCDevice-ios.o) 
    "_OBJC_CLASS_$_UIImage", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCImage-ios.o) 
    "_OBJC_CLASS_$_UIScreen", referenced from: 
     objc-class-ref in libcocos2d iOS.a(CCDevice-ios.o) 
    "_UIApplicationDidBecomeActiveNotification", referenced from: 
     -[CCDirectorCaller init] in libcocos2d iOS.a(CCDirectorCaller-ios.o) 
    "_UIApplicationWillResignActiveNotification", referenced from: 
     -[CCDirectorCaller init] in libcocos2d iOS.a(CCDirectorCaller-ios.o) 
    "_UIGraphicsPopContext", referenced from: 
     cocos2d::Device::getTextureDataForText(char const*, cocos2d::FontDefinition const&, cocos2d::Device::TextAlign, int&, int&, bool&) in libcocos2d iOS.a(CCDevice-ios.o) 
    "_UIGraphicsPushContext", referenced from: 
     cocos2d::Device::getTextureDataForText(char const*, cocos2d::FontDefinition const&, cocos2d::Device::TextAlign, int&, int&, bool&) in libcocos2d iOS.a(CCDevice-ios.o) 
    "_UIImageJPEGRepresentation", referenced from: 
     cocos2d::Image::saveToFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) in libcocos2d iOS.a(CCImage-ios.o) 
    "_UIImagePNGRepresentation", referenced from: 
     cocos2d::Image::saveToFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) in libcocos2d iOS.a(CCImage-ios.o) 
    "AppDelegate::AppDelegate()", referenced from: 
     _main in main.o 
    "AppDelegate::~AppDelegate()", referenced from: 
     _main in main.o 
    "_glBindVertexArrayOES", referenced from: 
     cocos2d::GL::bindVAO(unsigned int) in libcocos2d iOS.a(ccGLStateCache.o) 
    "_glDeleteVertexArraysOES", referenced from: 
     cocos2d::Renderer::~Renderer() in libcocos2d iOS.a(CCRenderer.o) 
     cocos2d::MeshCommand::releaseVAO() in libcocos2d iOS.a(CCMeshCommand.o) 
     cocos2d::TextureAtlas::~TextureAtlas() in libcocos2d iOS.a(CCTextureAtlas.o) 
     cocos2d::CameraBackgroundSkyBoxBrush::~CameraBackgroundSkyBoxBrush() in libcocos2d iOS.a(CCCameraBackgroundBrush.o) 
     cocos2d::CameraBackgroundSkyBoxBrush::initBuffer() in libcocos2d iOS.a(CCCameraBackgroundBrush.o) 
     cocos2d::Physics3DDebugDrawer::~Physics3DDebugDrawer() in libcocos2d iOS.a(CCPhysics3DDebugDrawer.o) 
     cocos2d::DrawNode::~DrawNode() in libcocos2d iOS.a(CCDrawNode.o) 
    ... 
    "_glGenVertexArraysOES", referenced from: 
     cocos2d::Renderer::setupVBOAndVAO() in libcocos2d iOS.a(CCRenderer.o) 
     cocos2d::MeshCommand::buildVAO() in libcocos2d iOS.a(CCMeshCommand.o) 
     cocos2d::TextureAtlas::setupVBOandVAO() in libcocos2d iOS.a(CCTextureAtlas.o) 
     cocos2d::CameraBackgroundSkyBoxBrush::initBuffer() in libcocos2d iOS.a(CCCameraBackgroundBrush.o) 
     cocos2d::Physics3DDebugDrawer::init() in libcocos2d iOS.a(CCPhysics3DDebugDrawer.o) 
     cocos2d::DrawNode::init() in libcocos2d iOS.a(CCDrawNode.o) 
     cocos2d::VertexAttribBinding::init(cocos2d::MeshIndexData*, cocos2d::GLProgramState*) in libcocos2d iOS.a(CCVertexAttribBinding.o) 
    ... 
    "_glMapBufferOES", referenced from: 
     cocos2d::Renderer::drawBatchedTriangles() in libcocos2d iOS.a(CCRenderer.o) 
     cocos2d::TextureAtlas::drawNumberOfQuads(long, long) in libcocos2d iOS.a(CCTextureAtlas.o) 
    "_glUnmapBufferOES", referenced from: 
     cocos2d::Renderer::drawBatchedTriangles() in libcocos2d iOS.a(CCRenderer.o) 
     cocos2d::TextureAtlas::drawNumberOfQuads(long, long) in libcocos2d iOS.a(CCTextureAtlas.o) 
ld: symbol(s) not found for architecture x86_64 
clang: error: linker command failed with exit code 1 (use -v to see invocation) 

答えて

1

、追加 OpenGLES.framework、UIKit.framework、ImageIO.framework、Foundation.frameworkとCoreGraphics.framework

'ライブラリとリンクバイナリ' 'ビルドフェーズ' へとに行きます

プロジェクトをクリーンアップして再度実行してください。

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