属性の実行に関するpygameのは、次のように私はplayer.pyモジュールをインポートするmain.pyとpygameのプログラムを持っているエラー
#Create walls that the player can run into
import pygame
import random
from player import Player
from collectable import Collectable
from walls import Wall
pygame.init()
BLACK=(0,0,0)
WHITE=(255,255,255)
RED=(255,0,0)
GREEN =(0,255,0)
BLUE=(0,0,255)
GOLD=(255,215,0)
WIDTH=500
HEIGHT=500
size= (WIDTH,HEIGHT)
screen=pygame.display.set_mode(size)
pygame.display.set_caption("The Life Game")
done = False
clock=pygame.time.Clock()
wall_list=pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
enemy_list = pygame.sprite.Group()
player=Player()
player.walls=wall_list
all_sprites.add(player)
for i in range(random.randrange(100,200)):
whiteStar = Collectable(WHITE, 3, 3, "White Star", "Rect")
whiteStar.rect.x = random.randrange(size[0])
whiteStar.rect.y = random.randrange(size[1])
all_sprites.add(whiteStar)
for i in range(50):
enemy = Collectable(RED,6, 6,"Enemy","Ellipse")
enemy.rect.x = random.randrange(300)
enemy.rect.y = random.randrange(300)
enemy_list.add(enemy)
all_sprites.add(enemy)
coin1 = Collectable(GOLD,50,50,"Coin","Ellipse")
coin1.rect.x=440
coin1.rect.y=0
all_sprites.add(coin1)
coin2 = Collectable(GOLD,50,50,"Coin","Ellipse")
coin2.rect.x=0
coin2.rect.y=440
all_sprites.add(coin2)
enemy = Collectable(RED,100,100,"Enemy","Ellipse")
enemy.rect.x=70
enemy.rect.y=230
all_sprites.add(enemy)
#Make the walls (x_pos,y_pos, width, height,colour)
wall=Wall(0,0,10,600,GREEN)
wall_list.add(wall)
all_sprites.add(wall_list)
wall = Wall(50, 300, 400, 10,RED)
wall_list.add(wall)
all_sprites.add(wall_list)
wall = Wall(10, 200, 100, 10,BLUE)
wall_list.add(wall)
all_sprites.add(wall_list)
score=0
health=100
#- - - - - - - - - - - - - -Main Program Loop - - - - - - - - - - - - - - - -
def main():
done=False
score=0
health=100
while not done:
#- - - - - - Main event loop (this is where code for handling keyboard and mouse clicks will go)
#Loop until the user clicks the 'x' button (to close program)
for event in pygame.event.get(): #User does something
if event.type == pygame.QUIT: #If the user clicked close
done = True #set the done flag to 'true' to exit the loop
keys = pygame.key.get_pressed() #checking pressed keys
if keys[pygame.K_LEFT]:
player.moveLeft(5)
if keys[pygame.K_RIGHT]:
player.moveRight(5)
if keys[pygame.K_UP]:
player.moveUp(5)
if keys[pygame.K_DOWN]:
player.moveDown(5)
#>>----------DRAW SECTION -----------------------------------
#Clear the screen to BLACK. Any drawing commands should be put BELOW this or they will be reased with this command
screen.fill(BLACK)
#Select the font to be used (size, bold, italics, etc)
font_score = pygame.font.SysFont('Calibri',20,True,False)
font_health = pygame.font.SysFont('Calibri',20,True,False)
#Printing a variable (score or health) to the screen involves converting the score (if integer) to a string first.score_label = font_score.render("Score: " + str(score),True,BLACK)
health_label = font_health.render("Health: "+str(health),True,WHITE)
score_label = font_score.render("Score: " + str(score),True, WHITE)
#Now we can use this line of code to put the image of the text on the screen at a given position
screen.blit(score_label,[100,480])
screen.blit(health_label,[190,480])
#>>---------UPDATE SECTION/Put the logic of your game here (i.e. how objects move, when to fire them, etc)
all_sprites.update()
if coin1.collision_with(player):
score=score+1
coin1.kill()
coin1.rect.x=-20
coin1.rect.y=-330
if coin2.collision_with(player):
score=score+1
coin2.kill()
coin2.rect.x=-20
coin2.rect.y=-330
if enemy.collision_with(player):
health=health-25
enemy.kill()
enemy.rect.x=-20
enemy.rect.y=-330
enemy.update()
#-------------PRINTING VARIABLES LIKE SCORE TO SCREEN
#Any drawing/graphics code should go here
all_sprites.draw(screen)
#Update the screen to show whatever you have drawn
pygame.display.flip()
#Set the frames per second (e.g. 30, 60 etc)
clock.tick(120)
main()
このプログラムは、次のエラーがアップします:
Traceback (most recent call last):
File "N:\pygame\working_on_30\main.py", line 164, in <module>
main()
File "N:\pygame\working_on_30\main.py", line 128, in main
all_sprites.update()
File "C:\Python 3.6\lib\site-packages\pygame\sprite.py", line 462, in update
s.update(*args)
File "N:\pygame\working_on_30\player.py", line 49, in update
if self.change_x > 0:
AttributeError: 'Player' object has no attribute 'change_x'
私はいろいろなことを変更しようとしましたが、それは仕事を得ることができません。誰か a)は
二つの質問に1.「TL; DR」とは何ですか。あなたの答えの始めに?2.あなたは、プレーヤーのclaの__init__にself.change_x = 0を含めて、そのコード行の例を投稿できますか? ss。私はその構造には自信がない。私はその後、質問、回答のステータスを授与することができます!大変ありがとうございます。 – MissComputing
haha、tl; drはインターネットが長すぎます。読んだことはありませんでした」 - 基本的には論文の要約と同じです。私は自分の投稿を編集します。 – Stael
@MissComputing - アップデートしましたか? – Stael