2012-01-06 8 views
3

こんにちはi`veが問題だ:彼らは私がGraphics2DObject.clearRectを追加する必要があると述べたいくつかのJavaフォーラム(X1、Y1にJavaの動くアニメーション(スプライト)

problem :私はこのコードを実行したときに私はこれを取得します、x2、y2)。 (X1とY1は、画像の幅、高さ画像及びX2、Y2の座標であるwhere`s。)私はこれを取得するコードに追加:

problem 2

コード(追加機能付き):

メイン:

import java.awt.*; 
import javax.swing.*; 
public class Main { 
    public static void main(String []args){ 
     Main b = new Main(); 
     b.run(); 
    } 
    private Sprite sprite; 
    private Animation a; 
    private ScreenManager s; 
    public double sk = 0; 

    private static final DisplayMode modes1[] = { 
     new DisplayMode(800, 600, 32, DisplayMode.REFRESH_RATE_UNKNOWN), 
    }; 

    //load images and add scenes 
    public void loadImages() { 
     Image face1 = new ImageIcon("C:\\1.jpg").getImage(); 
     Image face2 = new ImageIcon("C:\\2.jpg").getImage(); 

     a = new Animation(); 
     a.addScene(face1, 50); 
     a.addScene(face2, 50); 

     sprite = new Sprite(a); 
     sprite.setVelocityX(0.3f); 
     sprite.setVelocityY(0.3f); 


    } 

    //main method called from main 
    public void run() { 
     s = new ScreenManager(); 
     try { 
      DisplayMode dm = s.findFirstCompatibleMode(modes1); 
      s.setFullScreen(dm); 
      loadImages(); 
      movieLoop(); 
     }finally { 
      s.restoreScreen(); 
     } 
    } 

    //play movie 
    public void movieLoop() { 
     long startingTime = System.currentTimeMillis(); 
     long cumTime = startingTime; 

     while(cumTime - startingTime < 5000) { 
      long timePassed = System.currentTimeMillis() - cumTime; 
      cumTime += timePassed; 
      update(timePassed); 

      //draw and update the screen 
      Graphics2D g = s.getGraphics(); 
      draw(g); 
      g.dispose(); 
      s.update(); 

      try{ 
       Thread.sleep(20); 
      }catch(Exception ex) { 
       System.err.println("Error: " + ex); 
      } 
     } 
    } 


    // Graphics with new function 
    public void draw(Graphics g) { 
     g.drawImage(sprite.getImage(), Math.round(sprite.getX()), Math.round(sprite.getY()), null); 
     if(sk != 1){ 
     g.clearRect(Math.round(sprite.getoX()),Math.round(sprite.getoY()),Math.round(sprite.getWidth()),Math.round(sprite.getHeight())); 
     }else{ 
      sk = 1; 
     } 

    } 

    //update sprite 
    public void update(long timePassed) { 
     if(sprite.getX() < 0) { 
      sprite.setVelocityX(Math.abs(sprite.getVelocityX())); 
     } else if (sprite.getX() + sprite.getWidth() >= s.getWidth()) { 
      sprite.setVelocityX(-Math.abs(sprite.getVelocityX())); 
     } 

     if(sprite.getY() < 0) { 
      sprite.setVelocityY(Math.abs(sprite.getVelocityY())); 
     } else if (sprite.getY() + sprite.getHeight() >= s.getHeight()) { 
      sprite.setVelocityY(-Math.abs(sprite.getVelocityY())); 
     } 

     sprite.oldX(); 
     sprite.oldY(); 
     sprite.update(timePassed); 
    } 


} 

スプライト(動きクラス):

import java.awt.Image; 

public class Sprite { 

    private Animation a; 
    private float x; 
    private float y; 
    private float vx; 
    private float vy; 
    private float ox; 
    private float oy; 


    //Constructor 
    public Sprite(Animation a) { 
     this.a = a; 
    } 


    // Get old x and y to delete them later 

    public void oldX(){ 
     this.ox = x; 
    } 

    public void oldY(){ 
     this.oy = y; 
    } 

    public float getoX(){ 
     return ox; 
    } 
    public float getoY(){ 
     return oy; 
    } 



    //Change position 
    public void update(long timePassed) { 
     x += vx * timePassed; 
     y += vy * timePassed; 
     a.update(timePassed); 
    } 

    //get x position 
    public float getX() { 
     return x; 
    } 

    //get y position 
    public float getY() { 
     return y; 
    } 

    //set x position 
    public void setX(float x) { 
     this.x = x; 
    } 

    //set y position 
    public void setY(float y) { 
     this.y = y; 
    } 

    // get sprite width 
    public int getWidth() { 
     return a.getImage().getWidth(null); 
    } 

    // get sprite height 
    public int getHeight() { 
     return a.getImage().getHeight(null); 
    } 

    //get horizontal velocity 
    public float getVelocityX() { 
     return vx; 
    } 

    //get vertical velocity 
    public float getVelocityY() { 
     return vy; 
    } 

    //set horizontal velocity 
    public void setVelocityX(float vx) { 
     this.vx = vx; 
    } 

    //set vertical velocity 
    public void setVelocityY(float vy) { 
     this.vy = vy; 
    } 

    //get sprite/image 
    public Image getImage() { 
     return a.getImage(); 
    } 
} 

スクリーンマネージャークラス:

import java.awt.*; 
import java.awt.image.BufferedImage; 
import java.awt.image.BufferStrategy; 
import javax.swing.JFrame; 

public class ScreenManager { 

    private GraphicsDevice vc; 

    //Constructor // give vc access to monitor screen 
    public ScreenManager() { 
     GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); 
     vc = e.getDefaultScreenDevice(); 
    } 

    //get all compatible DM's 
    public DisplayMode[] getCompatibleDisplayModes() { 
     return vc.getDisplayModes(); 
    } 

    //compares DM passed in to vc and see if they match 
    public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { 
     DisplayMode goodModes[] = vc.getDisplayModes(); 

     for(int x = 0; x <modes.length; x++){ 
      for(int y = 0; y < goodModes.length; y++){ 
       if(displayModesMatch(modes[x], goodModes[y])) { 
        return modes[x]; 
       } 
      } 
     } 
     return null; 
    } 

    //get current DM 
    public DisplayMode getCurrentDisplayMode() { 
     return vc.getDisplayMode(); 
    } 

    //checks if two modes match each other 
    public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { 
     if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { 
      return false; 
     } 

     if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { 
      return false; 
     } 

     if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { 
      return false; 
     } 

     return true; 
    } 

    //make frame full screen 
    public void setFullScreen(DisplayMode dm) { 
     JFrame f = new JFrame(); 
     f.setUndecorated(true); 
     f.setIgnoreRepaint(true); 
     f.setResizable(false); 
     vc.setFullScreenWindow(f); 

     if(dm != null && vc.isDisplayChangeSupported()) { 
      try{ 
       vc.setDisplayMode(dm); 
      }catch(Exception e) {System.out.println("");} 
     } 
     f.createBufferStrategy(2); 

    } 

    //we will set Graphics object = to this 
    public Graphics2D getGraphics() { 
     Window w = vc.getFullScreenWindow(); 
     if(w != null) { 
      BufferStrategy s = w.getBufferStrategy(); 
      return (Graphics2D)s.getDrawGraphics(); 
     } 
     else { 
      return null; 
     } 
    } 

    //updates display 
    public void update() { 
     Window w = vc.getFullScreenWindow(); 
     if(w != null) { 
      BufferStrategy s = w.getBufferStrategy(); 
      if(!s.contentsLost()) { 
       s.show(); 
      } 
     } 
    } 

    //returns full screen window 
    public Window getFullScreenWindow() { 
     return vc.getFullScreenWindow(); 
    } 

    //get width 
    public int getWidth() { 
     Window w = vc.getFullScreenWindow(); 
     if(w != null) { 
      return w.getWidth(); 
     } 
     else { 
      return 0; 
     } 
    } 

    //get height 
    public int getHeight() { 
     Window w = vc.getFullScreenWindow(); 
     if(w != null) { 
      return w.getHeight(); 
     } 
     else { 
      return 0; 
     } 
    } 

    //get out of full screen 
    public void restoreScreen(){ 
     Window w = vc.getFullScreenWindow(); 
     if(w != null) { 
      w.dispose(); 
      vc.setFullScreenWindow(null); 
     } 
    } 

    //create image compatible with monitor 
    public BufferedImage createCompatibleImage(int w, int h, int t) { 
     Window win = vc.getFullScreenWindow(); 
     if(win != null) { 
      GraphicsConfiguration gc = win.getGraphicsConfiguration(); 
      return gc.createCompatibleImage(w, h, t); 
     } 
     return null; 
    } 





}/////////END/////////// 

Animationクラス

import java.util.ArrayList; 
import java.awt.Image; 

public class Animation { 

    private ArrayList scenes; 
    private int sceneIndex; 
    private long movieTime; 
    private long totalTime; 

    //Constructor 
    public Animation() { 
     scenes = new ArrayList(); 
     totalTime = 0; 
     start(); 
    } 

    //add scenes to the array list and set time for each scene 
    public synchronized void addScene(Image i, long t) { 
     totalTime += t; 
     scenes.add(new Onescene(i, totalTime)); 
    } 

    //start animation from beginning 
    public synchronized void start() { 
     movieTime = 0; 
     sceneIndex = 0; 
    } 

    //change scenes 
    public synchronized void update(long timePassed) { 

     if(scenes.size() > 1) { 
      movieTime += timePassed; 

      if(movieTime >= totalTime) { 
       movieTime = 0; 
       sceneIndex = 0; 
      } 
      while(movieTime > getScene(sceneIndex).endTime) { 
       sceneIndex++; 
      } 
     } 
    } 

    //get animations current scene 
    public synchronized Image getImage() { 

     if(scenes.size() == 0) { 
      return null; 
     } 

     else { 
      return getScene(sceneIndex).pic; 
     } 
    } 

    //get scene 
    private Onescene getScene(int x) { 
     return (Onescene)scenes.get(x); 
    } 

    /////PRIVAT INNER CLASS///// 
    private class Onescene{ 
     Image pic; 
     long endTime; 

     public Onescene(Image pic, long endTime) { 
      this.pic = pic; 
      this.endTime = endTime; 
     } 
    } 






}////END///// 

EDIT

誰かがこのコードを実行してみてくださいもらえますか?

たぶんあなたは、私が犯した過ちを見つけることができます...

答えて

0

あなたのループが

 Graphics2D g = s.getGraphics(); 
     while(cumTime - startingTime < 5000) { 
     long timePassed = System.currentTimeMillis() - cumTime; 
     cumTime += timePassed; 
     update(timePassed); 

     //draw and update the screen 
     draw(g); 
     g.dispose(); 
     s.update(); 

     try{ 
      Thread.sleep(20); 
     }catch(Exception ex) { 
      System.err.println("Error: " + ex); 
     } 
    } 
} 

はまたあなたのdrawメソッドのためにこれをしようと少し間違って見えます。

// Graphics with new function 
public void draw(Graphics g) { 
    g.clearRect(0,0,800,600); 
    g.drawImage(sprite.getImage(), Math.round(sprite.getX()), Math.round(sprite.getY()), null); 
} 
+2

スプライト(または複雑な環境)が2つある場合は可能な限り画面全体をクリアしないようにしてください。ただし、悲しいです。 – ClickerMonkey

+0

はい、ClickerMonkeyが正しいです。私はOPが何かを複雑にしようとしていたという印象を受けました。 –

5

clearRectはdrawImageメソッドの前に行きます。

+6

以上でなければならないが+1質問 – DJClayworth

+0

への答えの最小の比率のために私はそれを試みたが、画像よりも少ない画像を残す最初 –

+0

"if(sk!= 1)"の代わりに "if(sk == 1)" – ClickerMonkey

2

また、私はこれで問題があった、あなたは、このようなwhileループ の代わりに「do-while文」必要があります。

do{ 
     Graphics2D g = s.getGraphics(); 
     long timePassed = System.currentTimeMillis() - cumTime; 
     cumTime += timePassed; 
     update(timePassed); 


     //draw and update 
     draw(g); 
     g.dispose(); 
     s.update(); 

     try{ 
      Thread.sleep(20); 
     }catch(Exception ex){ 
      System.out.println("Can't sleep :("); 
     } 
    } 
    while(cumTime - startingTime < 20000); //the Time 

そしてclearRectはのdrawImage

関連する問題