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シャツオブジェクトにテクスチャをロードしました。周囲光と指向性ライトを設定しました。ただし、レンダリング部分がはっきりと表示されません。私の添付ファイルを確認してください。私は光の効果を設定する方法については知らない。誰も私を助ける。ここに私のcode`それはmoir patternのように見えるビューポートthree.jsでテクスチャが明瞭に表示されない
var container;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth/2;
var windowHalfY = window.innerHeight/2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 2000);
camera.position.x = 100;
camera.position.y = 100;
camera.position.z = 0;
controls = new THREE.OrbitControls(camera);
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight(0xffffff);
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffeedd);
directionalLight.position.set(0, 70, 100).normalize();
scene.add(directionalLight);
/*** Texture Loading ***/
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var texture = new THREE.Texture();
var loader = new THREE.ImageLoader(manager);
loader.load('mytexture.jpg', function (image) {
texture.image = image;
texture.needsUpdate = true;
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestMipMapLinearFilter;
});
/*** OBJ Loading ***/
var loader = new THREE.OBJLoader(manager);
loader.load('mymodel.obj', function (event) {
var object = event;
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
}
});
object.scale = new THREE.Vector3(25, 25, 25);
object.position.y -= 2.5;
scene.add(object);
});
// We set the renderer to the size of the window and
// append a canvas to our HTML page.
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
`
マテリアルを作成して試してみる – ArUn