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私はpygame(とコーディング)に慣れていないので、自分のイメージ(xwing)を画面の片側から画面の反対側に移動させる方法を理解できません。現在のコードに誤りがあります。 。 。私はイメージを片面から消して、もう片方の画面にpygameで置くことができますか?
Traceback (most recent call last):
File "/Users/Grant/Documents/xwingexample.py", line 85, in <module>
main()
File "/Users/Grant/Documents/xwingexample.py", line 61, in main
player_rect.x += change_x
AttributeError: 'int' object has no attribute 'x'
ありがとう!
'int' object has no attribute 'x'
私がいるとします。ここ
はコード
import sys
import random
import pygame as pg
pg.init()
screen = pg.display.set_mode((1280, 800))
display_width = 1280
display_height= 800
black= (0,0,0)
white= (255,255,255)
red = (255,0,0)
blue_violet = (138,43,226)
xwingImg = pg.image.load('X-Wing.bmp').convert()
tieImg= pg.image.load('tiefighter.png').convert()
space=pg.image.load('space.jpg').convert()
BG_image = pg.image.load('space.jpg').convert()
def main():
clock = pg.time.Clock()
# Surfaces/images have a `get_rect` method which
# returns a rect with the dimensions of the image.
player_rect = xwingImg.get_rect()
player_rect.center = (800,400)
change_x = 0
change_y = 0
enemies = []
spawn_counter = 30
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
if event.type == pg.KEYDOWN:
if event.key == pg.K_d:
change_x = 5
if event.key == pg.K_a:
change_x = -5
if event.type == pg.KEYUP:
if event.key == pg.K_d and change_x > 0:
change_x = 0
if event.key == pg.K_a and change_x < 0:
change_x = 0
# Spawn enemies if counter <= 0 then reset it.
spawn_counter -= 1
if spawn_counter <= 0:
# Append an enemy rect. You can pass the position directly as an argument.
enemies.append(tieImg.get_rect(topleft=(random.randrange(1280), -800)))
spawn_counter = 30
# Update player_rect and enemies.
player_rect.x += change_x
player_rect.y += change_y
for enemy_rect in enemies:
enemy_rect.y += 5
# Collision detection with pygame.Rect.colliderect.
if player_rect.colliderect(enemy_rect):
print('Collision!')
# Draw everything.
screen.blit(BG_image, (0,0))
for enemy_rect in enemies:
screen.blit(tieImg, enemy_rect)
screen.blit(xwingImg, player_rect)
if player_rect.x > display_width:
player_rect = 0
if player_rect.y < display_width:
player_rect= display_width
pg.display.flip()
clock.tick(40)
if __name__ == '__main__':
main()
pg.quit()
sys.exit()