私はJavaFXの中で大学のプロジェクトに取り組んでいます:スペースInvaders.Iのようなゲームは、ParallelTransitionで各OVNIのアニメーションを作成しようとしていた、タイムラインを作成しますのアニメーションを作成し、それをそれぞれのParallelTransitionに追加して、それぞれのEventHandlerを管理して、X位置のovniを移動し、ウィンドウの左境界に来るときYを移動します。問題はiアニメーションを再生しているとき、最初の行だけがx位置に正しく移動しますが、他の行は移動しません。言い換えれば、他の行がx位置にある距離移動すると、それらはリジッド境界上で動きを終了しませんが、代わりにY位置に移動します。モーションの問題
これは、 buildOvniに:第二に
public Shape buildOvni(){
Arc arcCuerpo=new Arc(Constantes.POS_CUERPO_OVNI_X,Constantes.POS_CUERPO_OVNI_Y,Constantes.ANCHO_CUERPO_OVNI,Constantes.ALTO_CUERPO_OVNI,0,180);
Arc arcL=new Arc(Constantes.POS_ARC_IZQ_X,Constantes.POS_ARC_IZQ_Y,Constantes.ANCHO_ARC_IZQ,Constantes.ALTO_ARC_IZQ,180,180);
Arc arcCentro=new Arc(Constantes.POS_ARC_CTR_X,Constantes.POS_ARC_CTR_Y,Constantes.ANCHO_ARC_CTR,Constantes.ALTO_ARC_CTR,180,180);
Arc arcD=new Arc(Constantes.POS_ARC_DER_X,Constantes.POS_ARC_DER_Y,Constantes.ANCHO_ARC_DER,Constantes.ALTO_ARC_DER,180,180);
Shape union1=Shape.union(arcCuerpo, arcL);
Shape union2=Shape.union(union1, arcCentro);
Shape union3=Shape.union(union2, arcD);
return union3;
}
、私はovnisための2つの行列宣言している:各ovni's形状が含まれていますペインのための1つを、その他にはovniオブジェクトが含まれます。
public Juego(){
lab=new Label();
transicionEnY=new ParallelTransition();
dir=new File(Constantes.GAME_BACKGROUND);
Pane navePane=new Pane();
paneOvnis=new Pane[3][6]; //the panes for each ovni´s shape
nave=new Nave(navePane);
gameContainer=new Pane();
gameContainer.getChildren().addAll(navePane);
background=new Image(dir.toURI().toString());
pane=new BorderPane();
pane.setCenter(gameContainer);
pane.setBackground(new Background(new BackgroundImage(background,null,null,null,new BackgroundSize(Constantes.MAXIMUM_WIDHT,Constantes.MAXIMUM_HEIGTH,false,false,false,true))));
//playMusic();
agregarOvnis();
moverOvnis();
pane.setBottom(lab);
}
各マトリックスを移入するための方法:
public void agregarOvnis(){
this.ovnis=new Ovni[paneOvnis.length][paneOvnis[0].length];
for(int i=0;i<paneOvnis.length;i++){
for(int j=0;j<paneOvnis[0].length;j++){
Pane paneOvni=new Pane();
Ovni ovni=new OvniGris(paneOvni);
ovni.setLocation(Constantes.POS_OVNI_X+Constantes.OVNI_SPACING_X*j,Constantes.POS_OVNI_Y+Constantes.OVNI_SPACING_Y*i);
this.gameContainer.getChildren().add(paneOvni);
this.paneOvnis[i][j]=paneOvni;
this.ovnis[i][j]=ovni;
}
}
}
ParallelTransitionを宣言し、各OVNIのタイムラインアニメーションを作成する方法を:
public void moverOvnis(){
ParallelTransition animaciones=new ParallelTransition();
for(int i=0;i<ovnis.length;i++){
for(int j=0;j<ovnis[i].length;j++){
Timeline animacionOvnis=new Timeline();
KeyFrame kf=new KeyFrame(Duration.millis(900),new ManejadorMovimientos(i,j));
animacionOvnis.getKeyFrames().add(kf);
animacionOvnis.setCycleCount(Timeline.INDEFINITE);
animacionOvnis.setAutoReverse(false);
animaciones.getChildren().add(animacionOvnis);
}
}
animaciones.play();
}
最後に、このタイムラインのEventHandlerありますクラスごとにovniの動きを作る:
private class ManejadorMovimientos implements EventHandler<ActionEvent>{
int i;
int j;
int orientacion=1;
public ManejadorMovimientos(int i, int j){
this.i=i;
this.j=j;
}
@Override
public void handle(ActionEvent event) {
double distanciaMaxDer=maxDistanceRight();
double distanciaMaxIzq=maxDistanceLeft();
lab.setText(""+distanciaMaxDer+","+ovnis[0][5].getXLocation());
if(orientacion==1)
if(distanciaMaxDer-30>0){
ovnis[i][j].setLocation(ovnis[i][j].getXLocation()+30,ovnis[i][j].getYLocation());
}
else{
ovnis[i][j].setLocation(ovnis[i][j].getXLocation(),ovnis[i][j].getYLocation()+20);
orientacion=-1;
}
else{
if(distanciaMaxIzq-30>30){
ovnis[i][j].setLocation(ovnis[i][j].getXLocation()-30,ovnis[i][j].getYLocation());
}
else{
ovnis[i][j].setLocation(ovnis[i][j].getXLocation(),ovnis[i][j].getYLocation()+20);
orientacion=1;
}
}
}
private double maxDistanceRight(){
int j=ovnis[0].length-1;
while(j>=0){
for(int i=0;i<ovnis.length;i++){
if(ovnis[i][j]!=null){
return 1.25*Constantes.MAXIMUM_WIDHT-ovnis[i][j].getXLocation();
}
}
j--;
}
return -1;
}
private double maxDistanceLeft(){
int j=0;
while(j<ovnis[0].length){
for(int i=0;i<ovnis.length;i++){
if(ovnis[i][j]!=null){
return ovnis[i][j].getXLocation()-30;
}
}
j++;
}
return -1;
}
}
は、私はより多くの情報については、それぞれ、ここでは定数、OVNIやゲームクラスを残す(スペイン語でいくつかの単語のため申し訳ありませんが、私のプロジェクトのrequerimentsの一部をit's。)
定数クラスを
public class Constantes { //PARAMETROS GENERALES DEL JUEGO public static final double MENU_HEIGTH= 600; public static final double MENU_WIDTH= 500; public static final double MAXIMUM_HEIGTH = 800; public static final double MAXIMUM_WIDHT= 640; public static final String MAIN_LOGO="src/backgrounds/logo.png"; public static final String MAIN_BACKGROUND="src/backgrounds/mainbackground2.jpg"; public static final String GAME_BACKGROUND="src/backgrounds/gamebackground2.jpg"; public static final String GAME_BACKGROUND_MUSIC="src/sounds/game.mp3"; public static final String MAIN_BACKGROUND_MUSIC="src/sounds/main.mp3"; //PARAMETROS DE CONSTRUCCION DE LA NAVE public static final double POS_NAVE_X=MAXIMUM_WIDHT/2; public static final double POS_NAVE_Y=MAXIMUM_HEIGTH-295; public static final double ANCHO_REC_A=50; public static final double ALTO_REC_A=18; public static final double POS_REC_A_X=(POS_NAVE_X/4)-(ANCHO_REC_A/2); public static final double POS_REC_A_Y=POS_NAVE_Y-400; public static final double ANCHO_REC_B=ANCHO_REC_A*0.66667; public static final double ALTO_REC_B=10; public static final double POS_REC_B_X=POS_REC_A_X+ANCHO_REC_B/4; public static final double POS_REC_B_Y=POS_NAVE_Y-405; public static final double ANCHO_REC_C=ANCHO_REC_B*0.225; public static final double ALTO_REC_C=10; public static final double POS_REC_C_X=POS_REC_B_X+ANCHO_REC_B/2; public static final double POS_REC_C_Y=POS_REC_B_Y; public static final double ANCHO_REC_D=ANCHO_REC_C*0.45; public static final double ALTO_REC_D=10; public static final double POS_REC_D_X=POS_REC_C_X-1; public static final double POS_REC_D_Y=POS_REC_C_Y-ALTO_REC_C-ALTO_REC_D+ALTO_REC_C/2; //PARAMETROS DE CONSTRUCCION DEL OVNI public static final double POS_OVNI_X=70; public static final double POS_OVNI_Y=40; public static final double POS_CUERPO_OVNI_X=0; public static final double POS_CUERPO_OVNI_Y=0; public static final double ANCHO_CUERPO_OVNI=23; public static final double ALTO_CUERPO_OVNI=15; public static final double ANCHO_ARC_IZQ=ANCHO_CUERPO_OVNI*0.22; public static final double ALTO_ARC_IZQ=ALTO_CUERPO_OVNI*0.55; public static final double POS_ARC_IZQ_X=POS_CUERPO_OVNI_X - ANCHO_CUERPO_OVNI * 0.80 + ANCHO_ARC_IZQ/2; public static final double POS_ARC_IZQ_Y=POS_CUERPO_OVNI_Y; public static final double ANCHO_ARC_CTR=ANCHO_CUERPO_OVNI*0.35; public static final double ALTO_ARC_CTR=ALTO_CUERPO_OVNI*0.30; public static final double POS_ARC_CTR_X=POS_CUERPO_OVNI_X; public static final double POS_ARC_CTR_Y=POS_CUERPO_OVNI_Y; public static final double ANCHO_ARC_DER=ANCHO_CUERPO_OVNI*0.22; public static final double ALTO_ARC_DER=ALTO_CUERPO_OVNI*0.55; public static final double POS_ARC_DER_X=POS_CUERPO_OVNI_X + ANCHO_CUERPO_OVNI * 0.60 + ANCHO_ARC_DER/2; public static final double POS_ARC_DER_Y=POS_CUERPO_OVNI_Y; public static final double POS_OVNI_WINDOW_X=POS_CUERPO_OVNI_X - ANCHO_CUERPO_OVNI * 0.80; public static final double POS_OVNI_WINDOW_Y=POS_CUERPO_OVNI_Y - ANCHO_CUERPO_OVNI/2; public static final double OVNI_SPACING_X=70; public static final double OVNI_SPACING_Y=30; //PARAMETROS DE MOVIMIENTO NAVE public static final double MOVIMIENTO_NAVE=2; //PARAMETROS DE MOVIMIENTO OVNI
}
OVNIクラス
public abstract class Ovni {
protected Shape ovni;
public Ovni(Pane pane){
ovni=buildOvni();
pane.getChildren().add(ovni);
}
public void setLocation(double x,double y){
ovni.setLayoutX(x);
ovni.setLayoutY(y);
}
public double getXLocation(){
return ovni.getLayoutX();
}
public double getYLocation(){
return ovni.getLayoutY();
}
public Shape getOvni() {
return ovni;
}
public void setOvni(Shape ovni) {
this.ovni = ovni;
}
public Shape buildOvni(){
Arc arcCuerpo=new Arc(Constantes.POS_CUERPO_OVNI_X,Constantes.POS_CUERPO_OVNI_Y,Constantes.ANCHO_CUERPO_OVNI,Constantes.ALTO_CUERPO_OVNI,0,180);
Arc arcL=new Arc(Constantes.POS_ARC_IZQ_X,Constantes.POS_ARC_IZQ_Y,Constantes.ANCHO_ARC_IZQ,Constantes.ALTO_ARC_IZQ,180,180);
Arc arcCentro=new Arc(Constantes.POS_ARC_CTR_X,Constantes.POS_ARC_CTR_Y,Constantes.ANCHO_ARC_CTR,Constantes.ALTO_ARC_CTR,180,180);
Arc arcD=new Arc(Constantes.POS_ARC_DER_X,Constantes.POS_ARC_DER_Y,Constantes.ANCHO_ARC_DER,Constantes.ALTO_ARC_DER,180,180);
Shape union1=Shape.union(arcCuerpo, arcL);
Shape union2=Shape.union(union1, arcCentro);
Shape union3=Shape.union(union2, arcD);
return union3;
}
}
GAMEクラス
public class Juego {
private BorderPane pane;
private Pane gameContainer;
private File dir;
private Image background;
private MediaPlayer player;
private Nave nave;
private Pane[][] paneOvnis;
private Ovni[][] ovnis;
private final ParallelTransition transicionEnY;
Label lab;
/**
*
*/
public Juego(){
lab=new Label();
transicionEnY=new ParallelTransition();
dir=new File(Constantes.GAME_BACKGROUND);
Pane navePane=new Pane();
paneOvnis=new Pane[3][6];
nave=new Nave(navePane);
gameContainer=new Pane();
gameContainer.getChildren().addAll(navePane);
background=new Image(dir.toURI().toString());
pane=new BorderPane();
pane.setCenter(gameContainer);
pane.setBackground(new Background(new BackgroundImage(background,null,null,null,new BackgroundSize(Constantes.MAXIMUM_WIDHT,Constantes.MAXIMUM_HEIGTH,false,false,false,true))));
//playMusic();
agregarOvnis();
moverOvnis();
pane.setBottom(lab);
}
/**
*
* @return
*/
public BorderPane getRoot(){
return pane;
}
/**
*
*/
public void playMusic(){
File dir=new File(Constantes.GAME_BACKGROUND_MUSIC);
Media music=new Media(dir.toURI().toString());
player=new MediaPlayer(music);
player.setOnEndOfMedia(new Runnable() {
@Override
public void run() {
player.seek(Duration.ZERO);
}
});
player.play();
}
public void agregarOvnis(){
this.ovnis=new Ovni[paneOvnis.length][paneOvnis[0].length];
for(int i=0;i<paneOvnis.length;i++){
for(int j=0;j<paneOvnis[0].length;j++){
Pane paneOvni=new Pane();
Ovni ovni=new OvniGris(paneOvni);
ovni.setLocation(Constantes.POS_OVNI_X+Constantes.OVNI_SPACING_X*j,Constantes.POS_OVNI_Y+Constantes.OVNI_SPACING_Y*i);
this.gameContainer.getChildren().add(paneOvni);
this.paneOvnis[i][j]=paneOvni;
this.ovnis[i][j]=ovni;
}
}
}
/**
*
* @param e
*/
public void moverNave(Event e){
ManejadorTeclas manager=new ManejadorTeclas();
manager.handle((KeyEvent) e);
}
public void moverOvnis(){
ParallelTransition animaciones=new ParallelTransition();
for(int i=0;i<ovnis.length;i++){
for(int j=0;j<ovnis[i].length;j++){
Timeline animacionOvnis=new Timeline();
KeyFrame kf=new KeyFrame(Duration.millis(900),new ManejadorMovimientos(i,j));
animacionOvnis.getKeyFrames().add(kf);
animacionOvnis.setCycleCount(Timeline.INDEFINITE);
animacionOvnis.setAutoReverse(false);
animaciones.getChildren().add(animacionOvnis);
}
}
animaciones.play();
}
private class ManejadorTeclas implements EventHandler<KeyEvent>{
@Override
public void handle(KeyEvent event) {
double movimiento=Constantes.MOVIMIENTO_NAVE;
if(event.getCode()==KeyCode.RIGHT && nave.getLocationX()+Constantes.MOVIMIENTO_NAVE<Constantes.MAXIMUM_WIDHT)
nave.setLocationX(nave.getLocationX()+3);
else if(event.getCode()==KeyCode.LEFT && nave.getLocationX()-Constantes.MOVIMIENTO_NAVE>0)
nave.setLocationX(nave.getLocationX()-3);
else if(event.getCode()==KeyCode.ESCAPE){
pane.getScene().getWindow().hide();
}
}
}
private class ManejadorMovimientos implements EventHandler<ActionEvent>{
int i;
int j;
int orientacion=1;
public ManejadorMovimientos(int i, int j){
this.i=i;
this.j=j;
}
@Override
public void handle(ActionEvent event) {
double distanciaMaxDer=maxDistanceRight();
double distanciaMaxIzq=maxDistanceLeft();
lab.setText(""+distanciaMaxDer+","+ovnis[0][5].getXLocation());
if(orientacion==1)
if(distanciaMaxDer-30>0){
ovnis[i][j].setLocation(ovnis[i][j].getXLocation()+30,ovnis[i][j].getYLocation());
}
else{
ovnis[i][j].setLocation(ovnis[i][j].getXLocation(),ovnis[i][j].getYLocation()+20);
orientacion=-1;
}
else{
if(distanciaMaxIzq-30>30){
ovnis[i][j].setLocation(ovnis[i][j].getXLocation()-30,ovnis[i][j].getYLocation());
}
else{
ovnis[i][j].setLocation(ovnis[i][j].getXLocation(),ovnis[i][j].getYLocation()+20);
orientacion=1;
}
}
}
private double maxDistanceRight(){
int j=ovnis[0].length-1;
while(j>=0){
for(int i=0;i<ovnis.length;i++){
if(ovnis[i][j]!=null){
return 1.25*Constantes.MAXIMUM_WIDHT-ovnis[i][j].getXLocation();
}
}
j--;
}
return -1;
}
private double maxDistanceLeft(){
int j=0;
while(j<ovnis[0].length){
for(int i=0;i<ovnis.length;i++){
if(ovnis[i][j]!=null){
return ovnis[i][j].getXLocation()-30;
}
}
j++;
}
return -1;
}
}
}
これは、それが結果方法です: http://imgur.com/a/jFObp –
[MCVE] – miken32