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私のオブジェクトはscript.iを使用して生成されているため、ipointerdownのようなイベントトリガーを追加する方法を尋ねます私はipointerdownイベントを追加する方法を混乱させる。みんなありがとうUnity 3D VR(Unity 5.6)C#スクリプトを使用してイベントトリガーを追加する方法
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class spawn : MonoBehaviour {
//
int buatrandom;
int jumlahrandom = 16 ;
int objek1 ;
int objek2 ;
int objek3 ;
int checkobjek;
int checkobjekawal;
string simpan1;
string simpan2;
string simpan3;
public GameObject target1;
public GameObject target2;
public GameObject target3;
public int [] simpannomorobject ;
public GameObject[] nomorasset;
public float speed =10f;
public float berat = 1.0f;
// Use this for initialization
void Start() {
simpannomorobject = new int[3];
for (int i = 0; i < 2; i++) {
buatrandom = Random.Range (0, jumlahrandom);
simpannomorobject [i] = buatrandom;
if (i > 0){
if (i < 3) {
buatobjek();
}
}
}
}
void buatobjek(){
objek1 = simpannomorobject [0];
objek2 = simpannomorobject [1];
objek3 = simpannomorobject [2];
simpan1 = objek1.ToString();
simpan2 = objek2.ToString();
simpan3 = objek3.ToString();
target1 = Instantiate (nomorasset [objek1], new Vector3 (0, 0, 3.0f), Quaternion.identity);
target2 = Instantiate (nomorasset [objek2], new Vector3 (4.0f, 0, 0), Quaternion.Euler(0,90,0));
target3 = Instantiate (nomorasset [objek3], new Vector3 (-4.0f, 0, 0), Quaternion.Euler(0,-90,0));
target1.AddComponent<BoxCollider>();
target2.AddComponent<BoxCollider>();
target3.AddComponent<BoxCollider>();
target1.AddComponent<EventTrigger>();
target2.AddComponent<EventTrigger>();
target3.AddComponent<EventTrigger>();
target1.tag = simpan1;
target2.tag = simpan2;
target3.tag = simpan3;
}
// Update is called once per frame
void Update() {
target1.transform.Rotate(0,100* Time.deltaTime,0);
target2.transform.Rotate(0,100* Time.deltaTime,0);
target3.transform.Rotate(0,100* Time.deltaTime,0);
}
}
おかげ@Hellium –