簡単: はここに私のデモです!
var materials = [
new THREE.MeshLambertMaterial({ ambient: 0xffffff, map: THREE.ImageUtils.loadTexture('1.png') }),
new THREE.MeshLambertMaterial({ ambient: 0xffffff, map: THREE.ImageUtils.loadTexture('2.png') }),
new THREE.MeshLambertMaterial({ ambient: 0xffffff, map: THREE.ImageUtils.loadTexture('3.png') }),
new THREE.MeshLambertMaterial({ ambient: 0xffffff, map: THREE.ImageUtils.loadTexture('4.png') }),
new THREE.MeshLambertMaterial({ ambient: 0xffffff, map: THREE.ImageUtils.loadTexture('5.png') }),
new THREE.MeshLambertMaterial({ ambient: 0xffffff, map: THREE.ImageUtils.loadTexture('6.png') })
];
var geometry = new THREE.CubeGeometry(80, 80, 80, 3, 3, 3, materials);
cube = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial());