HTMLコード
<video id="video" width="640" height="480" autoplay></video>
<button id="snap">Snap Photo</button>
<canvas id="canvas" width="640" height="480"></canvas>
JSコード
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function (error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if (navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function (stream) {
video.src = stream;
video.play();
}, errBack);
} else if (navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
}
else if (navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia(videoObj, function (stream) {
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
}, false);
document.getElementById("snap")
.addEventListener("click", function() {
setInterval(function(){
context.drawImage(video, 0, 0, 640, 480);
},1);
});
予告おそらくカメラ。
ありがとうございます。しかし、 'getUserMedia'はアンドロイド<4.4vでは動作しませんでした。 –