2017-01-20 4 views
-1

私は、複数のView Controllerを持つIpadゲームを構築しました。その最初(ROOT VCで)は2時間からのカウントダウンにタイマーを起動します。 XCODE 8.2.1/Swift 3で実行しています。タイマーでUILabel.textを更新すると、TouchesBegan/TouchesEndedが不具合を引き起こします。

さらにViewController(6番目または7番目)のViewControllerでは、ユーザーが8個のUIImageViewsから4個のUIImageViewsにドラッグアンドドロップするミニゲームがあります。空のスロット)をTouchesBegan/TouchesMoved/TouchesEnded経由で実行します。 (UIImageViewsはInterface Builderによって設定されます)。

(UserInteraction = disabledの)画面上部に、現在のView Controllerがロードされたときに発生するタイマーを介して、1秒おきに現在の時刻(2時間カウントダウン時)に更新されるラベルがあります(showgametimeTimerは以下のコードにあります)。

問題:これはミニゲームを駄目にします(ユーザーが指でドラッグを終了したときに画像が目的の位置に「ロック」しません)。この「グリッチ」はラベルを更新しているタイマーが動作しているときにのみ発生します。

私はタイマーを無効にすれば、すべてうまく動作し、期待どおりです。

何らかの理由で、1秒ごとにタイマーからUILabel.textを更新すると、TouchesBeganやTouchesEndedに影響するものが呼び出されます。

UILabel.textは画面上部にあり、移動するオブジェクトは下部にあります。私はブーリアンロジックを設定しようとしました - つまり、touchesBeganの始めにtimer.invalidateを、TouchesEndedの最後にタイマーを復帰させて、役に立たなくしました。問題は残っています。

これを修正する唯一の方法は、このView Controllerでタイマーを完全に無効にすることです。

私はこのコードを追加していますが、実際に問題を見るのに役立つとは思えません。誰かが同じ問題に遭遇したのか、それとも何かを修正する方法があるのだろうか?初心者のプログラマー。

感謝

関連するコード:

var showGameTimeTimer = Timer() 

    override func viewDidLoad() { 
     super.viewDidLoad() 

     showGameTimeTimer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(showTime), userInfo: nil, repeats: true) 
     showGameTimeTimer.fire() 
    } 

    func showTime(){ 

    TimeLeftLabel.text = gameTimerString // gametimerstring gets updated every second from a timer fired at the Root VC 

    } 

var initialPosi = CGPoint() 
var initialPosiSecond = CGPoint() 
var initialPosiThird = CGPoint() 
var initialPosiFourth = CGPoint() 
var initialPosiFifth = CGPoint() 
var initialPosiSixth = CGPoint() 
var initialPosiSeventh = CGPoint() 
var initialPosiEigth = CGPoint() 
var hasTakenFromFirstSlot = 0 
var hasTakenFromSecondSlot = 0 
var hasTakenFromThirdSlot = 0 
var hasTakenFromFourthSlot = 0 
var imageSelected = 0 
var firstSlotIsTaken = 0 
var secondSlotIsTaken = 0 
var thirdSlotIsTaken = 0 
var fourthSlotIsTaken = 0 
var firstSlotHasImageNumber = 0 
var secondSlotHasImageNumber = 0 
var thirdSlotHasImageNumber = 0 
var fourthSlotHasImageNumber = 0 

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { 
     for touch in (touches) { 
      let location = touch.location(in: self.view) 



      hasTakenFromFirstSlot = 0 
      hasTakenFromSecondSlot = 0 
      hasTakenFromThirdSlot = 0 
      hasTakenFromFourthSlot = 0 

      if FirstImage.frame.contains(location) { 
       imageSelected = 1 
       FirstImage.center = location 
      } 
      if secondImage.frame.contains(location) { 
       imageSelected = 2 
       secondImage.center = location 
      } 
      if thirdImage.frame.contains(location) { 
       imageSelected = 3 
       thirdImage.center = location 
      } 
      if fourthImage.frame.contains(location) { 
       imageSelected = 4 
       fourthImage.center = location 
      } 
      if fifthImage.frame.contains(location) { 
       imageSelected = 5 
       fifthImage.center = location 
      } 
      if sixthImage.frame.contains(location) { 
       imageSelected = 6 
       sixthImage.center = location 
      } 
      if seventhImage.frame.contains(location) { 
       imageSelected = 7 
       seventhImage.center = location 
      } 
      if eightImage.frame.contains(location) { 
       imageSelected = 8 
       eightImage.center = location 
      } 

      if (FirstImage.frame.contains(location) || secondImage.frame.contains(location) || thirdImage.frame.contains(location) || fourthImage.frame.contains(location) || fifthImage.frame.contains(location) || sixthImage.frame.contains(location) || seventhImage.frame.contains(location) || eightImage.frame.contains(location) ) && firstCorrectImage.frame.contains(location) && firstSlotIsTaken > 0 && firstSlotHasImageNumber > 0 { 
       hasTakenFromFirstSlot = 1 
      } 

      if (FirstImage.frame.contains(location) || secondImage.frame.contains(location) || thirdImage.frame.contains(location) || fourthImage.frame.contains(location) || fifthImage.frame.contains(location) || sixthImage.frame.contains(location) || seventhImage.frame.contains(location) || eightImage.frame.contains(location) ) && secondCorrectImage.frame.contains(location) && secondSlotIsTaken > 0 && secondSlotHasImageNumber > 0 { 
       hasTakenFromSecondSlot = 1 
      } 

      if (FirstImage.frame.contains(location) || secondImage.frame.contains(location) || thirdImage.frame.contains(location) || fourthImage.frame.contains(location) || fifthImage.frame.contains(location) || sixthImage.frame.contains(location) || seventhImage.frame.contains(location) || eightImage.frame.contains(location)) && thirdCorrectImage.frame.contains(location) && thirdSlotHasImageNumber > 0 && thirdSlotIsTaken > 0 { 
       hasTakenFromThirdSlot = 1 
      } 
      if (FirstImage.frame.contains(location) || secondImage.frame.contains(location) || thirdImage.frame.contains(location) || fourthImage.frame.contains(location) || fifthImage.frame.contains(location) || sixthImage.frame.contains(location) || seventhImage.frame.contains(location) || eightImage.frame.contains(location) ) && fourthCorrectImage.frame.contains(location) && fourthSlotIsTaken > 0 && fourthSlotHasImageNumber > 0 { 
       hasTakenFromFourthSlot = 1 
      } 

      if firstCorrectImage.frame.contains(location) && FirstImage.frame.contains(location) == false && secondImage.frame.contains(location) == false && thirdImage.frame.contains(location) == false && fourthImage.frame.contains(location) == false && fifthImage.frame.contains(location) == false && sixthImage.frame.contains(location) == false && seventhImage.frame.contains(location) == false && eightImage.frame.contains(location) == false { 
       firstSlotIsTaken = 0 
      } 
      if secondCorrectImage.frame.contains(location) && FirstImage.frame.contains(location) == false && secondImage.frame.contains(location) == false && thirdImage.frame.contains(location) == false && fourthImage.frame.contains(location) == false && fifthImage.frame.contains(location) == false && sixthImage.frame.contains(location) == false && seventhImage.frame.contains(location) == false && eightImage.frame.contains(location) == false { 
       secondSlotIsTaken = 0 
      } 
      if thirdCorrectImage.frame.contains(location) && FirstImage.frame.contains(location) == false && secondImage.frame.contains(location) == false && thirdImage.frame.contains(location) == false && fourthImage.frame.contains(location) == false && fifthImage.frame.contains(location) == false && sixthImage.frame.contains(location) == false && seventhImage.frame.contains(location) == false && eightImage.frame.contains(location) == false { 
       thirdSlotIsTaken = 0 
      } 
      if fourthCorrectImage.frame.contains(location) && FirstImage.frame.contains(location) == false && secondImage.frame.contains(location) == false && thirdImage.frame.contains(location) == false && fourthImage.frame.contains(location) == false && fifthImage.frame.contains(location) == false && sixthImage.frame.contains(location) == false && seventhImage.frame.contains(location) == false && eightImage.frame.contains(location) == false { 
       fourthSlotIsTaken = 0 
      } 
     } 
    } 

    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) { 
     for touch in (touches) { 
      let location = touch.location(in: self.view) 

       if imageSelected == 1 { 
       FirstImage.center = location 
      } 
       if imageSelected == 2 { 
       secondImage.center = location 
      } 
      if imageSelected == 3 { 
       thirdImage.center = location 
      } 
      if imageSelected == 4 { 
       fourthImage.center = location 
      } 
      if imageSelected == 5 { 
       fifthImage.center = location 
      } 
      if imageSelected == 6 { 
       sixthImage.center = location 
      } 
      if imageSelected == 7 { 
       seventhImage.center = location 
      } 
      if imageSelected == 8 { 
       eightImage.center = location 
      } 
     } 
    } 

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { 
     for touch in (touches) { 
      let location = touch.location(in: self.view) 

      if firstCorrectImage.frame.contains(location) && firstSlotIsTaken == 0 && hasTakenFromSecondSlot == 0 && hasTakenFromThirdSlot == 0 && hasTakenFromFourthSlot == 0 { 
       if imageSelected > 0 { 
        audioPlayerOne.play() 
       } 
       firstSlotIsTaken = 1 
       if imageSelected == 1 { 
        FirstImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 1 
       } 
       if imageSelected == 2 { 
        secondImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 2} 
       if imageSelected == 3 { 
        thirdImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 3} 
       if imageSelected == 4 { 
        fourthImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 4} 
       if imageSelected == 5 { 
        fifthImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 5} 
       if imageSelected == 6 { 
        sixthImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 6} 
       if imageSelected == 7 { 
        seventhImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 7} 
       if imageSelected == 8 { 
        eightImage.center = firstCorrectImage.center 
        firstSlotHasImageNumber = 8} 

      } else { if secondCorrectImage.frame.contains(location) && secondSlotIsTaken == 0 && hasTakenFromFirstSlot == 0 && hasTakenFromThirdSlot == 0 && hasTakenFromFourthSlot == 0 { 
       if imageSelected > 0 { 
        audioPlayerOne.play() 
       } 
       secondSlotIsTaken = 1 
       if imageSelected == 1 { 
        FirstImage.center = secondCorrectImage.center 
        secondSlotHasImageNumber = 1} 
       if imageSelected == 2 { 
        secondImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 2} 
       if imageSelected == 3 { 
        thirdImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 3} 
       if imageSelected == 4 { 
        fourthImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 4} 
       if imageSelected == 5 { 
        fifthImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 5} 
       if imageSelected == 6 { 
        sixthImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 6} 
       if imageSelected == 7 { 
        seventhImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 7} 
       if imageSelected == 8 { 
        eightImage.center = secondCorrectImage.center 
       secondSlotHasImageNumber = 8} 
      } else { if thirdCorrectImage.frame.contains(location) && thirdSlotIsTaken == 0 && hasTakenFromSecondSlot == 0 && hasTakenFromFirstSlot == 0 && hasTakenFromFourthSlot == 0 { 
       if imageSelected > 0 { 
        audioPlayerOne.play() 
       } 
       thirdSlotIsTaken = 1 
       if imageSelected == 1 { 
        FirstImage.center = thirdCorrectImage.center 
        thirdSlotHasImageNumber = 1} 
       if imageSelected == 2 { 
        secondImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 2} 
       if imageSelected == 3 { 
        thirdImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 3} 
       if imageSelected == 4 { 
        fourthImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 4} 
       if imageSelected == 5 { 
        fifthImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 5} 
       if imageSelected == 6 { 
        sixthImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 6} 
       if imageSelected == 7 { 
        seventhImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 7} 
       if imageSelected == 8 { 
        eightImage.center = thirdCorrectImage.center 
       thirdSlotHasImageNumber = 8} 
      } else { if fourthCorrectImage.frame.contains(location) && fourthSlotIsTaken == 0 && hasTakenFromFirstSlot == 0 && hasTakenFromSecondSlot == 0 && hasTakenFromThirdSlot == 0 { 
       if imageSelected > 0 { 
        audioPlayerOne.play() 
       } 
       fourthSlotIsTaken = 1 
       if imageSelected == 1 { 
        FirstImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 1 
        } 
       if imageSelected == 2 { 
        secondImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 2 
       } 
       if imageSelected == 3 { 
        thirdImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 3 
       } 
       if imageSelected == 4 { 
        fourthImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 4 
       } 
       if imageSelected == 5 { 
        fifthImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 5 
       } 
       if imageSelected == 6 { 
        sixthImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 6 
       } 
       if imageSelected == 7 { 
        seventhImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 7 
       } 
       if imageSelected == 8 { 
        eightImage.center = fourthCorrectImage.center 
        fourthSlotHasImageNumber = 8 
       } 

       } else { 
       UIView.animate(withDuration: 0.2, delay: 0, options: UIViewAnimationOptions(rawValue: UInt(0)), animations: ({ 
        self.audioPlayerTwo.play() 
        if self.hasTakenFromFourthSlot == 1 { 
         self.hasTakenFromFourthSlot = 0 
         self.fourthSlotIsTaken = 0 
         self.fourthSlotHasImageNumber = 0 
        } 
        if self.hasTakenFromThirdSlot == 1 { 
         self.hasTakenFromThirdSlot = 0 
         self.thirdSlotIsTaken = 0 
         self.thirdSlotHasImageNumber = 0 
        } 
        if self.hasTakenFromSecondSlot == 1 { 
         self.hasTakenFromSecondSlot = 0 
         self.secondSlotIsTaken = 0 
         self.secondSlotHasImageNumber = 0 
        } 
        if self.hasTakenFromFirstSlot == 1 { 
         self.hasTakenFromFirstSlot = 0 
         self.firstSlotIsTaken = 0 
         self.firstSlotHasImageNumber = 0 
        } 
        self.getBackToInitialPosi() 
       }), completion: nil) 
      } 

       }}}} 

     if firstSlotHasImageNumber == 0 { 
      firstSlotIsTaken = 0 
     } 
     if secondSlotHasImageNumber == 0 { 
      secondSlotIsTaken = 0 
     } 
     if thirdSlotHasImageNumber == 0 { 
      thirdSlotIsTaken = 0 
     } 
     if fourthSlotHasImageNumber == 0 { 
      fourthSlotIsTaken = 0 
     } 
     imageSelected = 0 



    } 

    func getBackToInitialPosi() { 

     if self.imageSelected == 1 { 
      self.FirstImage.center = self.initialPosi } 
     if self.imageSelected == 2 { 
      self.secondImage.center = self.initialPosiSecond } 
     if self.imageSelected == 3 { 
      self.thirdImage.center = self.initialPosiThird } 
     if self.imageSelected == 4 { 
      self.fourthImage.center = self.initialPosiFourth } 
     if self.imageSelected == 5 { 
      self.fifthImage.center = self.initialPosiFifth } 
     if self.imageSelected == 6 { 
      self.sixthImage.center = self.initialPosiSixth } 
     if self.imageSelected == 7 { 
      self.seventhImage.center = self.initialPosiSeventh } 
     if self.imageSelected == 8 { 
      self.eightImage.center = self.initialPosiEigth } 
     imageSelected = 0 
    } 

    func resetImages() { 
     hasTakenFromFirstSlot = 0 
     hasTakenFromSecondSlot = 0 
     hasTakenFromThirdSlot = 0 
     hasTakenFromFourthSlot = 0 
     imageSelected = 0 
     firstSlotIsTaken = 0 
     secondSlotIsTaken = 0 
     thirdSlotIsTaken = 0 
     fourthSlotIsTaken = 0 
     firstSlotHasImageNumber = 0 
     secondSlotHasImageNumber = 0 
     thirdSlotHasImageNumber = 0 
     fourthSlotHasImageNumber = 0 
    } 

答えて

0

この質問をダウン投票者は、文字通り30秒それをしなかった理由を、彼らは明確にそれを読んでいないとき、私はそれを掲示した後、私は理解していません?おそらく、そのような人々がそのようなコミュニティを傷つけるのを防ぐ質問が掲示された後にクールダウンタイマーが追加されるべきである。

とにかく、私はそれを解決することができたので、将来誰かを助けるためにソリューションを投稿しました。

私がしなければならなかったすべてはそうのようなUITrackingRunLoopModeでUILabelを更新タイマーを追加しました:

showGameTimeTimer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(showTime), userInfo: nil, repeats: true) 

     RunLoop.main.add(showGameTimeTimer, forMode: RunLoopMode.UITrackingRunLoopMode) 

     showGameTimeTimer.fire() 

    func showTime(){ 
      globalTimeLeftLabel.text = gameTimerString 
    } 

は、これはタッチが

を発射している間にドラッグ可能な画像をリセットするのを防ぎます
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