AndroidでMSAAセットアップに問題があります。テストされているデスクトップマシン(Intel、NVIDIA)で正しい解決フレームバッファーとレンダーパス(私は現在、バックカラーをクリアするだけの空のレンダーパスを持っています)とスクリーンは単にグレー(望ましい)をレンダリングします。Black Screen with MSAA with Android with Vulkan
検証エラーは発生しません。コードはちょうど「機能する」が、私にとっては正しいとは思わない。ここで
は私Renderpassコードは次のとおりです。ここで
VkSampleCountFlagBits sampleCount = GetMaxUsableSampleCount();
VkAttachmentDescription colorResolveAttachment = {};
colorResolveAttachment.format = mSwapchainImageFormat;
colorResolveAttachment.samples = sampleCount;
colorResolveAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorResolveAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorResolveAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorResolveAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorResolveAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorResolveAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentDescription colorAttachment = {};
colorAttachment.format = mSwapchainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = (mSamples != 0) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentDescription depthResolveAttachment = {};
depthResolveAttachment.format = mDepthImageFormat;
depthResolveAttachment.samples = sampleCount;
depthResolveAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthResolveAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthResolveAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthResolveAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthResolveAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depthResolveAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentDescription depthAttachment = {};
depthAttachment.format = mDepthImageFormat;
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachment.loadOp = (mSamples != 0) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthAttachmentRef = {};
depthAttachmentRef.attachment = (mSamples != 0) ? 2 : 1;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentResolveRef = {};
colorAttachmentResolveRef.attachment = 1;
colorAttachmentResolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
subpass.pDepthStencilAttachment = &depthAttachmentRef;
if(mSamples != 0)
{
subpass.pResolveAttachments = &colorAttachmentResolveRef;
}
std::vector<VkSubpassDependency> dependencies;
if(mSamples != 0)
{
std::array<VkSubpassDependency, 2> dependency;
dependency[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependency[0].dstSubpass = 0;
dependency[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependency[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependency[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependency[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependency[1].srcSubpass = 0;
dependency[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependency[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependency[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependency[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependency[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies.push_back(dependency[0]);
dependencies.push_back(dependency[1]);
}
else
{
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies.push_back(dependency);
}
std::vector<VkAttachmentDescription> attachments;
if(mSamples != 0)
{
attachments.push_back(colorResolveAttachment);
attachments.push_back(colorAttachment);
attachments.push_back(depthResolveAttachment);
attachments.push_back(depthAttachment);
}
else
{
attachments.push_back(colorAttachment);
attachments.push_back(depthAttachment);
}
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
renderPassInfo.pAttachments = attachments.data();
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
renderPassInfo.pDependencies = dependencies.data();
if(vkCreateRenderPass(mDevice, &renderPassInfo, nullptr, &mRenderPass) != VK_SUCCESS)
{
Console::FatalError("Failed to create render pass!");
return false;
}
return true;
は私Freambufferコードです:
if(!CreateMultiSampleTargets())
return false;
mSwapchainFramebuffers.resize(mSwapchainImageViews.size());
for(size_t i = 0u; i < mSwapchainImageViews.size(); i++)
{
std::vector<VkImageView> attachments;
if(mSamples != 0)
{
attachments.push_back(mMultiSampleColorImageView);
attachments.push_back(mSwapchainImageViews[i]);
attachments.push_back(mMultiSampleDepthImageView);
attachments.push_back(mDepthImageView);
}
else
{
attachments.push_back(mSwapchainImageViews[i]);
attachments.push_back(mDepthImageView);
}
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = mRenderPass;
framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
framebufferInfo.pAttachments = attachments.data();
framebufferInfo.width = mSwapchainExtent.width;
framebufferInfo.height = mSwapchainExtent.height;
framebufferInfo.layers = 1;
if(vkCreateFramebuffer(mDevice, &framebufferInfo, nullptr, &mSwapchainFramebuffers[i]) != VK_SUCCESS)
{
Console::FatalError("Failed to create framebuffer!");
return false;
}
}
私は私のコードが頻繁にこれに基づいていることを言及する必要があります:https://github.com/SaschaWillems/Vulkan/blob/master/multisampling/multisampling.cpp
まず、深度の添付ファイルなしで試してみてください。 ;;なぜあなたは2つの異なる依存関係のセットを持っていますか? ;; (あなたはそこにいるのですが) 'mSamples == 0'の場合にはうまくいきますか? – krOoze
MSAAを無効にしても問題なく動作します(mSamples == 0)。 MSAAを有効にすると、動作しなくなり、アンドロイドになります。他のテスト済みプラットフォームには問題はありません。その後追加されたMSAAのサポート。それはコードの駄洒落なデザインを説明しています。このコメントも参照してください。https://github.com/SaschaWillems/Vulkan/commit/a12ff647369a583f9065fd05ef3bfc6afff67d4e私は深さの添付ファイルなしでテストします。 – TheMasterMaind
非常に長い遅延のため申し訳ありません。私は実際に深さの添付ファイルなしでそれをテストする時間がなかったが、私は新しいドライバを与えた私の携帯電話(Oneplus 3)をアンドロイド8に昨日アップグレードしました。それは今働きます!私はそれが時に間違ったところでオクルージョンクエリの結果としてドライバのバグだったと思います。今はすべてのプラットフォームで同じ結果が得られます!とにかく助けてくれてありがとう! – TheMasterMaind