私はJavascriptを使用してHTMLキャンバスに描画しています。私は、私の形の1つが正しい色で満たされていないという問題を抱えています。複雑な状況ですが、簡単にするために全力を尽くします。Javascript - fill()が間違った色で埋めています
私の悲しみを引き起こしている形は、レーダー画面上の飛行機を表すことです。私はダイヤモンド(私はlineTo
コマンドを使って描いています)、その平面についての情報を保持する長方形、そしてその2つを結ぶ線を持っています。このプレーンにはデフォルトでfalseに設定されているselected
というプロパティがありますが、ダイヤモンドまたは四角形をクリックすると、そのプレーンが選択され、selected
プロパティがtrueに設定されます。
飛行機がではなく、が選択されている場合は、赤い輪郭で描かれた形状を黒い背景で塗りつぶします。これは現在動作しています。しかし、平面がの場合、ダイヤモンドを赤で塗りつぶしてください。私はこのシナリオをコード化しましたが、それを選択するために飛行機をクリックすると、ダイヤモンドのfill
の色が黒くなり、境界が大きくなります。
なぜこれが起こっているのかわかりません。私はそれが形状を描いた最後のキャンバスの以前のキャンバス設定と関係があると思っていますが、毎回これらの値を設定するので、私はそれを解決できません。
私はここにJSFiddleを作成しました:平面を描画する機能がdrawPlanes()
と呼ばれ、私はダースに入れているJSFiddle、ここでは、同じコードスニペットです
//---------------------------- MARK: Declarations ----------------------------\\
var canvas = document.getElementById("gameCanvas");
//canvas.width = window.innerWidth;
//canvas.height = window.innerHeight;
canvas.width = 1280;
canvas.height = 627;
var ctx = canvas.getContext("2d");
var timer = 0;
var seconds = 0;
var textToDisplay = "";
var strLevel = "";
var intPlaneInfoBoxSelected = -1;
var intPlaneInfoBoxSelectedXOffset = 0;
var intPlaneInfoBoxSelectedYOffset = 0;
var border = new Border();
var intLessWidth = 0;
var intLessHeight = 0;
var aRunways = [];
var aWayPoints = [];
var aPlanes = [];
var aAircraftTypes = [];
var aAirlineName = [];
var colourBrightGreen = "#1EFF00";
var colourWaypointBorder = "#FFFFFF";
var colourWaypointBackground = "#188C08";
var intWaypointLineWidth = 5;
var intRunwayWaypointLineWidth = 4;
var intInfoBoxLineWidth = 3;
var intEntrySpeed = 0.1;
//---------------------------- MARK: Object Creation ----------------------------\\
function WayPoint() {
this.topLeft = new Point();
this.widthHeight = 15;
this.name = "";
this.inbound = false;
this.outbound = false;
this.border = "";
this.highlighted = false;
}
function Runway() {
this.topLeft = new Point();
this.height = 0;
this.width = 0;
this.highlighted = false;
this.name = "";
this.wayPointTopLeft = new Point();
this.wayPointWidthHeight = 0;
}
function Plane() {
this.flightNumber = "";
this.status = "";
this.selected = false;
this.airRoute = [];
this.heading = 0;
this.speed = 0;
this.topPoint = new Point();
this.widthHeight = 20;
this.trailing1TopLeft = new Point();
this.trailing2TopLeft = new Point();
this.trailing3TopLeft = new Point();
this.trailing4TopLeft = new Point();
this.infoBoxTopLeft = new Point();
this.infoBoxWidth = 60;
this.infoBoxHeight = 30;
this.dx = 3;
this.dy = 3;
}
function AircraftType() {
this.type = "";
this.minSpeed = 0;
}
function Point() {
this.x = 0;
this.y = 0;
}
function Border() {
this.topLeft = new Point();
this.width = 0;
this.height = 0;
this.borderTop = 0;
this.borderBottom = 0;
this.borderLeft = 0;
this.borderRight = 0;
this.lineThickness = 10;
this.lineColour = "#1EFF00";
}
//---------------------------- MARK: Event Listeners ----------------------------\\
document.addEventListener("click", mouseClickHandler, false);
document.addEventListener("mousedown", mouseDownHandler, false);
document.addEventListener("mouseup", mouseUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function mouseClickHandler(e) {
// Get Mouse Position
var rectCanvas = canvas.getBoundingClientRect();
var positionX = e.clientX;
var positionY = e.clientY;
var booClickedOnWaypoint = false;
var booClickedOnRunway = false;
var booClickedOnPlane = false;
for (i = 0; i < aPlanes.length; i++) {
var intPlaneLeft = aPlanes[i].topPoint.x - (aPlanes[i].widthHeight/2);
var intPlaneRight = aPlanes[i].topPoint.x + (aPlanes[i].widthHeight/2);
var intPlaneTop = aPlanes[i].topPoint.y;
var intPlaneBottom = aPlanes[i].topPoint.y + aPlanes[i].widthHeight;
var intInfoBoxLeft = aPlanes[i].infoBoxTopLeft.x - (intInfoBoxLineWidth/2);
var intInfoBoxRight = aPlanes[i].infoBoxTopLeft.x + aPlanes[i].infoBoxWidth + (intInfoBoxLineWidth/2);
var intInfoBoxTop = aPlanes[i].infoBoxTopLeft.y - (intInfoBoxLineWidth/2);
var intInfoBoxBottom = aPlanes[i].infoBoxTopLeft.y + aPlanes[i].infoBoxHeight + (intInfoBoxLineWidth/2);
if (((positionX >= intPlaneLeft) && (positionX <= intPlaneRight) && (positionY >= intPlaneTop) && (positionY <= intPlaneBottom)) || ((positionX >= intInfoBoxLeft) && (positionX <= intInfoBoxRight) && (positionY >= intInfoBoxTop) && (positionY <= intInfoBoxBottom))) {
aPlanes[i].selected = true;
booClickedOnPlane = true;
} else {
aPlanes[i].selected = false;
}
}
}
function mouseDownHandler(e) {
var positionX = e.clientX;
var positionY = e.clientY;
for (i = 0; i < aPlanes.length; i++) {
var intInfoBoxLeft = aPlanes[i].infoBoxTopLeft.x - (intInfoBoxLineWidth/2);
var intInfoBoxRight = aPlanes[i].infoBoxTopLeft.x + aPlanes[i].infoBoxWidth + (intInfoBoxLineWidth/2);
var intInfoBoxTop = aPlanes[i].infoBoxTopLeft.y - (intInfoBoxLineWidth/2);
var intInfoBoxBottom = aPlanes[i].infoBoxTopLeft.y + aPlanes[i].infoBoxHeight + (intInfoBoxLineWidth/2);
if ((positionX >= intInfoBoxLeft) && (positionX <= intInfoBoxRight) && (positionY >= intInfoBoxTop) && (positionY <= intInfoBoxBottom)) {
intPlaneInfoBoxSelected = i;
intPlaneInfoBoxSelectedXOffset = positionX - aPlanes[i].infoBoxTopLeft.x;
intPlaneInfoBoxSelectedYOffset = positionY - aPlanes[i].infoBoxTopLeft.y;
}
}
}
function mouseUpHandler(e) {
intPlaneInfoBoxSelected = -1;
}
function mouseMoveHandler(e) {
var positionX = e.clientX;
var positionY = e.clientY;
if (intPlaneInfoBoxSelected > -1) {
aPlanes[intPlaneInfoBoxSelected].infoBoxTopLeft.x = positionX - intPlaneInfoBoxSelectedXOffset;
aPlanes[intPlaneInfoBoxSelected].infoBoxTopLeft.y = positionY - intPlaneInfoBoxSelectedYOffset;
}
}
//---------------------------- MARK: Setup ----------------------------\\
function SetupArrays() {}
function SetupLevel() {
if (strLevel == "YSSY") {
//Waypoints
addWaypoint("LEFT", {
x: border.borderLeft,
y: 100
}, true, false);
}
}
function SetupCanvas() {
strLevel = "YSSY";
}
function LoadAircraftTypes() {
}
function LoadAirlineNames() {}
//---------------------------- MARK: Draw Existing Things ----------------------------\\
function drawPlanes() {
for (i = 0; i < aPlanes.length; i++) {
// Line
ctx.lineWidth = 4;
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
ctx.beginPath();
ctx.moveTo((aPlanes[i].topPoint.x), (aPlanes[i].topPoint.y + (aPlanes[i].widthHeight/2)));
ctx.lineTo((aPlanes[i].infoBoxTopLeft.x + (aPlanes[i].infoBoxWidth/2)), (aPlanes[i].infoBoxTopLeft.y + (aPlanes[i].infoBoxHeight/2)));
ctx.stroke();
// Plane
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
if (aPlanes[i].selected == true) {
var pointX = aPlanes[i].topPoint.x;
var pointY = aPlanes[i].topPoint.y;
var width = aPlanes[i].widthHeight;
ctx.beginPath();
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width/2), pointY + (width/2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width/2), pointY + (width/2));
ctx.closePath();
ctx.fill();
} else {
var lineThickness = 3;
var pointX = aPlanes[i].topPoint.x;
var pointY = aPlanes[i].topPoint.y + lineThickness;
var width = aPlanes[i].widthHeight - (lineThickness * 2);
ctx.beginPath();
ctx.lineWidth = lineThickness;
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width/2), pointY + (width/2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width/2), pointY + (width/2));
ctx.closePath();
ctx.stroke();
}
// Flight Information Box
ctx.rect(aPlanes[i].infoBoxTopLeft.x, aPlanes[i].infoBoxTopLeft.y, aPlanes[i].infoBoxWidth, aPlanes[i].infoBoxHeight);
ctx.strokeStyle = 'red';
ctx.fillStyle = 'black';
ctx.lineWidth = clone(intInfoBoxLineWidth);
ctx.fill();
ctx.stroke();
}
}
function drawRunways() {
}
function drawText() {
}
function DrawWaypoints() {
}
function DrawCanvas() {
}
//---------------------------- MARK: Create Motion ----------------------------\\
function movePlanes() {
//TODO
if (aPlanes.length > 0) {
for (i = 0; i < aPlanes.length; i++) {
aPlanes[i].topPoint.x += aPlanes[i].dx;
aPlanes[i].infoBoxTopLeft.x += aPlanes[i].dx;
aPlanes[i].topPoint.y += aPlanes[i].dy;
aPlanes[i].infoBoxTopLeft.y += aPlanes[i].dy;
}
}
}
//---------------------------- MARK: Collision Detection ----------------------------\\
function detectLanded() {
}
//---------------------------- MARK: Create New Things ----------------------------\\
function addPlane() {
var tempPlane = new Plane();
var astrInboundOutbound = ["Inbound", "Outbound"];
var strRouteDirection = astrInboundOutbound[random(astrInboundOutbound.length)];
strRouteDirection = "Inbound";
if (strRouteDirection == "Inbound") {
// Start at an inbound waypoint
var astrInboundWaypoints = [];
for (var i = 0; i < aWayPoints.length; i++) {
if (aWayPoints[i].inbound == true) {
astrInboundWaypoints.push(aWayPoints[i]);
}
};
var intArrayPosition = random(astrInboundWaypoints.length);
var selectedWaypoint = astrInboundWaypoints[intArrayPosition];
tempPlane.topPoint = clone(selectedWaypoint.topLeft);
tempPlane.topPoint.x += (selectedWaypoint.widthHeight/2);
tempPlane.topPoint.y += ((selectedWaypoint.widthHeight - tempPlane.widthHeight)/2);
switch (selectedWaypoint.border) {
case "Left":
tempPlane.dx = intEntrySpeed;
tempPlane.dy = 0;
break;
case "Right":
tempPlane.dx = -1 * intEntrySpeed;
tempPlane.dy = 0;
break;
case "Top":
tempPlane.dx = 0;
tempPlane.dy = intEntrySpeed;
break;
case "Bottom":
tempPlane.dx = 0;
tempPlane.dy = -1 * intEntrySpeed;
break;
}
} else {
// Start at the upwind end of a runway
// TODO
}
tempPlane.infoBoxTopLeft = {
x: (tempPlane.topPoint.x - (tempPlane.infoBoxWidth/2)),
y: (tempPlane.topPoint.y - tempPlane.infoBoxHeight - 20)
};
aPlanes.push(tempPlane);
}
function addRunway(name, topLeft, width, height) {
}
function addWaypoint(name, topLeft, inbound, outbound) {
var tempWaypoint = new WayPoint();
tempWaypoint.name = name;
tempWaypoint.topLeft = topLeft;
tempWaypoint.inbound = inbound;
tempWaypoint.outbound = outbound;
if (tempWaypoint.topLeft.x == border.borderLeft) {
tempWaypoint.border = "Left";
tempWaypoint.topLeft.x = border.borderLeft - (tempWaypoint.widthHeight/2);
}
if (tempWaypoint.topLeft.y == border.borderTop) {
tempWaypoint.border = "Top";
tempWaypoint.topLeft.y = border.borderTop - (tempWaypoint.widthHeight/2);
}
if (tempWaypoint.topLeft.x == border.borderRight) {
tempWaypoint.border = "Right";
tempWaypoint.topLeft.x = border.borderRight - (tempWaypoint.widthHeight/2);
}
if (tempWaypoint.topLeft.y == border.borderBottom) {
tempWaypoint.border = "Bottom";
tempWaypoint.topLeft.y = border.borderBottom - (tempWaypoint.widthHeight/2);
}
if (tempWaypoint.border != "") {
// Plus half the line width one all sides
tempWaypoint.topLeft.x -= (intWaypointLineWidth/2);
tempWaypoint.topLeft.y -= (intWaypointLineWidth/2);
tempWaypoint.widthHeight += intWaypointLineWidth;
}
aWayPoints.push(tempWaypoint);
}
//---------------------------- MARK: Timer ----------------------------\\
function timerTick() {
timer += 1;
if (timer % 1000 == 0) {
seconds++;
}
if (timer == 1) {
SetupArrays();
SetupCanvas();
SetupLevel();
}
if (timer == 300) {
addPlane();
}
/*if(timer==5){
\t document.location.reload();
\t \t }*/
}
//---------------------------- MARK: Supplimentary Routines ----------------------------\\
function random(intNumber) {
return Math.floor((Math.random() * intNumber));
}
function getTextWidth(text, font) {
ctx.font = font;
var metrics = ctx.measureText(text);
return metrics.width;
}
function getTextHeight(text, font) {
ctx.font = font;
var metrics = ctx.measureText(text);
return metrics.height;
}
function clone(obj) {
// Handle the 3 simple types, and null or undefined
if (null == obj || "object" != typeof obj) return obj;
// Handle Date
if (obj instanceof Date) {
var copy = new Date();
copy.setTime(obj.getTime());
return copy;
}
// Handle Array
if (obj instanceof Array) {
var copy = [];
for (var i = 0, len = obj.length; i < len; i++) {
copy[i] = clone(obj[i]);
}
return copy;
}
// Handle Object
if (obj instanceof Object) {
var copy = {};
for (var attr in obj) {
if (obj.hasOwnProperty(attr)) copy[attr] = clone(obj[attr]);
}
return copy;
}
throw new Error("Unable to copy obj! Its type isn't supported.");
}
//---------------------------- MARK: DRAW ----------------------------\\
function draw() {
// All movement and display
// Call functions to make things happen, listeners will work on their own, no need to call
ctx.clearRect(0, 0, canvas.width, canvas.height);
movePlanes();
drawPlanes();
requestAnimationFrame(draw);
}
//---------------------------- MARK: Other ----------------------------\\
setInterval(timerTick, 1);
draw();
//---------------------------- END OF SCRIPT ----------------------------\\
<canvas id="gameCanvas"></canvas>
をかそれの後に空白行があるので、スクロールするときに素早く到達することができます。
コードを実行すると、平面形状が左から右に飛行を開始し、非選択状態になっていることがわかります。しかし、それを選択するためにそれをクリックすると、必要なようにそれを埋めることはできません、ちょうど形のサイズを拡大し、境界線を移動します。
誰でもお手伝いできますか?