このプログラムはボックスを移動させますが、ランダムに移動し、お互いに無関係にする必要があります。 それぞれのボックスに対してメソッド "rect.move()"を呼び出すだけですが、それをする方法を知っているので、私を助けることができます。python:forループとクラス
ex。それはよう見てはいけないかの:https://youtu.be/D7rkcA0-BR0
import pygame
import random
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
class Rect():
def __init__(self):
self.rectXPos = 0
self.rectYPos = 0
self.height = 0
self.width = 0
self.changeX = 0
self.changeY = 0
self.x = 0
self.y = 0
def move(self):
self.x += self.changeX
self.y += self.changeY
def draw(self,screen):
pygame.draw.rect(screen,RED,[self.x + self.rectXPos, self.y + self.rectYPos, self.height,self.width])
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
myList =[]
for i in range(10):
rect = Rect()
rect.rectXPos = random.randrange(0,700)
rect.rectYPos = random.randrange(0,500)
rect.height = random.randrange(20,70)
rect.width = random.randrange(20,70)
rect.changeX = random.randrange(-3,3)
rect.changeY = random.randrange(-3,3)
myList.append([rect.rectXPos , rect.rectYPos, rect.height, rect.width, rect.changeX, rect.changeY])
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
for i in range(10):
rect.rectXPos = myList[i][0]
rect.rectYPos = myList[i][1]
rect.height = myList[i][2]
rect.width = myList[i][3]
rect.changeX = myList[i][4]
rect.changeY= myList[i][5]
rect.draw(screen)
rect.move()
# --- Drawing code should go here
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()
が、これはあなたが必要なものhttp://programarcadegames.com/