1
glXGetCurrentContext()
を呼び出すことなく、ウィンドウに関連付けられたGLXContext
を取得する方法はありますか?SDLでGLXContextを入手する方法
glXGetCurrentContext()
を呼び出すことなく、ウィンドウに関連付けられたGLXContext
を取得する方法はありますか?SDLでGLXContextを入手する方法
:
SDL_GLContext
X11_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
int screen =
((SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata)->screen;
XWindowAttributes xattr;
XVisualInfo v, *vinfo;
int n;
GLXContext context = NULL, share_context;
if (_this->gl_config.share_with_current_context) {
share_context = (GLXContext)SDL_GL_GetCurrentContext();
} else {
share_context = NULL;
}
/* We do this to create a clean separation between X and GLX errors. */
X11_XSync(display, False);
errorHandlerOperation = "create GL context";
errorBase = _this->gl_data->errorBase;
errorCode = Success;
handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
X11_XGetWindowAttributes(display, data->xwindow, &xattr);
v.screen = screen;
v.visualid = X11_XVisualIDFromVisual(xattr.visual);
vinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
if (vinfo) {
if (_this->gl_config.major_version < 3 &&
_this->gl_config.profile_mask == 0 &&
_this->gl_config.flags == 0) {
/* Create legacy context */
context =
_this->gl_data->glXCreateContext(display, vinfo, share_context, True);
} else {
/* max 10 attributes plus terminator */
int attribs[11] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
_this->gl_config.major_version,
GLX_CONTEXT_MINOR_VERSION_ARB,
_this->gl_config.minor_version,
0
};
int iattr = 4;
/* SDL profile bits match GLX profile bits */
if(_this->gl_config.profile_mask != 0) {
attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config.profile_mask;
}
/* SDL flags match GLX flags */
if(_this->gl_config.flags != 0) {
attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config.flags;
}
/* only set if glx extension is available */
if(_this->gl_data->HAS_GLX_ARB_context_flush_control) {
attribs[iattr++] = GLX_CONTEXT_RELEASE_BEHAVIOR_ARB;
attribs[iattr++] =
_this->gl_config.release_behavior ?
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB :
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
}
attribs[iattr++] = 0;
/* Get a pointer to the context creation function for GL 3.0 */
if (!_this->gl_data->glXCreateContextAttribsARB) {
SDL_SetError("OpenGL 3.0 and later are not supported by this system");
} else {
int glxAttribs[64];
/* Create a GL 3.x context */
GLXFBConfig *framebuffer_config = NULL;
int fbcount = 0;
X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);
if (!_this->gl_data->glXChooseFBConfig
|| !(framebuffer_config =
_this->gl_data->glXChooseFBConfig(display,
DefaultScreen(display), glxAttribs,
&fbcount))) {
SDL_SetError("No good framebuffers found. OpenGL 3.0 and later unavailable");
} else {
context = _this->gl_data->glXCreateContextAttribsARB(display,
framebuffer_config[0],
share_context, True, attribs);
}
}
}
X11_XFree(vinfo);
}
X11_XSync(display, False);
X11_XSetErrorHandler(handler);
if (!context) {
if (errorCode == Success) {
SDL_SetError("Could not create GL context");
}
return NULL;
}
if (X11_GL_MakeCurrent(_this, window, context) < 0) {
X11_GL_DeleteContext(_this, context);
return NULL;
}
return context;
}
SDL2がそうでなければどこにでもコンテキストを格納しません。
これはXY問題のように聞こえます。なぜなら、 'glXGetCurrentContext'の全体点は現在のコンテキストを取得するためです。 –