何らかの理由でEclipseはnpcname_m [0] = "steve"で '' 'エラーを表示し続けます。私は ']'の予想されるエラーが発生し続ける[Java]
String npcname_m[]=new String[10];
npcname_m[0]="Steve";
npcname_m[1]="John";
npcname_m[2]="Mark";
npcname_m[3]="Andrew";
npcname_m[4]="Matthew";
npcname_m[5]="Luke";
npcname_m[6]="Miguel";
npcname_m[7]="Michael";
npcname_m[8]="Josh";
npcname_m[9]="Alex";
コード全体
public class npc
{
//NPC Types; Speci
public enum npctype{villager, mob, special, hostile, passive, placeholder}
npctype npc_type =npctype.placeholder;
String npcname_m[]=new String[10];
npcname_m[0]="Steve";
npcname_m[1]="John";
npcname_m[2]="Mark";
npcname_m[3]="Andrew";
npcname_m[4]="Matthew";
npcname_m[5]="Luke";
npcname_m[6]="Miguel";
npcname_m[7]="Michael";
npcname_m[8]="Josh";
npcname_m[9]="Alex";
String[] npcname_f = new String[10];
npcname_f[0]="Mariah";
npcname_f[1]="Joyce";
npcname_f[2]="Kaede Akamatsu";
npcname_f[3]="Iruma Miu";
npcname_f[4]="Maki";
npcname_f[5]="Hannah";
npcname_f[6]="Angie";
npcname_f[7]="Grace";
npcname_f[8]="Melissa";
npcname_f[9]="Alex";
public enum npcclass{weak, strong, rare}
String name = "Placeholder to avoid problems with garbage collector";
int healthpoints =100;
int moneyreward =100;
int attackpower=100;
Boolean male = true;
//code to attack player if player starts dsplaying aggressive behaviour torward friendly NPC's
//Placeholder code
public void AttackHostilePlayer(){
return;
}
public void TransformHostileVillager(){
healthpoints= healthpoints + 50;
attackpower=attackpower + 50;
System.out.println(npc_type);
return;
}
//Generates an npc (Add randomisation later)
public void generatenpc(){
male = true;
name= "Steve";
npc_type=npctype.villager;
return;
}
}
は 'String []型npcname_m =新しいString [10]使用してみてください;' –
おかげで、それはまだ私にあなたがそれを使用しましたか同じエラー – SpeedProgrammer
を与え、多分追加データ部分は、法の外にあります。 –