私はAction Script 3に問題があります。私はFlash CS5を使用しています。アクションスクリプト3:カラオケプレイヤー - 再生中に音楽が始まらない、テキストのみ
小さなカラオケプレーヤーを作りたいです。最初の試合では動作しますが、2回目では動作しません。
最初のレイヤーには、自分のプレーヤー(音楽、ボタンなど)があります。再生ボタンで、オーディオ(mp3)と歌詞(テキスト)を開始します。テキストをインスタンス(メインレイヤーのサブレイヤー)と呼びます。
問題は、曲とテキストを完成してもう一度再生すると、テキストだけが始まり、音楽ではないということです。
どうすれば音楽を読み込むことができますか?ここで
が私のコードです:私はあなたが私を助けることができると思います// Musik
var meinSound = new musik();
var meinSoundKanal = meinSound.play();
var meinSoundTransform = meinSoundKanal.soundTransform;
meinSoundKanal.stop();
var soundPosition = 0;
// Play und Pause Button
var buttonZustand = "Play";
this.play_bt.addEventListener (MouseEvent.CLICK, buttonAendern);
function buttonAendern (Param) {
if (buttonZustand == "Play") {
this.play_bt.gotoAndStop (2);
buttonZustand = "Pause";
meinSoundKanal = meinSound.play (soundPosition);
meinSoundKanal.soundTransform = meinSoundTransform;
this.textanimation.play();
} else {
this.play_bt.gotoAndStop (1);
buttonZustand = "Play";
soundPosition = meinSoundKanal.position;
meinSoundKanal.stop();
this.textanimation.stop();
}
}
// Volume Button
var volumeZustand = "An";
this.volume_bt.addEventListener (MouseEvent.CLICK, volumeAendern);
function volumeAendern (Param) {
if (volumeZustand == "An") {
this.volume_bt.gotoAndStop (2);
volumeZustand = "Aus";
meinSoundTransform.volume = 0;
meinSoundKanal.soundTransform = meinSoundTransform;
} else {
volumeZustand = "An";
this.volume_bt.gotoAndStop (1);
meinSoundTransform.volume = 1;
meinSoundKanal.soundTransform = meinSoundTransform;
}
}
// Stop Button
this.stop_bt.addEventListener(MouseEvent.CLICK, LiedStoppen);
function LiedStoppen (e) {
meinSoundKanal.stop();
play_bt.gotoAndStop(1)
this.textanimation.gotoAndStop(1)
}
// Lautstärkeregler
var bewegungsRaum=new Rectangle(361,357,168,0);
this.regler_bt.addEventListener(MouseEvent.MOUSE_DOWN, halten);
function halten(Parameter)
{
this.regler_bt.startDrag(false, bewegungsRaum);
}
this.regler_bt.addEventListener(MouseEvent.MOUSE_UP, loslassen);
function loslassen(Parameter)
{
this.regler_bt.stopDrag();
}
this.regler_bt.addEventListener(MouseEvent.MOUSE_MOVE, lautRegeln);
function lautRegeln(Param) {
meinSoundTransform.volume = (this.regler_bt.x -361)/168;
meinSoundKanal.soundTransform = meinSoundTransform;
}
:)
は
が更新挨拶:
// Musik
var meinSound = new musik();
var meinSoundKanal = meinSound.play();
var meinSoundTransform = meinSoundKanal.soundTransform;
meinSoundKanal.stop();
var soundPosition = 0;
meinSoundKanal.addEventListener(Event.SOUND_COMPLETE, next_item_handler);
function next_item_handler(e:Event):void{
meinSoundKanal.stop();
soundPosition = meinSoundKanal.position;
}
// Play und Pause Button
var buttonZustand = "Play";
this.play_bt.addEventListener (MouseEvent.CLICK, buttonAendern);
function buttonAendern (Param) {
if (buttonZustand == "Play") {
this.play_bt.gotoAndStop (2);
buttonZustand = "Pause";
meinSoundKanal = meinSound.play (soundPosition);
meinSoundKanal.soundTransform = meinSoundTransform;
this.textanimation.play();
} else {
this.play_bt.gotoAndStop (1);
buttonZustand = "Play";
soundPosition = meinSoundKanal.position;
meinSoundKanal.stop();
this.textanimation.stop();
}
}
// Volume Button
var volumeZustand = "An";
this.volume_bt.addEventListener (MouseEvent.CLICK, volumeAendern);
function volumeAendern (Param) {
if (volumeZustand == "An") {
this.volume_bt.gotoAndStop (2);
volumeZustand = "Aus";
meinSoundTransform.volume = 0;
meinSoundKanal.soundTransform = meinSoundTransform;
} else {
volumeZustand = "An";
this.volume_bt.gotoAndStop (1);
meinSoundTransform.volume = 1;
meinSoundKanal.soundTransform = meinSoundTransform;
}
}
// Stop Button
this.stop_bt.addEventListener(MouseEvent.CLICK, LiedStoppen);
function LiedStoppen (e) {
meinSoundKanal.stop();
play_bt.gotoAndStop(1)
this.textanimation.gotoAndStop(1)
}
// Lautstärkeregler
var bewegungsRaum=new Rectangle(361,357,168,0);
this.regler_bt.addEventListener(MouseEvent.MOUSE_DOWN, halten);
function halten(Parameter)
{
this.regler_bt.startDrag(false, bewegungsRaum);
}
this.regler_bt.addEventListener(MouseEvent.MOUSE_UP, loslassen);
function loslassen(Parameter)
{
this.regler_bt.stopDrag();
}
this.regler_bt.addEventListener(MouseEvent.MOUSE_MOVE, lautRegeln);
function lautRegeln(Param) {
meinSoundTransform.volume = (this.regler_bt.x -361)/168;
meinSoundKanal.soundTransform = meinSoundTransform;
}
は再び更新:D
// Musik
var meinSound = new musik();
var meinSoundKanal = meinSound.play();
var meinSoundTransform = meinSoundKanal.soundTransform;
meinSoundKanal.stop();
var soundPosition = 0;
meinSoundKanal.addEventListener(Event.SOUND_COMPLETE, next_item_handler);
function next_item_handler(e:Event):void{
var soundPosition = 0;
var meinSoundKanal = meinSound.play();
}
// Play und Pause Button
var buttonZustand = "Play";
this.play_bt.addEventListener (MouseEvent.CLICK, buttonAendern);
function buttonAendern (Param) {
if (buttonZustand == "Play") {
this.play_bt.gotoAndStop (2);
buttonZustand = "Pause";
meinSoundKanal = meinSound.play (soundPosition);
meinSoundKanal.soundTransform = meinSoundTransform;
this.textanimation.play();
} else {
this.play_bt.gotoAndStop (1);
buttonZustand = "Play";
soundPosition = meinSoundKanal.position;
meinSoundKanal.stop();
this.textanimation.stop();
}
}
// Volume Button
var volumeZustand = "An";
this.volume_bt.addEventListener (MouseEvent.CLICK, volumeAendern);
function volumeAendern (Param) {
if (volumeZustand == "An") {
this.volume_bt.gotoAndStop (2);
volumeZustand = "Aus";
meinSoundTransform.volume = 0;
meinSoundKanal.soundTransform = meinSoundTransform;
} else {
volumeZustand = "An";
this.volume_bt.gotoAndStop (1);
meinSoundTransform.volume = 1;
meinSoundKanal.soundTransform = meinSoundTransform;
}
}
// Stop Button
this.stop_bt.addEventListener(MouseEvent.CLICK, LiedStoppen);
function LiedStoppen (e) {
meinSoundKanal.stop();
play_bt.gotoAndStop(1)
this.textanimation.gotoAndStop(1)
}
// Lautstärkeregler
var bewegungsRaum=new Rectangle(361,357,168,0);
this.regler_bt.addEventListener(MouseEvent.MOUSE_DOWN, halten);
function halten(Parameter)
{
this.regler_bt.startDrag(false, bewegungsRaum);
}
this.regler_bt.addEventListener(MouseEvent.MOUSE_UP, loslassen);
function loslassen(Parameter)
{
this.regler_bt.stopDrag();
}
this.regler_bt.addEventListener(MouseEvent.MOUSE_MOVE, lautRegeln);
function lautRegeln(Param) {
meinSoundTransform.volume = (this.regler_bt.x -361)/168;
meinSoundKanal.soundTransform = meinSoundTransform;
}
CD + Gカラオケフォーマットを使用してプロジェクトしていますか? – Shaun