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SimuroSot(ロボットのサッカーシミュレータ)戦略(このプログラムによって読み込まれるDLL)を準備する必要があります。 私がCLionで書くことができれば素晴らしいだろうが、CMakeの経験はない。Cmakeを使用してSimuroSotシミュレータ用のWin32 DLLをビルドする方法(DevCppから変換する)
私が持っている作業版はDevCppプロジェクトです。それをCmakeに変換するには?
プロジェクトが含まれています:3つのエクスポート機能といくつかの構造体と
- Strategy.h。
- DllMain関数
とStrategy.cppこれは、ファイルを作成します:から
- Team2.dll
- libTeam2.a
- libTeam2.def
IMOの重要なオプションStrategy.dev:
私の現在のCMakeのあるCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL [email protected]@_
CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL [email protected]@_
Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 [email protected]@_
のみTeam2.dllが作成され、エクスポートされた関数は、(可視)が実行されない:
cmake_minimum_required(VERSION 3.6)
project(SimuroSotTest)
set(CMAKE_CXX_STANDARD 98)
set(SOURCE_FILES
library.cpp
library.h
)
add_library(Team2 MODULE ${SOURCE_FILES})
set_target_properties(Team2 PROPERTIES PREFIX "")
target_compile_options(Team2 PRIVATE -D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DSTRATEGY_EXPORTS)
install(TARGETS Team2 DESTINATION /cygdrive/c/Strategy/yellow/)
# CLion does not suppot above "install" so I have to execute it
add_custom_target(
install_all
$(MAKE) install
DEPENDS Team2
COMMENT "Installing ${PROJECT_NAME}"
)
library.h:
#ifndef Strategy_H
#define Strategy_H
#include <windows.h>
#include <string.h>
#include <stdio.h>
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the STRATEGY_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// STRATEGY_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef STRATEGY_EXPORTS
#define STRATEGY_API __declspec(dllexport)
#else
#define STRATEGY_API __declspec(dllimport)
#endif
typedef struct
{
double x, y, z;
} Vector3D;
typedef struct
{
long left, right, top, bottom;
} Bounds;
typedef struct
{
Vector3D pos;
double rotation;
double velocityLeft, velocityRight;
} Robot;
typedef struct
{
Vector3D pos;
double rotation;
} OpponentRobot;
typedef struct
{
Vector3D pos;
} Ball;
typedef struct
{
Robot home[5];
OpponentRobot opponent[5];
Ball currentBall, lastBall, predictedBall;
Bounds fieldBounds, goalBounds;
long gameState;
long whosBall;
void *userData;
} Environment;
/* MUST BE IMPLEMENTED */
extern "C" STRATEGY_API void Create (Environment *env);
extern "C" STRATEGY_API void Strategy (Environment *env);
extern "C" STRATEGY_API void Destroy (Environment *env);
#endif // Strategy_H
library.cpp:
#include "library.h"
BOOL APIENTRY DllMain(HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
extern "C" STRATEGY_API void Create (Environment *env)
{
// allocate user data and assign to env->userData
// eg. env->userData = (void *) new MyVariables();
}
extern "C" STRATEGY_API void Destroy (Environment *env)
{
// free any user data created in Create (Environment *)
// eg. if (env->userData != NULL) delete (MyVariables *) env->userData;
}
extern "C" STRATEGY_API void Strategy (Environment *env)
{
env->home[0].velocityLeft = 100;
env->home[0].velocityRight = 100;
}