Unityで地下鉄のサーファーのような無限のランナーゲームを開発しています。 スワイプの左または右にスムーズにプレーヤーを移動したいです。 どうすればいいですか?ここ は私のコードです:地下鉄のプレイヤーを左/右のスワイプのようにサーフするように移動する
using UnityEngine;
using System.Collections;
public class SwipeScript3 : MonoBehaviour {
private Touch initialTouch = new Touch();
private float distance = 0;
private bool hasSwiped = false;
//Quaternion targetx = Quaternion.Euler(0, -3f, 0);
//Quaternion targety = Quaternion.Euler(0, 3f, 0);
void FixedUpdate()
{
foreach(Touch t in Input.touches)
{
if (t.phase == TouchPhase.Began)
{
initialTouch = t;
}
else if (t.phase == TouchPhase.Moved && !hasSwiped)
{
float deltaX = initialTouch.position.x - t.position.x;
float deltaY = initialTouch.position.y - t.position.y;
distance = Mathf.Sqrt((deltaX * deltaX) + (deltaY * deltaY));
bool swipedSideways = Mathf.Abs(deltaX) > Mathf.Abs(deltaY);
if (distance > 50f)
{
if (swipedSideways && deltaX > 0) //swiped left
{
//transform.rotation = Quaternion.Slerp (transform.rotation, targetx, Time.deltaTime * 0.8f);
this.transform.Rotate(new Vector3(0, -3f, 0)*Time.deltaTime);
//transform.position = Vector3.Lerp (transform.position,new Vector3(transform.position.x+5f,transform.position.y,transform.position.z),Time.deltaTime*2f);
transform.position = Vector3.Lerp (transform.position, new Vector3 (transform.position.x - 5f, transform.position.y, transform.position.z), Time.deltaTime * 5f);
}
else if (swipedSideways && deltaX <= 0) //swiped right
{
//transform.rotation = Quaternion.Slerp (transform.rotation, targety, Time.deltaTime * 0.8f);
this.transform.Rotate(new Vector3(0, 3f, 0)*Time.deltaTime);
//transform.position = Vector3.Lerp (transform.position, new Vector3 (transform.position.x - 5f, transform.position.y, transform.position.z), Time.deltaTime * f);
transform.position = Vector3.Lerp (transform.position,new Vector3(transform.position.x+5f,transform.position.y,transform.position.z),Time.deltaTime*5f);
}
else if (!swipedSideways && deltaY > 0) //swiped down
{
//this.transform.Rotate(new Vector3(0, 2f, 0));
transform.position = Vector3.Lerp (transform.position,new Vector3(transform.position.x,transform.position.y,transform.position.z-5f),Time.deltaTime*2f);
}
else if (!swipedSideways && deltaY <= 0) //swiped up
{
this.GetComponent<Rigidbody>().velocity = new Vector3(this.GetComponent<Rigidbody>().velocity.x, 0, this.GetComponent<Rigidbody>().velocity.z);
this.GetComponent<Rigidbody>().AddForce(new Vector3(0, 400f, 0));
Debug.Log ("Swiped Up");
}
hasSwiped = true;
}
}
else if (t.phase == TouchPhase.Ended)
{
initialTouch = new Touch();
hasSwiped = false;
}
}
}
}
タイトルをもっと読みやすいものに変更することを検討してください。_スワイプの左または右に滑らかに移動する方法(地下鉄サーファーのような無限のランナーゲーム)?_。あなたの投稿が既に編集されているので、私は悲しいことにそれを提案することはできません(<2k rep)。 – Kardux