2016-06-25 6 views
0

私はkivyを使用しているPCでUbuntu 16、[64bit]を実行しています。アプリは、私のPC上では、アプリは、KVファイル、PNG、およびビデオ[avi]が含まれています。私はAPKを作成するためにbuildozerを使用しましたが、私は起動時にクラッシュする私のアンドロイドデバイス上のアプリケーションを実行するたびに。私はアンドロイドデバイス(Galaxy s7 edgeとMeizu M1 Note)でいくつかの基本的なアプリケーション[hello world button and label app]を実行しましたが、この特定のアプリケーションを実行するたびに起動時に終了します。私のKivyアンドロイドアプリは起動時にクラッシュし続けますが、パソコンは完璧に動作しますが、

## 
runch] (processed image to cache entry /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/bin/res/drawable/icon.png: 49% size of source) 
    [crunch] Crunched 1 PNG files to update cache 

-package-resources: 
    [aapt] Found modified input file 
    [aapt] Creating full resource package... 

-package: 
[apkbuilder] Found modified input file 
[apkbuilder] Creating MyApplication-1.0-debug-unaligned.apk and signing it with a debug key... 

-post-package: 

-do-debug: 
[zipalign] Running zip align on final apk... 
    [echo] Debug Package: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/bin/MyApplication-1.0-debug.apk 
[propertyfile] Updating property file: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/bin/build.prop 
[propertyfile] Updating property file: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/bin/build.prop 
[propertyfile] Updating property file: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/bin/build.prop 
[propertyfile] Updating property file: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/bin/build.prop 

-post-build: 

debug: 

BUILD SUCCESSFUL 
Total time: 13 seconds 
thon-for-android/dist/myapp/private/lib/python2.7/site-packages/kivy/tests/test_widget.pyo 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/site-packages/kivy/tests/test_urlrequest.pyo 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/site-packages/kivy/tests/test_clipboard.pyo 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/Makefile 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/config.c.in 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/Setup.local 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/Setup.config 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/Setup 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/install-sh 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/config/config.c 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/lib-dynload/unicodedata.so 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/lib-dynload/future_builtins.so 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/lib-dynload/_io.so 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/lib-dynload/syslog.so 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/lib/python2.7/lib-dynload/_ctypes.so 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/platform/python-for-android/dist/myapp/private/include/python2.7/pyconfig.h 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/app/android 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/app/lol.png 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/app/book1.kv 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/app/sitecustomize.pyo 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/app/op.mp3 
assets/private.mp3: /home/arrinn/Desktop/book1/.buildozer/android/app/main.pyo 
# Android packaging done! 
# APK MyApplication-1.0-debug.apk available in the bin directory 


------------------------------------------------------------------------------- 
[app] 

# (str) Title of your application 
title = My Application 

# (str) Package name 
package.name = myapp 

# (str) Package domain (needed for android/ios packaging) 
package.domain = org.test 

# (str) Source code where the main.py live 
source.dir = . 

# (list) Source files to include (let empty to include all the files) 
source.include_exts = py,png,jpg,kv,atlas,mp3,avi 

# (list) List of inclusions using pattern matching 
#source.include_patterns = assets/*,images/*.png 

# (list) Source files to exclude (let empty to not exclude anything) 
#source.exclude_exts = spec 

# (list) List of directory to exclude (let empty to not exclude anything) 
#source.exclude_dirs = tests, bin 

# (list) List of exclusions using pattern matching 
#source.exclude_patterns = license,images/*/*.jpg 

# (str) Application versioning (method 1) 
version = 1.0 

# (str) Application versioning (method 2) 
# version.regex = __version__ = ['"](.*)['"] 
version.filename = [app] 

# (str) Title of your application 
title = My Application 

# (str) Package name 
package.name = myapp 

# (str) Package domain (needed for android/ios packaging) 
package.domain = org.test 

# (str) Source code where the main.py live 
source.dir = . 

# (list) Source files to include (let empty to include all the files) 
source.include_exts = py,png,jpg,kv,atlas,mp3,avi 

# (list) List of inclusions using pattern matching 
#source.include_patterns = assets/*,images/*.png 

# (list) Source files to exclude (let empty to not exclude anything) 
#source.exclude_exts = spec 

# (list) List of directory to exclude (let empty to not exclude anything) 
#source.exclude_dirs = tests, bin 

# (list) List of exclusions using pattern matching 
#source.exclude_patterns = license,images/*/*.jpg 

# (str) Application versioning (method 1) 
version = 1.0 

# (str) Application versioning (method 2) 
# version.regex = __version__ = ['"](.*)['"] 
version.filename = '/home/arrinn/Desktop/book1/android.txt' 

# (str) Title of your application 
title = My Application 

# (str) Package name 
package.name = myapp 

# (str) Package domain (needed for android/ios packaging) 
package.domain = org.test 

# (str) Source code where the main.py live 
source.dir = . 

# (list) Source files to include (let empty to include all the files) 
source.include_exts = py,png,jpg,kv,atlas,mp3,avi 

# (list) List of inclusions using pattern matching 
#source.include_patterns = assets/*,images/*.png 

# (list) Source files to exclude (let empty to not exclude anything) 
#source.exclude_exts = spec 

# (list) List of directory to exclude (let empty to not exclude anything) 
#source.exclude_dirs = tests, bin 

# (list) List of exclusions using pattern matching 
#source.exclude_patterns = license,images/*/*.jpg 

# (str) Application versioning (method 1) 
version = 1.0 

# (str) Application versioning (method 2) 
# version.regex = __version__ = ['"](.*)['"] 
# version.filename = %(source.dir)s/main.py 

# (list) Application requirements 
# comma seperated e.g. requirements = sqlite3,kivy 
requirements = kivy 

# (str) Custom source folders for requirements 
# Sets custom source for any requirements with recipes 
# requirements.source.kivy = ../../kivy 

# (list) Garden requirements 
#garden_requirements = 

# (str) Presplash of the application 
#presplash.filename = %(source.dir)s/data/presplash.png 

# (str) Icon of the application 
#icon.filename = %(source.dir)s/data/icon.png 

# (str) Supported orientation (one of landscape, portrait or all) 
orientation = landscape 

# (list) List of service to declare 
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY 

# 
# OSX Specific 
# 

# 
# author = © Copyright Info 

# 
# Android specific 
# 

# (bool) Indicate if the application should be fullscreen or not 
fullscreen = 1 

# (list) Permissions 
#android.permissions = INTERNET 

# (int) Android API to use 
#android.api = 19 

# (int) Minimum API required 
#android.minapi = 9 

# (int) Android SDK version to use 
#android.sdk = 20 

# (str) Android NDK version to use 
#android.ndk = 9c 

# (bool) Use --private data storage (True) or --dir public storage (False) 
#android.private_storage = True 

# (str) Android NDK directory (if empty, it will be automatically downloaded.) 
#android.ndk_path = 

# (str) Android SDK directory (if empty, it will be automatically downloaded.) 
#android.sdk_path = 

# (str) ANT directory (if empty, it will be automatically downloaded.) 
#android.ant_path = 

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) 
#android.p4a_dir = 

# (list) python-for-android whitelist 
#android.p4a_whitelist = 

# (bool) If True, then skip trying to update the Android sdk 
# This can be useful to avoid excess Internet downloads or save time 
# when an update is due and you just want to test/build your package 
# android.skip_update = False 

# (str) Android entry point, default is ok for Kivy-based app 
#android.entrypoint = org.renpy.android.PythonActivity 

# (list) List of Java .jar files to add to the libs so that pyjnius can access 
# their classes. Don't add jars that you do not need, since extra jars can slow 
# down the build process. Allows wildcards matching, for example: 
# OUYA-ODK/libs/*.jar 
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar 

# (list) List of Java files to add to the android project (can be java or a 
# directory containing the files) 
#android.add_src = 

# (str) python-for-android branch to use, if not master, useful to try 
# not yet merged features. 
#android.branch = master 

# (str) OUYA Console category. Should be one of GAME or APP 
# If you leave this blank, OUYA support will not be enabled 
#android.ouya.category = GAME 

# (str) Filename of OUYA Console icon. It must be a 732x412 png image. 
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png 

# (str) XML file to include as an intent filters in <activity> tag 
#android.manifest.intent_filters = 

# (list) Android additionnal libraries to copy into libs/armeabi 
#android.add_libs_armeabi = libs/android/*.so 
#android.add_libs_armeabi_v7a = libs/android-v7/*.so 
#android.add_libs_x86 = libs/android-x86/*.so 
#android.add_libs_mips = libs/android-mips/*.so 

# (bool) Indicate whether the screen should stay on 
# Don't forget to add the WAKE_LOCK permission if you set this to True 
#android.wakelock = False 

# (list) Android application meta-data to set (key=value format) 
#android.meta_data = 

# (list) Android library project to add (will be added in the 
# project.properties automatically.) 
#android.library_references = 

# (str) Android logcat filters to use 
#android.logcat_filters = *:S python:D 

# (bool) Copy library instead of making a libpymodules.so 
#android.copy_libs = 1 

# 
# iOS specific 
# 

# (str) Path to a custom kivy-ios folder 
#ios.kivy_ios_dir = ../kivy-ios 

# (str) Name of the certificate to use for signing the debug version 
# Get a list of available identities: buildozer ios list_identities 
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" 

# (str) Name of the certificate to use for signing the release version 
#ios.codesign.release = %(ios.codesign.debug)s 


[buildozer] 

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) 
log_level = 2 

# (int) Display warning if buildozer is run as root (0 = False, 1 = True) 
warn_on_root = 1 

# (str) Path to build artifact storage, absolute or relative to spec file 
# build_dir = ./.buildozer 

# (str) Path to build output (i.e. .apk, .ipa) storage 
# bin_dir = ./bin 

# ----------------------------------------------------------------------------- 
# List as sections 
# 
# You can define all the "list" as [section:key]. 
# Each line will be considered as a option to the list. 
# Let's take [app]/source.exclude_patterns. 
# Instead of doing: 
# 
#[app] 
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* 
# 
# This can be translated into: 
# 
#[app:source.exclude_patterns] 
#license 
#data/audio/*.wav 
#data/images/original/* 
# 


# ----------------------------------------------------------------------------- 
# Profiles 
# 
# You can extend section/key with a profile 
# For example, you want to deploy a demo version of your application without 
# HD content. You could first change the title to add "(demo)" in the name 
# and extend the excluded directories to remove the HD content. 
# 
#[[email protected]] 
#title = My Application (demo) 
# 
#[app:[email protected]] 
#images/hd/* 
# 
# Then, invoke the command line with the "demo" profile: 
# 
#buildozer --profile demo android debug 

# (list) Application requirements 
# comma seperated e.g. requirements = sqlite3,kivy 
requirements = kivy 

# (str) Custom source folders for requirements 
# Sets custom source for any requirements with recipes 
# requirements.source.kivy = ../../kivy 

# (list) Garden requirements 
#garden_requirements = 

# (str) Presplash of the application 
#presplash.filename = %(source.dir)s/data/presplash.png 

# (str) Icon of the application 
#icon.filename = %(source.dir)s/data/icon.png 

# (str) Supported orientation (one of landscape, portrait or all) 
orientation = all 

# (list) List of service to declare 
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY 

# 
# OSX Specific 
# 

# 
# author = © Copyright Info 

# 
# Android specific 
# 

# (bool) Indicate if the application should be fullscreen or not 
fullscreen = 1 

# (list) Permissions 
#android.permissions = INTERNET 

# (int) Android API to use 
#android.api = 19 

# (int) Minimum API required 
#android.minapi = 9 

# (int) Android SDK version to use 
#android.sdk = 20 

# (str) Android NDK version to use 
#android.ndk = 9c 

# (bool) Use --private data storage (True) or --dir public storage (False) 
#android.private_storage = True 

# (str) Android NDK directory (if empty, it will be automatically downloaded.) 
#android.ndk_path = 

# (str) Android SDK directory (if empty, it will be automatically downloaded.) 
#android.sdk_path = 

# (str) ANT directory (if empty, it will be automatically downloaded.) 
#android.ant_path = 

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) 
#android.p4a_dir = 

# (list) python-for-android whitelist 
#android.p4a_whitelist = 

# (bool) If True, then skip trying to update the Android sdk 
# This can be useful to avoid excess Internet downloads or save time 
# when an update is due and you just want to test/build your package 
# android.skip_update = False 

# (str) Android entry point, default is ok for Kivy-based app 
#android.entrypoint = org.renpy.android.PythonActivity 

# (list) List of Java .jar files to add to the libs so that pyjnius can access 
# their classes. Don't add jars that you do not need, since extra jars can slow 
# down the build process. Allows wildcards matching, for example: 
# OUYA-ODK/libs/*.jar 
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar 

# (list) List of Java files to add to the android project (can be java or a 
# directory containing the files) 
#android.add_src = 

# (str) python-for-android branch to use, if not master, useful to try 
# not yet merged features. 
#android.branch = master 

# (str) OUYA Console category. Should be one of GAME or APP 
# If you leave this blank, OUYA support will not be enabled 
#android.ouya.category = GAME 

# (str) Filename of OUYA Console icon. It must be a 732x412 png image. 
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png 

# (str) XML file to include as an intent filters in <activity> tag 
#android.manifest.intent_filters = 

# (list) Android additionnal libraries to copy into libs/armeabi 
#android.add_libs_armeabi = libs/android/*.so 
#android.add_libs_armeabi_v7a = libs/android-v7/*.so 
#android.add_libs_x86 = libs/android-x86/*.so 
#android.add_libs_mips = libs/android-mips/*.so 

# (bool) Indicate whether the screen should stay on 
# Don't forget to add the WAKE_LOCK permission if you set this to True 
#android.wakelock = False 

# (list) Android application meta-data to set (key=value format) 
#android.meta_data = 

# (list) Android library project to add (will be added in the 
# project.properties automatically.) 
#android.library_references = 

# (str) Android logcat filters to use 
#android.logcat_filters = *:S python:D 

# (bool) Copy library instead of making a libpymodules.so 
#android.copy_libs = 1 

# 
# iOS specific 
# 

# (str) Path to a custom kivy-ios folder 
#ios.kivy_ios_dir = ../kivy-ios 

# (str) Name of the certificate to use for signing the debug version 
# Get a list of available identities: buildozer ios list_identities 
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" 

# (str) Name of the certificate to use for signing the release version 
#ios.codesign.release = %(ios.codesign.debug)s 


[buildozer] 

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) 
log_level = 2 

# (int) Display warning if buildozer is run as root (0 = False, 1 = True) 
warn_on_root = 1 

# (str) Path to build artifact storage, absolute or relative to spec file 
# build_dir = ./.buildozer 

# (str) Path to build output (i.e. .apk, .ipa) storage 
# bin_dir = ./bin 

# ----------------------------------------------------------------------------- 
# List as sections 
# 
# You can define all the "list" as [section:key]. 
# Each line will be considered as a option to the list. 
# Let's take [app]/source.exclude_patterns. 
# Instead of doing: 
# 
#[app] 
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* 
# 
# This can be translated into: 
# 
#[app:source.exclude_patterns] 
#license 
#data/audio/*.wav 
#data/images/original/* 
# 


# ----------------------------------------------------------------------------- 
# Profiles 
# 
# You can extend section/key with a profile 
# For example, you want to deploy a demo version of your application without 
# HD content. You could first change the title to add "(demo)" in the name 
# and extend the excluded directories to remove the HD content. 
# 
#[[email protected]] 
#title = My Application (demo) 
# 
#[app:[email protected]] 
#images/hd/* 
# 
# Then, invoke the command line with the "demo" profile: 
# 
#buildozer --profile demo android debug 

# (list) Application requirements 
# comma seperated e.g. requirements = sqlite3,kivy 
requirements = kivy 

# (str) Custom source folders for requirements 
# Sets custom source for any requirements with recipes 
# requirements.source.kivy = ../../kivy 

# (list) Garden requirements 
#garden_requirements = 

# (str) Presplash of the application 
#presplash.filename = %(source.dir)s/data/presplash.png 

# (str) Icon of the application 
#icon.filename = %(source.dir)s/data/icon.png 

# (str) Supported orientation (one of landscape, portrait or all) 
orientation = all 

# (list) List of service to declare 
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY 

# 
# OSX Specific 
# 

# 
# author = © Copyright Info 

# 
# Android specific 
# 

# (bool) Indicate if the application should be fullscreen or not 
fullscreen = 1 

# (list) Permissions 
#android.permissions = INTERNET 

# (int) Android API to use 
#android.api = 19 

# (int) Minimum API required 
#android.minapi = 9 

# (int) Android SDK version to use 
#android.sdk = 20 

# (str) Android NDK version to use 
#android.ndk = 9c 

# (bool) Use --private data storage (True) or --dir public storage (False) 
#android.private_storage = True 

# (str) Android NDK directory (if empty, it will be automatically downloaded.) 
#android.ndk_path = 

# (str) Android SDK directory (if empty, it will be automatically downloaded.) 
#android.sdk_path = 

# (str) ANT directory (if empty, it will be automatically downloaded.) 
#android.ant_path = 

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) 
#android.p4a_dir = 

# (list) python-for-android whitelist 
#android.p4a_whitelist = 

# (bool) If True, then skip trying to update the Android sdk 
# This can be useful to avoid excess Internet downloads or save time 
# when an update is due and you just want to test/build your package 
# android.skip_update = False 

# (str) Android entry point, default is ok for Kivy-based app 
#android.entrypoint = org.renpy.android.PythonActivity 

# (list) List of Java .jar files to add to the libs so that pyjnius can access 
# their classes. Don't add jars that you do not need, since extra jars can slow 
# down the build process. Allows wildcards matching, for example: 
# OUYA-ODK/libs/*.jar 
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar 

# (list) List of Java files to add to the android project (can be java or a 
# directory containing the files) 
#android.add_src = 

# (str) python-for-android branch to use, if not master, useful to try 
# not yet merged features. 
#android.branch = master 

# (str) OUYA Console category. Should be one of GAME or APP 
# If you leave this blank, OUYA support will not be enabled 
#android.ouya.category = GAME 

# (str) Filename of OUYA Console icon. It must be a 732x412 png image. 
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png 

# (str) XML file to include as an intent filters in <activity> tag 
#android.manifest.intent_filters = 

# (list) Android additionnal libraries to copy into libs/armeabi 
#android.add_libs_armeabi = libs/android/*.so 
#android.add_libs_armeabi_v7a = libs/android-v7/*.so 
#android.add_libs_x86 = libs/android-x86/*.so 
#android.add_libs_mips = libs/android-mips/*.so 

# (bool) Indicate whether the screen should stay on 
# Don't forget to add the WAKE_LOCK permission if you set this to True 
#android.wakelock = False 

# (list) Android application meta-data to set (key=value format) 
#android.meta_data = 

# (list) Android library project to add (will be added in the 
# project.properties automatically.) 
#android.library_references = 

# (str) Android logcat filters to use 
#android.logcat_filters = *:S python:D 

# (bool) Copy library instead of making a libpymodules.so 
#android.copy_libs = 1 

# 
# iOS specific 
# 

# (str) Path to a custom kivy-ios folder 
#ios.kivy_ios_dir = ../kivy-ios 

# (str) Name of the certificate to use for signing the debug version 
# Get a list of available identities: buildozer ios list_identities 
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" 

# (str) Name of the certificate to use for signing the release version 
#ios.codesign.release = %(ios.codesign.debug)s 


[buildozer] 

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) 
log_level = 2 

# (int) Display warning if buildozer is run as root (0 = False, 1 = True) 
warn_on_root = 1 

# (str) Path to build artifact storage, absolute or relative to spec file 
# build_dir = ./.buildozer 

# (str) Path to build output (i.e. .apk, .ipa) storage 
# bin_dir = ./bin 

# ----------------------------------------------------------------------------- 
# List as sections 
# 
# You can define all the "list" as [section:key]. 
# Each line will be considered as a option to the list. 
# Let's take [app]/source.exclude_patterns. 
# Instead of doing: 
# 
#[app] 
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* 
# 
# This can be translated into: 
# 
#[app:source.exclude_patterns] 
#license 
#data/audio/*.wav 
#data/images/original/* 
# 


# ----------------------------------------------------------------------------- 
# Profiles 
# 
# You can extend section/key with a profile 
# For example, you want to deploy a demo version of your application without 
# HD content. You could first change the title to add "(demo)" in the name 
# and extend the excluded directories to remove the HD content. 
# 
#[[email protected]] 
#title = My Application (demo) 
# 
#[app:[email protected]] 
#images/hd/* 
# 
# Then, invoke the command line with the "demo" profile: 
# 
#buildozer --profile demo android debug 
+1

'adb logcat'の出力も指定する必要があります。 Linux上のパスにあるかどうかは分かりませんが、 'adb logcat'と入力してみてください。そうでなければ、 'grep'だけそれはsdkフォルダのどこかにあるはずです。また、同じ仕様が複数回あることがわかっているので、あなたが提供した仕様とログを切り取るのもいいでしょう。 – KeyWeeUsr

+1

@KeyWeeUsrビルドザーの便利な便利さは、あなたが 'buildozer android logcat'を行うことができることです。 – inclement

+0

ああ、誤解を招いて申し訳ありません、最近それを使っていませんでした。 – KeyWeeUsr

答えて

0

私がKivyから始めたとき、私は同じ種類の問題がありました。私の問題の解決策は、buildozerファイルに必要なライブラリを追加することでした。

requirements = kivy,jsonrpclib,jsonpickle 

ソースでは「pyc」もありますが、必要なのはわかりません。

source.include_exts = py,pyc,png,jpg,kv,atlas 
関連する問題