私はVisual Studio Community 2017とMonogameフレームワーク3.5を使用しています。私のPCはWindows 10 64ビットを実行しています。Monogameコンテンツパイプラインが構築されていませんspritefont - インデックスが範囲外ですか?
マイSpriteFontsを構築し、このエラーを与えるされていません。
マイregularFont.spritefontコード:
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available
to draw with.
-->
<XnaContent
xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>12</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
は、私はすでに入れて、C++のパッケージを再インストールして試してみましたフォントフォルダ内の.TFFファイルをArial.tffまたはArial-Regularに改名します。私は数多くの異なるフォントを試しました。私はプロジェクト全体ビルドするとき
これはエラーです:
Building Font C:\WINDOWS\Fonts\arial.ttf
1> System.DllNotFoundException: Unable to load DLL 'freetype6.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
1> at SharpFont.FT.FT_Init_FreeType(IntPtr& alibrary)
1> at SharpFont.Library..ctor()
1> at Microsoft.Xna.Framework.Content.Pipeline.Graphics.SharpFontImporter.Import(FontDescription options, String fontName)
1> at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.ImportFont(FontDescription options, Single& lineSpacing, Int32& yOffsetMin, ContentProcessorContext context, String fontName)
1> at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.Process(FontDescription input, ContentProcessorContext context)
1>C:/Users/David/Documents/Visual Studio 2017/Projects/Cobra/Cobra/Content/fonts/hiFont.spritefont : error : Index was out of range. Must be non-negative and less than the size of the collection.
1> Parameter name: index
を誰が助けることはできますか?私はWin7/Visual Studio 2015を実行している別のPCでモノゲームを使用していたので、これは非常に独特です。