スレッドのpause()
メソッドをshowExitDialog()
から呼び出すにはどうすればよいですか?あなたがメインコードでスレッドを作成して開始したい場所あなたが私たちに言っていないので はここからスタートゲームのクラスはExitDialogのスレッドを一時停止する
package game.mainmenu;
import game.view.ViewPanel;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.Window;
import android.view.WindowManager;
public class StartGame extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new ViewPanel(this));
}
@Override
protected void onPause() {
super.onPause();
//saveScores();
this.finish();
System.exit(1);// pause game when Activity pauses
}
@Override
public boolean onKeyDown(final int pKeyCode, final KeyEvent pEvent) {
if (pKeyCode == KeyEvent.KEYCODE_BACK
&& pEvent.getAction() == KeyEvent.ACTION_DOWN) {
showExitDialog();
return true;
}
return super.onKeyDown(pKeyCode, pEvent);
}
public void showExitDialog() {
AlertDialog.Builder builder = new AlertDialog.Builder(StartGame.this);
builder.setMessage("Are you sure you want to exit?")
.setCancelable(false)
.setTitle("EXIT")
.setPositiveButton("Yes",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
StartGame.this.finish();
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
AlertDialog alert = builder.create();
//alert.setIcon(android.R.drawable.star_on);
alert.show();
}
}
です。ここは本当にメインスレッドを持つクラス
public class ViewManager extends Thread
{
//some states here
public static final int STATE_LOSE = 1;
public static final int STATE_PAUSE = 2;
public static final int STATE_READY = 3;
public static final int STATE_RUNNING = 4;
public static final int STATE_WIN = 5;
//..some not mention code here../
public ViewManager(SurfaceHolder surfaceHolder, Context context)
{
mSurfaceHolder = surfaceHolder;
mRunning = false;
mHealthBar = new Rect(0,0,0,0);
mLinePaint = new Paint();
mLinePaint.setAntiAlias(true);
mLinePaint.setARGB(255, 0, 255, 0);
mLinePaint.setTextSize(16);
mLinePaint.setStrokeWidth(3);
mContext = context;
Resources res = context.getResources();
//..some not mention code here../
InitElements(res);
mHero = new PlayerAnimated(mPlayerImage, FIELD_WIDTH/2, 600, 64, 64, 3, 3, context, mEnemiesList);
//mBoom = new Explosion(mExplosionImage, 200, 500, 64, 64, 7, 7);
mEnemyImage = BitmapFactory.decodeResource(res, R.drawable.enemyone);
setState(STATE_RUNNING);
}
/**
* threads state
* @param running
*/
public void setRunning(boolean running)
{
mRunning = running;
}
//..some not mention code here../
public void run()
{
while (mRunning)
{
Canvas canvas = null;
try
{
// подготовка Canvas-а
canvas = mSurfaceHolder.lockCanvas();
synchronized (mSurfaceHolder)
{
if(mMode == STATE_RUNNING){
// draw if not paused
addEneimes(mContext);
updateStuff();
doDraw(canvas);
}
else
{
pauseDraw(canvas);
}
ViewPanel.displayFps(canvas, aString);
aString = Integer.toString(hudscore.getScore());
}
}
catch (Exception e) { }
finally
{
if (canvas != null)
{
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
//..some not mention code here../
public void pause() {
synchronized (mSurfaceHolder) {
setState(STATE_PAUSE);
mLastFiredTime = System.currentTimeMillis() + 100;
}
}
public void unpause() {
//
synchronized (mSurfaceHolder) {
setState(STATE_RUNNING);
mLastFiredTime = System.currentTimeMillis() + 100;
}
}
public void setState(int mode)
{
mMode = mode;
}
public void pauseDraw(Canvas canvas)
{
canvas.drawBitmap(Bitmap.createBitmap(FIELD_WIDTH, FIELD_HEIGHT, Bitmap.Config.RGB_565), 0, 0, null);
}
}
しかし、メインコードのどこにでもスレッドを作成していません... – Tudor
スレッドをViewPanelsクラスに作成しました。それとも、 'StartGame'アクティビティで作成する必要があるのですか? – user1107378