Before "Buy Ship" is pressed私はプレーヤーが新しい船を買うことができる店を作りようとしています。プレーヤーが「購入ボタン」画像に当たったとき、画像とテキストの組み合わせが表示され、一種のコンポジション画面として機能するようにします。うまくいけば、あなたがここで私の意味を見ることができます。あなたが私に、コンホメーションボックスの他にすべてを薄暗くする方法を教えてもらえると大変感謝します。 After "Buy Ship" is pressed。すべて自分のものにそれを準備し、隠しSKScene内でサブビューを作成する方法は?
import Foundation
import SpriteKit
class ShopPage1: SKScene{
override func didMove(to view: SKView) {
let background = SKSpriteNode(imageNamed: "background")
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
background.zPosition = 0
self.addChild(background)
let balance = SKLabelNode(fontNamed: "The Bold Font")
balance.text = "$\(balanceAmount)"
balance.fontSize = 100
balance.fontColor = SKColor.green
balance.position = CGPoint(x: self.size.width/2, y: self.size.height*0.87)
balance.zPosition = 1
self.addChild(balance)
let backToMainMenuButton = SKSpriteNode(imageNamed: "backButton2")
backToMainMenuButton.position = CGPoint(x: self.size.width*0.25, y: self.size.height*0.89)
backToMainMenuButton.zPosition = 1
backToMainMenuButton.size = CGSize(width: 200, height: 200)
backToMainMenuButton.name = "backToMainMenuButton"
self.addChild(backToMainMenuButton)
let shipNameLabel = SKLabelNode(fontNamed: "The Bold Font")
shipNameLabel.text = "Stealth"
shipNameLabel.fontSize = 200
shipNameLabel.fontColor = SKColor.white
shipNameLabel.position = CGPoint(x: self.size.width/2, y: self.size.height*0.60)
shipNameLabel.zPosition = 1
shipNameLabel.name = "shipNameLabel"
self.addChild(shipNameLabel)
let nextShipButton = SKSpriteNode(imageNamed: "nextShipButton1")
nextShipButton.position = CGPoint(x: self.size.width*0.75, y: self.size.height*0.40)
nextShipButton.zPosition = 1
nextShipButton.size = CGSize(width: 300, height: 300)
nextShipButton.name = "nextShipButton"
self.addChild(nextShipButton)
let nextShipClick = SKLabelNode(fontNamed: "The Bold Font")
nextShipClick.text = "▲"
nextShipClick.fontSize = 300
nextShipClick.fontColor = UIColor.clear
nextShipClick.position = CGPoint(x: self.size.width*0.753, y: self.size.height*0.36)
nextShipClick.zPosition = 2
nextShipClick.name = "nextShipClick"
self.addChild(nextShipClick)
let shipForSale = SKSpriteNode(imageNamed: "playerShip4")
shipForSale.position = CGPoint(x: self.size.width/2, y: self.size.height*0.40)
shipForSale.zPosition = 1
shipForSale.size = CGSize(width: 150, height: 300)
self.addChild(shipForSale)
let shipPodium = SKSpriteNode(imageNamed: "shipPodium")
shipPodium.position = CGPoint(x: self.size.width*0.527, y: self.size.height*0.31)
shipPodium.zPosition = 1
shipPodium.size = CGSize(width: 1200, height: 70)
self.addChild(shipPodium)
let shipsCostLabel = SKLabelNode(fontNamed: "The Bold Font")
shipsCostLabel.text = "$500"
shipsCostLabel.fontSize = 200
shipsCostLabel.fontColor = SKColor.white
shipsCostLabel.position = CGPoint(x: self.size.width/2, y: self.size.height*0.20)
shipsCostLabel.zPosition = 1
self.addChild(shipsCostLabel)
let shipBuyButton = SKSpriteNode(imageNamed: "shipBuyButton")
shipBuyButton.position = CGPoint(x: self.size.width*0.54, y: self.size.height*0.15)
shipBuyButton.zPosition = 1
shipBuyButton.size = CGSize(width: 1500, height: 900)
shipBuyButton.name = "shipBuyButton"
self.addChild(shipBuyButton)
let conformationBackground = SKSpriteNode(imageNamed: "conformationBackground")
conformationBackground.position = CGPoint(x: self.size.width*0.51, y: self.size.height*0.40)
conformationBackground.zPosition = 2
conformationBackground.size = CGSize(width: 1300, height: 1400)
conformationBackground.name = "conformationBackground"
self.addChild(conformationBackground)
let conformationScreenTextTop = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextTop.text = "Are you sure you wish to"
conformationScreenTextTop.fontSize = 80
conformationScreenTextTop.fontColor = SKColor.white
conformationScreenTextTop.position = CGPoint(x: self.size.width/2, y: self.size.height*0.46)
conformationScreenTextTop.zPosition = 3
self.addChild(conformationScreenTextTop)
let conformationScreenTextBottom = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextBottom.text = "pruchase this ship?"
conformationScreenTextBottom.fontSize = 80
conformationScreenTextBottom.fontColor = SKColor.white
conformationScreenTextBottom.position = CGPoint(x: self.size.width/2, y: self.size.height*0.41)
conformationScreenTextBottom.zPosition = 3
self.addChild(conformationScreenTextBottom)
let conformationScreenTextYes = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextYes.text = "Yes"
conformationScreenTextYes.fontSize = 150
conformationScreenTextYes.fontColor = SKColor.green
conformationScreenTextYes.position = CGPoint(x: self.size.width*0.30, y: self.size.height*0.30)
conformationScreenTextYes.zPosition = 3
self.addChild(conformationScreenTextYes)
let conformationScreenTextNo = SKLabelNode(fontNamed: "The Bold Font")
conformationScreenTextNo.text = "No"
conformationScreenTextNo.fontSize = 150
conformationScreenTextNo.fontColor = SKColor.red
conformationScreenTextNo.position = CGPoint(x: self.size.width*0.70, y: self.size.height*0.30)
conformationScreenTextNo.zPosition = 3
self.addChild(conformationScreenTextNo)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch: AnyObject in touches{
let pointOfTouch = touch.location(in: self)
let tappedNode = atPoint(pointOfTouch)
let tappedNodeName = tappedNode.name
if tappedNodeName == "nextShipClick"{
let sceneToMoveTo = ShopPage2(size: self.size)
sceneToMoveTo.scaleMode = self.scaleMode
let myTransition = SKTransition.fade(withDuration: 0.5)
self.view!.presentScene(sceneToMoveTo, transition: myTransition)
}
if tappedNodeName == "backToMainMenuButton"{
let sceneToMoveTo = MainMenuScene(size: self.size)
sceneToMoveTo.scaleMode = self.scaleMode
let myTransition = SKTransition.fade(withDuration: 0.5)
self.view!.presentScene(sceneToMoveTo, transition: myTransition)
}
}
}
}
ここでの質問は何ですか?問題は何ですか?ところで、あなたの専門用語は間違っています。シーンにサブビューを追加しません。ノードを追加します。 UIKitでは、他のビューにサブビューを追加します。 – Whirlwind