新しい、私はゲームを作っていると私は私のinitialState
としてこれを持っている:Javascriptの乾燥パターン - OOに機能
let initialState = {
grid : null,
player : {
coordinates : null,
health : 100 ,
weapon : "Stick",
expLevel : 1
},
enemies : [],
weapons : [],
items : []
}
DOMがロードされたとき、私はcorretly weapons
とitems
を初期化することができています。私は
initialState.weapons = placeWeapons(3);
initialState.items = placeItems(2);
placeWeapons
function placeWeapons(numberofWeapons){
let weapons = [];
let availableSpots = [];
let placementWeapons = []; //list of coordinates that will place weapons
let grid = initialState.grid;
//collect whats available of coords that are not taken in initialState.occupiedCoordinates
grid.forEach((row, rowIndex) => (
row.forEach((cell, colIndex) => {
if (cell === 1){
availableSpots.push([rowIndex,colIndex])
}
})
))
//lets place the weapons. When placed, it will update initialState.occupiedCoordinates
while(placementWeapons.length < numberofWeapons){
let randCoords = availableSpots[Math.floor(Math.random() * availableSpots.length)];
if (grid[randCoords[0]][randCoords[1]] === 1){
placementWeapons.push(randCoords);
grid[randCoords[0]][randCoords[1]] = 0
}
}
placementWeapons.forEach(coord => {
let weapon = {
name : "Weapon Name",
coords : coord,
damage : 3
}
weapons.push(weapon)
})
return weapons;
}
placeItems
function placeItems(numberofItems){
let items = [];
let availableSpots = [];
let placementItems = []; //list of coordinates that will place items
let grid = initialState.grid;
//collect whats available of coords that are not taken in initialState.occupiedCoordinates
grid.forEach((row, rowIndex) => (
row.forEach((cell, colIndex) => {
if (cell === 1){
availableSpots.push([rowIndex,colIndex])
}
})
))
//lets place the items. When placed, it will update initialState.occupiedCoordinates
while(placementItems.length < numberofItems){
let randCoords = availableSpots[Math.floor(Math.random() * availableSpots.length)];
if (grid[randCoords[0]][randCoords[1]] === 1){
placementItems.push(randCoords);
grid[randCoords[0]][randCoords[1]] = 0
}
}
placementItems.forEach(coord => {
let item = {
name : "Item Name",
coords : coord,
health : 3
}
items.push(item)
})
return items;
}
どのようにすることができます。ただし、これらのプロパティの両方が初期化され、オブジェクトリテラルを除き、正確な機能を共有しますこのパターンを乾燥させる?
考えられるプレースメントの配列を返す関数を記述すると簡単になります。 – Bergi