私はJavascriptでTwitchチャットボットをプログラミングしており、MongoDBを使ってユーザに関する情報を保存しています。いくつかの「攻撃」の後でモンスターを倒すことができ、ユーザーは戦闘からXPを授与されるミニゲームがあります。現在の戦いには、敗北したユーザーのリストと同様に、ユーザーの配列があります。彼らはまだXPを得るが、彼らの "勝利"は更新されない。問題は、配列のすべてのユーザーを更新するまで、forループを使用してこれを実行していることです。これはうまく動作しますが、データベースが追いつく前に関数がループしていることが原因であると私は推測しています(これが当てはまるかどうかわかりませんが、それは私の前提です)。基本的にデータベースがユーザーを更新しようとしているときに、同じ人物を何度も更新し、他の人物を更新しないことがあります。MongoDB For Loopが間違っているユーザをアップデートする
何が原因なのか、私の前提が正しく聞こえたらどうしたらいいですか?
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: [ARENA] The boss was defeated by 'madmikegamerxl1'. The boss health is: -30
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: ethelwolv
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 0/8(ethelwolv)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: shauncox12345
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 1/8(shauncox12345)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: orpheussummanus
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 2/8(orpheussummanus)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: acermekz21
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 3/8(acermekz21)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: sturgisdanielle
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 4/8(sturgisdanielle)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: minnie2292
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 5/8(minnie2292)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: epicminer4354
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 6/8(epicminer4354)
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Game was won, looping to add XP and restore users. Current user: madmikegamerxl1
[Tue, 05 Apr 2016 21:45:25 GMT] INFO: Finished updating user 7/8(madmikegamerxl1)
[Tue, 05 Apr 2016 21:45:26 GMT] INFO: User 'x0slipknot0x' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
[Tue, 05 Apr 2016 21:45:28 GMT] INFO: User 'madmikegamerxl1' was not defeated by the boss, incrementing win count
このように、一部の人のみを更新しています。 Forループコードと統計情報を更新する関数の1つを投稿します(私のコードは効率的ではなく、おそらく不必要に長いですが、今のところ機能していることを確認しています)。
for (var i = 0; i < arenaConfig.users.length; i++) { // Game was won! Adding XP to every user instead of 1 user.
var currentUserI = arenaConfig.users[i];
globalLog("info", "Game was won, looping to add XP and restore users. Current user: " + currentUserI, channel);
searchUser(currentUserI, channel.substr(1), function (dataReturned) {
if (dataReturned == "new" || dataReturned == "err") { }
else {
updateUserHealthdb(db, currentUserI, dataReturned.stats.health, function() {
setTimeout(function() {
// Restored health to user.
updateXP(xpToAdd, currentUserI, function() {
if (arenaConfig.deadUsers.indexOf(currentUserI) >= 0) { // User was defeated
globalLog("info", "User was defeated by the boss, skipping updateWin function. - " + currentUserI, channel);
}
else {
globalLog("info", "User '" + currentUserI + "' was not defeated by the boss, incrementing win count", channel);
setTimeout(function() {
updateWin(1, currentUserI, function() {
});
}, 1000);
}
});
globalLog("success", "Successfully restored user's health to: " + dataReturned.stats.health, channel);
}, 1000);
});
}
});
globalLog("info", "Finished updating user " + i + "/" + arenaConfig.users.length + "(" + currentUserI + ")", channel);
}
以下データベース内の統計を更新する関数であり、任意の助けを大幅に高く評価され
function updateXP(num, user, callback) {
dbuser.findOne({ 'name': user }, 'name stats.xp', function (err, person) {
if (person != null) {
person.stats.xp = person.stats.xp + num;
person.save();
globalLog("info", 'update: ' + person.name + ' [' + person.stats.xp + ' ' + "XP" + ' ]');
callback();
}
});
};
(更新機能の全ては、単に異なるDBフィールドの微調整同様のコードを有します)
マイク
私はかなりMongoDBの新人ですが、私はそれが1つだと推測しています...また、私はそれがその声明を入力しているとは思わない、それを更新しているユーザーはすべてデータベースにいるようです以前に更新されています(彼らが新しいかdataReturnedが "err"である場合に開始するためにアリーナに入ることはできません)。このステートメントにコンソールログを追加して、 – MadMikeGamerXL1