私のゲームのメニューを作成しようとしていますが、私のUiボタンがシーンに追加されていないので、ここで間違っているのを誰でも見ることができますか?私は問題が明らかであることを知っていて、私はそれを忘れてしまった。 AM私はシーンに間違って追加しますか?それとも、私はあなたがSKView
でUIKit
にUIButton
Sまたは任意のビューを使用してはならないことを示唆している私はSkSceneに追加していないUiボタン
import Foundation
import SpriteKit
var nextLevelButton = UIButton()
var previousLevelButton = UIButton()
var easyText = SKSpriteNode(imageNamed: "RzLsEasyText.png")
var easyButtonActive = true
var easyButton = UIButton()
var mediumText = SKSpriteNode(imageNamed: "RzLsMediumText.png")
var mediumButtonActive = false
var mediumButton = UIButton()
var hardText = SKSpriteNode(imageNamed: "RzLsHardText.png")
var hardButtonActive = false
var hardButton = UIButton()
var nightmareText = SKSpriteNode(imageNamed: "RzLsNightmareText.png")
var nightmareButtonActive = false
var nightmareButton = UIButton()
class LevelSelect: SKScene {
override func didMoveToView(view: SKView) {
self.scene?.size = CGSize(width: 1136, height: 640)
easyText.position = CGPointMake(980.865, 394)
easyText.zPosition = 6
easyButton = UIButton(frame: CGRectMake(974, 240, 100, 64))
easyButton.addTarget(self, action: "EasyButtonActive",
forControlEvents: UIControlEvents.TouchUpInside)
mediumText.position = CGPointMake(985.603, 338)
mediumText.zPosition = 5
mediumButton = UIButton(frame: CGRectMake(974, 240, 178, 64))
mediumButton.addTarget(self, action: "MediumButtonActive",
forControlEvents: UIControlEvents.TouchUpInside)
hardText.position = CGPointMake(981.833, 292)
hardText.zPosition = 5
hardButton = UIButton(frame: CGRectMake(974, 240, 105, 56))
hardButton.addTarget(self, action: "HardButtonActive",
forControlEvents: UIControlEvents.TouchUpInside)
nightmareText.position = CGPointMake(984.116, 237)
nightmareText.zPosition = 5
goBackButton = UIButton(frame: CGRectMake(137.214, 570, 183, 91))
goBackButton.addTarget(self, action: "GoBack", forControlEvents:
UIControlEvents.TouchUpInside)
previousLevelButton = UIButton(frame: CGRectMake(468.358, 513,
62.173, 89))
previousLevelButton.addTarget(self, action: "MissionDown",
forControlEvents: UIControlEvents.TouchUpInside)
nextLevelButton = UIButton(frame: CGRectMake(667.928, 515.508, 600,
600))
nextLevelButton.backgroundColor = UIColor.blueColor()
nextLevelButton.addTarget(self, action: "MissionUp",
forControlEvents: UIControlEvents.TouchUpInside)
self.addChild(levelSelectBackground)
self.addChild(easyText)
self.addChild(mediumText)
self.addChild(hardText)
self.addChild(nightmareText)
self.addChild(proceedLabel)
self.addChild(survivalText)
self.addChild(challangeText)
self.addChild(LevelScenePreview)
self.addChild(levelNumber)
self.view!.addSubview(survivalButton)
self.view!.addSubview(challangeButton)
self.view!.addSubview(proceedButton)
self.view!.addSubview(goBackButton)
self.view!.addSubview(goBackButton)
self.view!.addSubview(easyButton)
self.view!.addSubview(mediumButton)
self.view!.addSubview(hardButton)
self.view!.addSubview(nextLevelButton)
self.view!.addSubview(previousLevelButton)
}
あなたはzPositionsいじり試してみましたか? – sicvayne
@sicvayne UiのボタンにはZポジションがありませんSkNodesのみ –