私はフラッシュカードアプリを作成しようとしています。私も正常にアプリを持っていた フラッシュカードの11の異なる配列があったすべての のこれらの配列は、私が を介してスワイプできる最後の配列に追加されたポイント。あなたが見ることができるように、各グループはその終わりに「アクティブ:真」を持っています。
これは、各単語グループをオンまたはオフにする設定ページがあるためです。複数の配列を追加して1つの最終配列を形成する。デバッグの問題、Swift Xcode
import UIKit
class SecondviewController: UIViewController , UIGestureRecognizerDelegate {
@IBAction func home(_ sender: Any) {
performSegue(withIdentifier: "home", sender: self)
}
@IBOutlet weak var imgPhoto: UIImageView!
struct List {
let words: [String]
var active: Bool
}
let list1 = List(words:["lake", "lamb", "lamp", "lark", "leaf", "leash", "left", "leg", "lime", "lion", "lips", "list", "lock", "log", "look", "love", "lunch"], active: true)
let list2 = List(words: ["ladder", "ladybug", "laughing", "lawnmower", "lemon", "leopard", "leprechaun", "letters", "licking", "lifesaver", "lifting", "lightbulb", "lightning", "listen", "llama"], active: true)
let list3 = List(words: ["alligator", "balance", "ballerina", "balloon", "bowling", "cello", "colors", "curlyhair", "dollar", "dolphin", "elephant", "eyelashes", "gasoline", "goalie", "hula", "jellyfish", "olive", "pillow", "pilot", "polarbear", "rollerskate", "ruler", "silly", "telephone", "television", "tulip", "umbrella", "valentine", "violin", "xylophone", "yellow"], active: true)
let list4 = List(words: ["apple", "ball", "bell", "bubble", "castle", "fall", "fishbowl", "girl", "owl", "pail", "peel", "pool", "smile", "whale", "wheel"], active: true)
let list5 = List(words: ["planet", "plank", "plant", "plate", "play", "plum", "plumber", "plus"], active: true)
let list6 = List(words: ["black", "blanket", "blender", "blocks", "blond", "blood", "blow", "blue"], active: true)
let list7 = List(words: ["flag", "flipflop", "float", "floor", "flower", "fluffy", "flute", "fly"], active: true)
let list8 = List(words: ["glacier", "glad", "glasses", "glide", "glitter", "globe", "glove", "glue"], active: true)
let list9 = List(words: ["clam", "clamp", "clap", "claw", "clean", "climb", "clip", "cloud"], active: true)
let list10 = List(words:["sled", "sleep", "sleeves", "slice", "slide", "slime", "slip", "slow"], active: true)
let list11 = List(words: ["belt", "cold", "dolphin", "elf", "golf", "melt", "milk", "shelf"], active: true)
var imageIndex: Int = 0
var imageList: [String] {
let wordLists = [list1, list2, list3, list4, list5, list6, list7, list8, list9, list10, list11]
let active = wordLists.reduce([]) { (result:[String], list:List) in
if list.active {
return result + list.words
} else {
return result
}
}
return active
}
override func viewDidLoad() {
super.viewDidLoad()
imgPhoto.image = UIImage(named: imageList[imageIndex])
// Do any additional setup after loading the view.
imgPhoto.isUserInteractionEnabled = true
let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
leftSwipe.cancelsTouchesInView = false
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
rightSwipe.cancelsTouchesInView = false
leftSwipe.direction = .left
rightSwipe.direction = .right
view.addGestureRecognizer(leftSwipe)
view.addGestureRecognizer(rightSwipe)
}
func Swiped(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right :
print("User swiped right")
// decrease index first
imageIndex -= 1
// check if index is in range
if imageIndex < 0 {
imageIndex = imageList.count - 1
}
imgPhoto.image = UIImage(named: imageList[imageIndex])
case UISwipeGestureRecognizerDirection.left:
print("User swiped Left")
// increase index first
imageIndex += 1
// check if index is in range
if imageIndex > imageList.count - 1 {
imageIndex = 0
}
imgPhoto.image = UIImage(named: imageList[imageIndex])
default:
break //stops the code/codes nothing.
}
}
}
}
が、私はカードは、オーディオファイルの再生をタップするたびにように、各フラッシュカードにサウンドファイルを追加するために必要なので、各グループ内の各単語は、オーディオと連結されているように、私は、コードを変更しようとしていますファイル。しかし、私はこの新しいコードをスムーズに動かすことができませんでしたが、バグが詰まっています。この新しいコードで何が間違っているのか見てもらえますか?新しいコードを実行すると、元のコードと同じようにすべての画像をスワイプできるはずですが、現時点では不可能です。どんな助けでも大歓迎です。ありがとう! (下の新しいコード)
import UIKit
class SecondViewController: UIViewController , UIGestureRecognizerDelegate {
var imageIndex: Int = 0
@IBAction func home(_ sender: Any) {
performSegue(withIdentifier: "home", sender: self)
}
@IBOutlet weak var imgPhoto: UIImageView!
struct List {
let words: [Card] /*Create array of cards*/
var active: Bool
}
let firstList:[Card] =[
Card(image: UIImage(named: "lake")!, soundUrl: "Lake"),
Card(image: UIImage(named: "lamb")!, soundUrl: "Lamb"),
Card(image: UIImage(named: "lamp")!, soundUrl: "Lamp"),
Card(image: UIImage(named: "lark")!, soundUrl: "Lark"),
Card(image: UIImage(named: "leaf")!, soundUrl: "Leaf"),
Card(image: UIImage(named: "leash")!, soundUrl: "Leash"),
Card(image: UIImage(named: "left")!, soundUrl: "Left"),
Card(image: UIImage(named: "leg")!, soundUrl: "Leg"),
Card(image: UIImage(named: "lime")!, soundUrl: "Lime"),
Card(image: UIImage(named: "lion")!, soundUrl: "Lion"),
Card(image: UIImage(named: "lips")!, soundUrl: "Lips"),
Card(image: UIImage(named: "list")!, soundUrl: "List"),
Card(image: UIImage(named: "lock")!, soundUrl: "Lock"),
Card(image: UIImage(named: "log")!, soundUrl: "Log"),
Card(image: UIImage(named: "look")!, soundUrl: "Look"),
Card(image: UIImage(named: "love")!, soundUrl: "Love"),
Card(image: UIImage(named: "lunch")!, soundUrl: "Lunch")
]
let secondList:[Card] = [
Card(image: UIImage(named: "lake")!, soundUrl: "Lake"),
Card(image: UIImage(named: "lamb")!, soundUrl: "Lamb"),
Card(image: UIImage(named: "lamp")!, soundUrl: "Lamp"),
Card(image: UIImage(named: "lark")!, soundUrl: "Lark"),
Card(image: UIImage(named: "leaf")!, soundUrl: "Leaf"),
]
struct List {
let words: [Card] /*Create array of cards*/
var active: Bool
}
let list1 = List(words:firstList, active: true)
let list2 = List(words:secondList, active: true)
var imageList: [String]{
let wordLists = [list1, list2]
print((wordLists[0] as! List).words[0].soundurl)
override func viewDidLoad() {
super.viewDidLoad()
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(imageTapped(tapGestureRecognizer:)))
imgPhoto.isUserInteractionEnabled = true
imgPhoto.addGestureRecognizer(tapGestureRecognizer)
imgPhoto.image = (imageList[0]).image
// Do any additional setup after loading the view.
imgPhoto.isUserInteractionEnabled = true
let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
leftSwipe.cancelsTouchesInView = false
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
rightSwipe.cancelsTouchesInView = false
leftSwipe.direction = .left
rightSwipe.direction = .right
view.addGestureRecognizer(leftSwipe)
view.addGestureRecognizer(rightSwipe)
}
@IBAction func imageTapped(tapGestureRecognizer: UITapGestureRecognizer)
{
print("hhh")
imageList[imageIndex].playSound()
// Your action
}
func Swiped(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right :
print("User swiped right")
// decrease index first
imageIndex -= 1
// check if index is in range
if imageIndex < 0 {
imageIndex = words.count - 1
}
imgPhoto.image = itemList[imageIndex].image
case UISwipeGestureRecognizerDirection.left:
print("User swiped Left")
// increase index first
imageIndex += 1
// check if index is in range
if imageIndex > itemList.count - 1 {
imageIndex = 0
}
imgPhoto.image = itemList[imageIndex].image
default:
break //stops the code/codes nothing.
}
}
}
}
同じ質問を二度聞かないでください。 – matt