私は最低3レベルのゲームを作成する必要があるKhan Academyのプロジェクトに取り組んでいます。私はゲームのほとんどを開発しましたが、あるレベルから次のレベルへ進もうとすると何とか止まります。ここでなぜnextButton/startButtonが機能しないのですか?
は完全なプロジェクトです: Project Link
/**
* Contains 3 levels
*
*
* Changed Ground
* Brown rectangle is replaced with Dirt Block.
*
* Scoring system changed
* Collecting Good sticks gets 1 point.
* Collecting Bad sticks gets -1 point. (i.e. loses point).
* Hitting rocks will lose 1 point.
*
**/
var level = 0;
var nosOfSticks = 5;
var target = 0;
var speed = 1;
var endLevel = false;
var buttonClicked = false;
var levelButtonEnabled = false;
var startButtonEnabled = true;
var Beaver = function(x, y) { // Beaver Constructor
this.x = x;
this.y = y;
this.img = getImage("creatures/Hopper-Happy");
this.sticks = 0;
};
Beaver.prototype.draw = function() { // Draw function to draw beaver
fill(255, 0, 0);
this.x = constrain(this.x, 0, width-40);
this.y = constrain(this.y, 0, height-50);
image(this.img, this.x, this.y, 40, 40);
};
Beaver.prototype.hop = function() { // Hop function to make beaver hop
this.img = getImage("creatures/Hopper-Jumping");
this.y -= speed * 5;
};
Beaver.prototype.hopLeft = function() {
this.img = getImage("creatures/Hopper-Jumping");
this.x -= speed * 5;
};
Beaver.prototype.hopRight = function() {
this.img = getImage("creatures/Hopper-Jumping");
this.x += speed * 5;
};
Beaver.prototype.fall = function() { // fall function makes beaver fall on the ground
this.img = getImage("creatures/Hopper-Happy");
this.y += speed * 5;
};
Beaver.prototype.checkForStickGrab = function(stick) { // function that checks sticks grab
if ((stick.x >= this.x && stick.x <= (this.x + 40)) &&
(stick.y >= this.y && stick.y <= (this.y + 40))) {
stick.y = -400;
this.sticks++;
}
};
Beaver.prototype.checkForBadStickGrab = function(badstick) { // function that checks badsticks grab
if ((badstick.x >= this.x && badstick.x <= (this.x + 40)) &&
(badstick.y >= this.y && badstick.y <= (this.y + 40))) {
badstick.y = -400;
this.sticks--;
}
};
Beaver.prototype.checkForRockHit = function(rock) { // function that checks rocks hit
if ((rock.x >= this.x - 40 && rock.x <= (this.x + 40)) &&
(rock.y >= this.y - 30 && rock.y <= (this.y + 40))) {
rock.x = -400;
this.sticks--;
}
};
// Drawing Sticks
var Stick = function(x, y) { // Stick constructor
this.x = x;
this.y = y;
};
Stick.prototype.draw = function() { // Draw function to draw sticks
fill(0, 0, 0);
rectMode(CENTER);
rect(this.x, this.y, 5, 40);
};
var Badstick = function(x, y) { // Bad Sticks constructor
Stick.call(this, x, y);
};
//Badstick.prototype = Object.create(Stick);
Badstick.prototype.draw = function() { //Draw function to draw badsticks
fill(255, 0, 13);
rectMode(CENTER);
rect(this.x, this.y, 5, 40);
};
// Drawings Rocks
var Rock = function(x, y) { // rocks constructor
this.x = x;
this.y = y;
this.img = getImage("cute/Rock");
};
Rock.prototype.draw = function(x, y) { // function to draw rocks
fill(0, 0, 0);
image(this.img, this.x, this.y, 40, 40);
};
var beaver = new Beaver(200, 300);
var sticks = [];
for (var i = 0; i < nosOfSticks; i++) {
sticks.push(new Stick(i * 100 + 400, random(20, 260)));
}
var badSticks = [];
for (var i = 0; i < nosOfSticks/2; i++) {
badSticks.push(new Badstick(i * 200 + 400, random(20, 270)));
}
var rocks = [];
for (var i = 0; i < nosOfSticks * 0.375; i++) {
rocks.push(new Rock(random(0, 375), i * random() - (i * 100)));
}
var grassXs = [];
for (var i = 0; i < 25; i++) {
grassXs.push(i*20);
}
var blockXs = [];
for (var i = 0; i < 25; i++) {
blockXs.push(i*20);
}
var Button = function (x, y, w, h, color, text, size, font, textcolor, best) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.color = color;
this.text = text;
this.size = size;
this.font = font;
this.textcolor = textcolor;
this.best = best;
};
Button.prototype.draw = function() {
rectMode(CORNER);
fill(this.color);
rect(this.x, this.y, this.w, this.h);
fill(this.textcolor);
stroke(this.textcolor);
textFont(this.font, this.size);
text(this.text, this.x + (this.w/2 - this.w/2.5), this.y + (this.h/2 + this.size/2.5));
/*textFont(this.font, this.size/2);
text("Best : " + this.best, this.x + 10, this.y + 90);*/
};
Button.prototype.clicked = function() {
if(mouseIsPressed && mouseX >= this.x && mouseX <= this.x + this.w && mouseY >= this.y && mouseY <= this.y + this.h) {
return true;
}
};
var nextButton = new Button(315, 360, 75, 30, color(0, 255, 0), "Next Level", 12, "Aerial Bold", color(0, 0, 0));
var startButton = new Button(315, 360, 75, 30, color(0, 255, 0), "Start Again", 12, "Aerial Bold", color(0, 0, 0));
var playButton = new Button(140, 250, 120, 50, color(0, 0, 0), "PLAY", 40, "Aerial Bold", color(255, 255, 255));
var level1Button = new Button(30, 120, 100, 100, color(0, 0, 0), "Level 1", 25, "Aerial Bold", color(255, 255, 255));
var level2Button = new Button(140, 120, 100, 100, color(0, 0, 0), "Level 2", 25, "Aerial Bold", color(255, 255, 255));
var level3Button = new Button(250, 120, 100, 100, color(0, 0, 0), "Level 3", 25, "Aerial Bold", color(255, 255, 255));
var drawWin = function() {
fill(255, 0, 0);
textSize(36);
text("YOU WIN!!!!", 100, 200);
nextButton.draw();
};
var drawLoss = function() {
fill(255, 0, 0);
textSize(36);
text("YOU LOSE!!!!", 100, 200);
startButton.draw();
};
var movement = function() {
if (keyIsPressed) {
if(keyCode === UP) {
beaver.hop();
} /*else if(keyCode === LEFT) {
beaver.hopLeft();
} else if(keyCode === RIGHT) {
beaver.hopRight();
} */
} else { beaver.fall();}
};
var drawScore = function() {
fill(0, 255, 0);
textSize(18);
text("Score: " + beaver.sticks, 10, 390);
};
var isWin = function() {
if(beaver.sticks >= target) {
drawWin();
speed = 1;
return true;
}
};
var isLoss = function() {
if (beaver.sticks < target) {
speed = 1;
drawLoss();
return true;
}
};
var drawBackground = function() {
//static
speed = 1;
background(227, 254, 255);
stroke(0, 0, 0);
rectMode(CORNER);
rect(0, height*0.90, width, height*0.10);
for (var i = 0; i < grassXs.length; i++) {
image(getImage("cute/GrassBlock"), grassXs[i], height*0.85, 35, 20);
image(getImage("cute/DirtBlock"), grassXs[i], height*0.85, 35, 60);
grassXs[i] -= speed;
if (grassXs[i] <= - 20) {
grassXs[i] = width;
}
}
};
var drawSticks = function() {
for (var i = 0; i < sticks.length; i++) {
sticks[i].draw();
beaver.checkForStickGrab(sticks[i]);
sticks[i].x -= speed;
}
};
var drawBadSticks = function() {
for (var i = 0; i < badSticks.length; i++) {
badSticks[i].draw();
beaver.checkForBadStickGrab(badSticks[i]);
badSticks[i].x -= speed;
}
};
var drawRocks = function() {
for (var i = 0; i < rocks.length; i++) {
rocks[i].draw();
beaver.checkForRockHit(rocks[i]);
rocks[i].y += speed;
}
};
var drawLevel = function() {
speed = 1;
drawBackground();
if (level === 1) {
target = 1;
drawSticks();
}
if (level === 2) {
target = 1;
drawSticks();
drawBadSticks();
}
if (level === 3) {
target = 1;
drawBadSticks();
drawSticks();
drawRocks();
}
beaver.draw();
movement();
drawScore();
if (sticks[nosOfSticks - 1].x < -5) {
isWin();
isLoss();
}
};
var drawLevels = function() {
level = "l";
background(0, 0, 0);
level1Button.draw();
level2Button.draw();
level3Button.draw();
if (level1Button.clicked() && level === "l") {
level = 1;
drawLevel();
} else if (level2Button.clicked() && level === "l") {
level = 2;
drawLevel();
} else if (level3Button.clicked() && level === "l") {
level = 3;
drawLevel();
}
};
var drawStart = function() {
level = 0;
background(0);
text("Hoppy Beaver", 75, 50);
text("Extreme", 120, 100);
playButton.draw();
if (playButton.clicked() && level === 0) {
levelButtonEnabled = false;
drawLevels();
}
};
//drawStart();
mouseClicked = function() {
if (nextButton.clicked() || startButton.clicked()) {
if (beaver.sticks >= 1) {
if (level === 0) {
level = 1;
sticks = [];
draw();
isWin = false;
}
if (level === 1) {
level = 2;
sticks = [];
draw();
isWin = false;
}
if (level === 2) {
level = 3;
sticks = [];
draw();
isWin = false;
}
if (level === 3) {
level = 1;
sticks = [];
isWin = false;
draw();
}
} else if (beaver.sticks < 1) {
if (level === 1) {
level = 1;
sticks = [];
drawLevel();
isLoss = false;
}
if (level === 2) {
level = 2;
sticks = [];
drawLevel();
isLoss = false;
}
if (level === 3) {
level = 3;
sticks = [];
drawLevel();
isLoss = false;
}
}
}
};
draw = function() {
speed = 1;
if (level === 1) {
drawLevel();
} else if (level === 2) {
drawLevel();
} else if (level === 3) {
drawLevel();
} else if (level === "l") {
drawLevels();
} else { drawStart(); }
};
プロジェクト全体へのリンクの代わりに[mcve]を投稿してください。 –