デバイスが失われたときに、関数RenderFrame()
//WallPaper, CTRL + ALT + DEL, etc
if (this.isDeviceLost)
{
//Recreate the texture render
ReInitRenderTarget();
//Restore device lost
_renderWindow._beginUpdate();
_renderWindow._endUpdate();
_reloadRenderTargetTime = -1;
this.isDeviceLost = false;
}
であなたのコントロールを追加する必要がありますので、このエラーが起こると、これは()関数に私のReInitRenderTargetある
protected void ReInitRenderTarget()
{
DetachRenderTarget(true, false);
DisposeRenderTarget();
_texture = TextureManager.Singleton.CreateManual(
"OgreImageSource RenderTarget",
ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
TextureType.TEX_TYPE_2D,
(uint)ViewportSize.Width, (uint)ViewportSize.Height,
0, Mogre.PixelFormat.PF_R8G8B8A8,
(int)TextureUsage.TU_RENDERTARGET);//, null, false, 8);
_renTarget = _texture.GetBuffer().GetRenderTarget();
_reloadRenderTargetTime = 0;
int viewportCount = ViewportDefinitions.Length;
viewports = new Viewport[viewportCount];
for (int i = 0; i < viewportCount; i++)
{
Viewport viewport;
ViewportDefinition vd = ViewportDefinitions[i];
viewport = _renTarget.AddViewport(vd.Camera, zIndexCounter++, vd.Left, vd.Top, vd.Width, vd.Height);
viewport.BackgroundColour = vd.BackgroundColour;
viewports[i] = viewport;
}
var ev = ViewportsChanged;
if (ev != null) ev();
viewportDefinitionsChanged = false;
}