2016-08-15 1 views
-8

私はNSStringの使い方が分かりませんが、誰かが間違いを修正できますか?sstringの使い方を知らなかった

import UIKit 

class ViewController: UIViewController {    

    @IBOutlet var ship: UIImageView! 
    @IBOutlet var mothership: UIImageView! 
    @IBOutlet var enemy: UIImageView! 
    @IBOutlet var missel: UIImageView! 
    @IBOutlet var lives: UILabel! 
    @IBOutlet var score: UILabel! 
    @IBOutlet var startb: UIButton! 

    nsstring *touch; 
    String *livesstring; 
    nsstring *scorestring; 

    nstimer *enemyMovmentTimer; 
    nstimer *missileMovemmentTimer; 


    override func viewDidLoad() { 
     super.viewDidLoad() 
     // Do any additional setup after loading the view, typically from a nib. 
    } 

    override func didReceiveMemoryWarning() { 
     super.didReceiveMemoryWarning() 
     // Dispose of any resources that can be recreated. 
    } 

    -(IBAction)startGame:(id)sender; 

    } 
} 
+0

それはない '' nsstring' NSString'、です。コードは大文字と小文字を区別します – dan

+7

そして、Objective-CとSwiftを一緒に混ぜています – dan

+0

どこですか?手伝って頂けますか? – Zaidman

答えて

1

私は、これはあなたが探しているものだと思う:

import UIKit 

class ViewController: UIViewController {    

    @IBOutlet var ship: UIImageView! 
    @IBOutlet var mothership: UIImageView! 
    @IBOutlet var enemy: UIImageView! 
    @IBOutlet var missel: UIImageView! 
    @IBOutlet var lives: UILabel! 
    @IBOutlet var score: UILabel! 
    @IBOutlet var startb: UIButton! 

    var touch = NSString() 
    var livesstring = String() 
    var scorestring = NSString() 

    var enemyMovmentTimer = NSTimer() 
    var missileMovemmentTimer = NSTimer() 


    override func viewDidLoad() { 
     super.viewDidLoad() 
     // Do any additional setup after loading the view, typically from a nib. 
    } 

    override func didReceiveMemoryWarning() { 
     super.didReceiveMemoryWarning() 
     // Dispose of any resources that can be recreated. 
    } 

    @IBAction func startGame(sender: AnyObject) { 

    } 

} 
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