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ゲームを保存しようとするとエラーが表示されるのはなぜですか?ゲームを保存しようとするとエラーが表示されるのはなぜですか? Unity C#
以下は私のスクリプトです:
player.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class player : MonoBehaviour {
public List<item> itemRaw = new List<item>();
public List<item> itemVal = new List<item>();
public List<item> itemAdm = new List<item>();
public upgradeStorage OnUpStorage1Raw;
public upgradeStorage OnUpStorage2Raw;
public upgradeStorage OnUpStorage3Raw;
public int RawStorage1Level = 0;
public int totalSlotRawStorage1;
public int RawStorage2Level = 0;
public int totalSlotRawStorage2;
public int RawStorage3Level = 0;
public int totalSlotRawStorage3;
public bool RawStorage2Unlock = false;
public bool RawStorage3Unlock = false;
public string name;
public int level;
public int exp;
public int coin = 1000000;
public int gem = 30000;
public List<GameObject> slotRaw = new List<GameObject>();
public List<GameObject> slotVal = new List<GameObject>();
public List<GameObject> slotAdm = new List<GameObject>();
public List<item> margaretItemSell = new List<item>();
public List<item> margaretItemBuy = new List<item>();
public List<productMerchant> productMargaretSell = new List<productMerchant>();
public List<productMerchant> productMargaretBuy = new List<productMerchant>();
public Dictionary <string, Dictionary <string, int> > productSellMargaret;
public Dictionary <string, Dictionary <string, int> > productBuyMargaret;
public player() {
}
void Awake() {
Load();
}
void Update() {
Save();
Debug.Log ("Coin : " + coin);
}
public void Save() {
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create (Application.persistentDataPath + "/saveGame.gd");
playerData data = new playerData();
data.itemRaw = itemRaw;
data.itemVal = itemVal;
data.itemAdm = itemAdm;
bf.Serialize (file, data);
file.Close();
}
public void Load() {
if(File.Exists(Application.persistentDataPath + "/saveGame.gd")) {
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open (Application.persistentDataPath + "/saveGame.gd", FileMode.Open);
playerData data = (playerData) bf.Deserialize (file);
file.Close();
itemRaw = data.itemRaw;
itemVal = data.itemVal;
itemAdm = data.itemAdm;
}
}
}
と私は別のスクリプトクラスは、シリアライズ持っている:
playerData.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class playerData {
public List<item> itemRaw = new List<item>();
public List<item> itemVal = new List<item>();
public List<item> itemAdm = new List<item>();
}
私はこのエラーしばらくましたメソッドsave()またはload()
*EndOfStreamException: Failed to read past end of stream.
System.IO.BinaryReader.ReadByte() (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/BinaryReader.cs:293)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadValue (System.IO.BinaryReader reader, System.Object parentObject, Int64 parentObjectId, System.Runtime.Serialization.SerializationInfo info, System.Type valueType, System.String fieldName, System.Reflection.MemberInfo memberInfo, System.Int32[] indices) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectReader.cs:727) and bla bla blab bla...........*
このスクリプトは保存して読み込むだけです。
ありがとう
こんにちは@dennisliu、あなたはそれを動作させましたか? – Fattie
こんにちは@JoeBlow、はい、現在動作しています..問題はgameobjectデータ型です。セーブデータ使用バイナリフォーマッタ使用のgameobjectデータ型は許可されていません。 –