2013-10-15 4 views
5

深くネストされた(長い名前空間)ファイルを含むプロジェクトに取り組んでいます。ほとんどのリソースファイルのファイル名が長すぎるため、プロジェクトはコンパイルされません。たとえば。リソースファイル名が長すぎます

Resource file 
"obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources" has an invalid name. The item metadata "%(FullPath)" cannot be applied to the path 
"obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources". 
D:\Projects\XXXXX\TFS\xxxxx.xxxxx\src\xxxxx.xxxxxxxx.xxxxx\svcs\channels\web\src\xxxxxxx.Web.Common\obj\Debug\xxxx.xxxxxxxxxxxx.xxxxxx.Services.xxxxxxxxxx.Web.Common.Resources.xxxxxxxxxxxxxxxxxx.resources 

別のエラー:

File name 
'..\..\..\..\..\obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources' is too long or invalid 

私は名前空間に.resourceファイルの名前を変更するから、コンパイラを防ぐにはどうすればよいですか?私は、コンパイル後にリソースのファイル名が同じになるようにしたいと思います。

+2

私は明白なことは嫌いですが、名前が短いかルートドライブに近いディレクトリにプロジェクトを移動できますか? –

答えて

9

編集C上のライン2291:\ WINDOWS \ Microsoft.NET Frameworkの\ \ v4.0.30319変更短いソースファイル名のようなものに、出力ファイル名

<GenerateResource 
    Sources="@(EmbeddedResource)" 
    UseSourcePath="$(UseSourcePath)" 
    References="@(ReferencePath)" 
    AdditionalInputs="$(MSBuildAllProjects)" 
    NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)" 
    StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache" 
    StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)" 
    StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)" 
    StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)" 
    StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)" 
    StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)" 
    PublicClass="%(EmbeddedResource.PublicClass)" 
    OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')" 
    Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'" 
    SdkToolsPath="$(ResgenToolPath)" 
    ExecuteAsTool="$(ResGenExecuteAsTool)" 
    EnvironmentVariables="$(ResGenEnvironment)" 
    MSBuildRuntime="$(GenerateResourceMSBuildRuntime)" 
    MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)"> 

Microsoft.Common.Targets \とコリソンがないことを願う。

OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')" 

これはDOTNET・システム・ファイルにハックされ、これをオーバーライドする他の方法がなければならない、私はのMSBuildドキュメントをチェックする必要があります。

編集

I found a solution without needing to mess with system files. 

MSDN http://blogs.msdn.com/b/visualstudio/archive/2010/02/15/if-your-build-fails-with-msb6002-the-command-line-for-the-resgen-task-is-too-long.aspxこちらを参照してください。

ターゲット全体をプロジェクトに貼り付けるだけで、システムファイルを変更する必要がなくなります。 </Project>タグの前に貼り付けてください。

<Target 
    Name="CoreResGen" 
    DependsOnTargets="$(CoreResGenDependsOn)"> 

    <ItemGroup> 
     <_Temporary Remove="@(_Temporary)" /> 
    </ItemGroup> 

    <PropertyGroup> 
     <GenerateResourceMSBuildArchitecture Condition="'$(GenerateResourceMSBuildArchitecture)' == ''">$(PlatformTargetAsMSBuildArchitecture)</GenerateResourceMSBuildArchitecture> 

     <ResgenToolPath Condition="'$(ResgenToolPath)' == ''">$(TargetFrameworkSDKToolsDirectory)</ResgenToolPath> 
    </PropertyGroup> 

    <PropertyGroup Condition="'$(TargetFrameworkAsMSBuildRuntime)' != '' and '$(GenerateResourceMSBuildArchitecture)' != ''"> 
     <!-- In the general case, we want to fail to run the task if the task host it's requesting doesn't exist, because we'd rather let the 
     user know there's something wrong than just silently generate something that's probably not quite right. However, in a few 
     circumstances, there are tasks that are already aware of runtime/bitness concerns, in which case even if we go ahead and run 
     the more recent version of the task, it should be able to generate something correct. GenerateResource is one such task, so 
     we check for the existence of the targeted task host so that we can use it preferentially, but if it can't be found, we'll fall 
     back to the current task since it's still mostly correct. 

     In particular, we need to do this because otherwise people with Dev10 on a machine that they upgrade to Win8 will be broken: 
     they'll have ResGen from the 7.0A SDK installed, so launching ResGen will still work, but the CLR2 task host is only installed by 
     the 8.0A SDK, which they won't have installed, and thus without this fallback mechanism, their projects targeting v3.5 will 
     suddenly start failing to build.--> 
     <GenerateResourceMSBuildRuntime 
      Condition="'$(GenerateResourceMSBuildRuntime)' == '' and 
       $([MSBuild]::DoesTaskHostExist(`$(TargetFrameworkAsMSBuildRuntime)`, `$(GenerateResourceMSBuildArchitecture)`))">$(TargetFrameworkAsMSBuildRuntime)</GenerateResourceMSBuildRuntime> 

     <!-- If the targeted runtime doesn't exist, fall back to current --> 
     <GenerateResourceMSBuildRuntime Condition="'$(GenerateResourceMSBuildRuntime)' == ''">CurrentRuntime</GenerateResourceMSBuildRuntime> 
    </PropertyGroup> 

    <!-- 4.0 task has some new parameters that we want to make use of if we're targeting 4.0 --> 
    <GenerateResource 
     Sources="@(EmbeddedResource)" 
     UseSourcePath="$(UseSourcePath)" 
     References="@(ReferencePath)" 
     AdditionalInputs="$(MSBuildAllProjects)" 
     NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)" 
     StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache" 
     StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)" 
     StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)" 
     StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)" 
     StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)" 
     StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)" 
     PublicClass="%(EmbeddedResource.PublicClass)" 
     OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')" 
     Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'" 
     SdkToolsPath="$(ResgenToolPath)" 
     ExecuteAsTool="$(ResGenExecuteAsTool)" 
     EnvironmentVariables="$(ResGenEnvironment)" 
     MSBuildRuntime="$(GenerateResourceMSBuildRuntime)" 
     MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)"> 

     <Output TaskParameter="FilesWritten" 
       ItemName="FileWrites"/> 
     <Output TaskParameter="StronglyTypedFileName" 
       ItemName="Compile"/> 

     <!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into --> 
     <Output TaskParameter="Sources" 
       ItemName="_Temporary" /> 

    </GenerateResource> 

    <!-- But we can't use those parameters if we're targeting 3.5, since we're using the 3.5 task --> 
    <GenerateResource 
     Sources="@(EmbeddedResource)" 
     UseSourcePath="$(UseSourcePath)" 
     References="@(ReferencePath)" 
     AdditionalInputs="$(MSBuildAllProjects)" 
     NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)" 
     StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache" 
     StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)" 
     StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)" 
     StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)" 
     StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)" 
     StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)" 
     PublicClass="%(EmbeddedResource.PublicClass)" 
     OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')" 
     MSBuildRuntime="$(GenerateResourceMSBuildRuntime)" 
     MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)" 
     Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' == 'CLR2'"> 

     <Output TaskParameter="FilesWritten" 
       ItemName="FileWrites"/> 
     <Output TaskParameter="StronglyTypedFileName" 
       ItemName="Compile"/> 

     <!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into --> 
     <Output TaskParameter="Sources" 
       ItemName="_Temporary" /> 

    </GenerateResource> 

    <ItemGroup> 
     <EmbeddedResource Remove="@(_Temporary)" /> 

     <!-- Add back the Sources list (with OutputResource metadata) that we output from GenerateResource into EmbeddedResource --> 
     <EmbeddedResource Include="@(_Temporary)" /> 
     <_Temporary Remove="@(_Temporary)" /> 

     <!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD --> 
     <ManifestResourceWithNoCulture Include="@(EmbeddedResource->'%(OutputResource)')" 
             Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Resx'"> 
      <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly> 
     </ManifestResourceWithNoCulture> 
     <ManifestNonResxWithNoCultureOnDisk Include="@(EmbeddedResource)" 
              Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Non-Resx'"> 
      <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly> 
     </ManifestNonResxWithNoCultureOnDisk> 

     <!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD --> 
     <ManifestResourceWithCulture Include="@(EmbeddedResource->'%(OutputResource)')" 
            Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Resx'"> 
      <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly> 
     </ManifestResourceWithCulture> 
     <ManifestNonResxWithCultureOnDisk Include="@(EmbeddedResource)" 
              Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Non-Resx'"> 
      <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly> 
     </ManifestNonResxWithCultureOnDisk> 

    </ItemGroup> 

</Target> 
+0

私は上記の修正プログラムを適用しましたが、動作するようですが、リソースファイルの名前を変更するように見えるため、 "Resources.Designer.cs"というファイルも変更する必要がありました。変更された行は次のとおりです。 global :: System.Resources.ResourceManager temp = new global :: System.Resources.ResourceManager( "Resources"、typeof(Resources).Assembly); – Cathartis

+0

私にとっては、プロジェクトをフォルダのルートに移動することで問題が解決しました。これは、Windowsでのパス文字の制限 – Thaadikkaaran

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