UIImageView
の画像を何回か回転させるボタンを作成したいと思います。その後、私はそれを外部のAPIに送る必要があります。私はプロポーションを失うObjective-C - 画像の割合を失うことなく、UIImageView内の画像を回転する
(UIImage *)imageRotatedByDegrees:(UIImage*)oldImage deg:(CGFloat)degrees
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,oldImage.size.width, oldImage.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(degrees * M_PI/180);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// // Rotate the image context
CGContextRotateCTM(bitmap, (degrees * M_PI/180));
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-oldImage.size.width/2, -oldImage.size.height/2, oldImage.size.width, oldImage.size.height), [oldImage CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
オプション2:
私は二つの選択肢オプション1を試してきた(画像のように)の割合
Image after rotatation Image before rotation
を失う必要はありません
(UIImage*)upsideDownBunny:(CGFloat)radians withImage:(UIImage*)testImage {
__block CGImageRef cgImg;
__block CGSize imgSize;
__block UIImageOrientation orientation;
dispatch_block_t createStartImgBlock = ^(void) {
// UIImages should only be accessed from the main thread
UIImage *img =testImage;
imgSize = [img size]; // this size will be pre rotated
orientation = [img imageOrientation];
cgImg = CGImageRetain([img CGImage]); // this data is not rotated
};
if([NSThread isMainThread]) {
createStartImgBlock();
} else {
dispatch_sync(dispatch_get_main_queue(), createStartImgBlock);
}
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
// in iOS4+ you can let the context allocate memory by passing NULL
CGContextRef context = CGBitmapContextCreate(NULL,
imgSize.width,
imgSize.height,
8,
imgSize.width * 4,
colorspace,
kCGImageAlphaPremultipliedLast);
// rotate so the image respects the original UIImage's orientation
switch (orientation) {
case UIImageOrientationDown:
CGContextTranslateCTM(context, imgSize.width, imgSize.height);
CGContextRotateCTM(context, -radians);
break;
case UIImageOrientationLeft:
CGContextTranslateCTM(context, 0.0, imgSize.height);
CGContextRotateCTM(context, 3.0 * -radians/2.0);
break;
case UIImageOrientationRight:
CGContextTranslateCTM(context,imgSize.width, 0.0);
CGContextRotateCTM(context, -radians/2.0);
break;
default:
// there are mirrored modes possible
// but they aren't generated by the iPhone's camera
break;
}
// rotate the image upside down
CGContextTranslateCTM(context, +(imgSize.width * 0.5f), +(imgSize.height * 0.5f));
CGContextRotateCTM(context, -radians);
//CGContextDrawImage(context, CGRectMake(0.0, 0.0, imgSize.width, imgSize.height), cgImg);
CGContextDrawImage(context, (CGRect){.origin.x = -imgSize.width* 0.9f , .origin.y = -imgSize.width* 0.5f , .size.width = imgSize.width, .size.height = imgSize.width}, cgImg);
// grab the new rotated image
CGContextFlush(context);
CGImageRef newCgImg = CGBitmapContextCreateImage(context);
__block UIImage *newImage;
dispatch_block_t createRotatedImgBlock = ^(void) {
// UIImages should only be accessed from the main thread
newImage = [UIImage imageWithCGImage:newCgImg];
};
if([NSThread isMainThread]) {
createRotatedImgBlock();
} else {
dispatch_sync(dispatch_get_main_queue(), createRotatedImgBlock);
}
CGColorSpaceRelease(colorspace);
CGImageRelease(newCgImg);
CGContextRelease(context);
return newImage;
}
画像の回転にはうまくいきますが、回転するたびに画像と画像が縮小されます。
誰かが私を助けることができますか?
参照[ここ](https://stackoverflow.com/questions/23615562/uiimageview-rotation-without-moving-image) – Kerberos