ここqing`sポストに基づいてサイズ変更可能な、クリッカブル、ユーザーコントロールです。リージョンを直接クリックして切り替えることも、コードで変更することもできます。
public partial class ToothChart : UserControl
{
public ToothChart()
{
InitializeComponent();
this.DoubleBuffered = true;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
if (this.ParentForm != null)
{
this.ParentForm.FormClosing += (s, evt) => { OnHandleDestroyed(new EventArgs()); };
}
}
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
if (this._pathTop != null)
{
this._pathTop.Dispose();
this._pathTop = null;
}
if (this._pathRight != null)
{
this._pathRight.Dispose();
this._pathRight = null;
}
if (this._pathBottom != null)
{
this._pathBottom.Dispose();
this._pathBottom = null;
}
if (this._pathLeft != null)
{
this._pathLeft.Dispose();
this._pathLeft = null;
}
if (this._pathCenter != null)
{
this._pathCenter.Dispose();
this._pathCenter = null;
}
}
private GraphicsPath _pathTop = null;
private GraphicsPath _pathLeft = null;
private GraphicsPath _pathBottom = null;
private GraphicsPath _pathRight = null;
private GraphicsPath _pathCenter = null;
private bool _TopRegion = false;
public bool TopRegion
{
get
{
return _TopRegion;
}
set
{
if (_TopRegion != value)
{
_TopRegion = value;
this.Invalidate();
}
}
}
private bool _RightRegion = false;
public bool RightRegion
{
get
{
return _RightRegion;
}
set
{
if (_RightRegion != value)
{
_RightRegion = value;
this.Invalidate();
}
}
}
private bool _BottomRegion = false;
public bool BottomRegion
{
get
{
return _BottomRegion;
}
set
{
if (_BottomRegion != value)
{
_BottomRegion = value;
this.Invalidate();
}
}
}
private bool _LeftRegion = false;
public bool LeftRegion
{
get
{
return _LeftRegion;
}
set
{
if (_LeftRegion != value)
{
_LeftRegion = value;
this.Invalidate();
}
}
}
private bool _CenterRegion = false;
public bool CenterRegion
{
get
{
return _CenterRegion;
}
set
{
if (_CenterRegion != value)
{
_CenterRegion = value;
this.Invalidate();
}
}
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
if (this.IsHandleCreated && this._pathTop != null)
{
this.UpdateRegions();
}
}
private void UpdateRegions()
{
int diameterBig = Math.Min(this.Width, this.Height) - 10;
int diameterSmall = Math.Min(this.Width, this.Height)/3;
if (diameterBig > 0 && diameterSmall > 0)
{
Point _centerPoint = new Point(this.Width/2, this.Height/2);
Rectangle rectangle = new Rectangle(_centerPoint.X - diameterBig/2, _centerPoint.Y - diameterBig/2, diameterBig, diameterBig);
Rectangle rectangle2 = new Rectangle(_centerPoint.X - diameterSmall/2, _centerPoint.Y - diameterSmall/2, diameterSmall, diameterSmall);
_pathTop.Reset();
_pathTop.AddArc(rectangle, 225, 90);
_pathTop.AddArc(rectangle2, -45, -90);
_pathLeft.Reset();
_pathLeft.AddArc(rectangle, 135, 90);
_pathLeft.AddArc(rectangle2, -135, -90);
_pathBottom.Reset();
_pathBottom.AddArc(rectangle, 45, 90);
_pathBottom.AddArc(rectangle2, -225, -90);
_pathRight.Reset();
_pathRight.AddArc(rectangle, -45, 90);
_pathRight.AddArc(rectangle2, -315, -90);
_pathCenter.Reset();
_pathCenter.AddEllipse(rectangle2);
this.Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e)
{
if (this.IsHandleCreated)
{
if (this._pathTop == null)
{
this._pathTop = new GraphicsPath();
this._pathRight = new GraphicsPath();
this._pathBottom = new GraphicsPath();
this._pathLeft = new GraphicsPath();
this._pathCenter = new GraphicsPath();
this.UpdateRegions();
}
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
if (this.TopRegion)
{
e.Graphics.FillPath(Brushes.Blue, _pathTop);
}
e.Graphics.DrawPath(Pens.Black, _pathTop);
if (this.RightRegion)
{
e.Graphics.FillPath(Brushes.DarkRed, _pathRight);
}
e.Graphics.DrawPath(Pens.Black, _pathRight);
if (this.BottomRegion)
{
e.Graphics.FillPath(Brushes.Teal, _pathBottom);
}
e.Graphics.DrawPath(Pens.Black, _pathBottom);
if (this.LeftRegion)
{
e.Graphics.FillPath(Brushes.Yellow, _pathLeft);
}
e.Graphics.DrawPath(Pens.Black, _pathLeft);
if (this.CenterRegion)
{
e.Graphics.FillPath(Brushes.LightGreen, _pathCenter);
}
e.Graphics.DrawPath(Pens.Black, _pathCenter);
}
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
Point p = new Point(e.X, e.Y);
if (this._pathTop.IsVisible(p))
{
this.TopRegion = !this.TopRegion;
}
else if (this._pathRight.IsVisible(p))
{
this.RightRegion = !this.RightRegion;
}
else if (this._pathBottom.IsVisible(p))
{
this.BottomRegion = !this.BottomRegion;
}
else if (this._pathLeft.IsVisible(p))
{
this.LeftRegion = !this.LeftRegion;
}
else if (this._pathCenter.IsVisible(p))
{
this.CenterRegion = !this.CenterRegion;
}
}
}
あなたはこれまでに私達にあなたのコードを表示することができますか? – mjwills
おそらく最も簡単な方法は複数の画像を使うことです。 – moritzg
多くの方法があります。 「最高」はあなたが持っているスペックに依存し、いいえ、「歯の図」は私たちの役に立つ仕様ではありません。基本的な質問の1つは、形状を幾何学的に記述できるかどうかです。それら(あなたの場合)5つのGraphicsPathが明らかに最良の選択肢です。あなたができない場合は、floodfillを実装することができます.. [この投稿を見てください(https://stackoverflow.com/questions/38969309/use-fillpath-with-mouse-input-as-flood-fill-間に描かれたパス/ 38969673#38969673)あなたの状況に合っているかどうかを確認してください!他の便利な記事(https://stackoverflow.com/search?q=user%3A3152130+floodfill) – TaW