次のコードがあります。この情報を使用して、フレームグラバーからメインメモリにコピーされたイメージであるメモリからのデータを示す1つの.bmpファイルを作成したいと思います。 はあなたhBitmapを使って.bmpファイルを保存するC Win32でCreateDIBSection()を実行します。
LPSTR CreateBMP(HWND hAppWnd, int nImageType)
{
void *型pWinGBits = NULLをありがとう。 int i; Z_BITMAPINFO zWinGHeader;手動でビットマップを構築する必要があるので、CでDIB
// create DC for bitmap.
hDCBits = CreateCompatibleDC(ghDCMain);
switch (nImageType)
{
case bayer_filter:
zWinGHeader.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize;
zWinGHeader.bmiHeader.biBitCount = 32;
zWinGHeader.bmiHeader.biClrUsed = 0;//3;
zWinGHeader.bmiHeader.biCompression = BI_BITFIELDS;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiColors[0].rgbBlue = 0x00;
zWinGHeader.bmiColors[0].rgbGreen = 0x00;
zWinGHeader.bmiColors[0].rgbRed = 0xFF;
zWinGHeader.bmiColors[0].rgbReserved = 0x00;
zWinGHeader.bmiColors[1].rgbBlue = 0x00;
zWinGHeader.bmiColors[1].rgbGreen = 0xFF;
zWinGHeader.bmiColors[1].rgbRed = 0x00;
zWinGHeader.bmiColors[1].rgbReserved = 0x00;
zWinGHeader.bmiColors[2].rgbBlue = 0xFF;
zWinGHeader.bmiColors[2].rgbGreen = 0x00;
zWinGHeader.bmiColors[2].rgbRed = 0x00;
zWinGHeader.bmiColors[2].rgbReserved = 0x00;
break;
case color32:
zWinGHeader.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/4;
zWinGHeader.bmiHeader.biBitCount = 32;
zWinGHeader.bmiHeader.biClrUsed = 0;
zWinGHeader.bmiHeader.biCompression = BI_BITFIELDS;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiColors[0].rgbBlue = 0x00;
zWinGHeader.bmiColors[0].rgbGreen = 0x00;
zWinGHeader.bmiColors[0].rgbRed = 0xFF;
zWinGHeader.bmiColors[0].rgbReserved = 0x00;
zWinGHeader.bmiColors[1].rgbBlue = 0x00;
zWinGHeader.bmiColors[1].rgbGreen = 0xFF;
zWinGHeader.bmiColors[1].rgbRed = 0x00;
zWinGHeader.bmiColors[1].rgbReserved = 0x00;
zWinGHeader.bmiColors[2].rgbBlue = 0xFF;
zWinGHeader.bmiColors[2].rgbGreen = 0x00;
zWinGHeader.bmiColors[2].rgbRed = 0x00;
zWinGHeader.bmiColors[2].rgbReserved = 0x00;
break;
case color24:
zWinGHeader.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/3;
zWinGHeader.bmiHeader.biBitCount = 24;
zWinGHeader.bmiHeader.biClrUsed = 0;
zWinGHeader.bmiHeader.biCompression = BI_RGB;
zWinGHeader.bmiHeader.biSizeImage = 0;
break;
case color3x16:
zWinGHeader.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/6;
zWinGHeader.bmiHeader.biBitCount = 32;
zWinGHeader.bmiHeader.biClrUsed = 0;
zWinGHeader.bmiHeader.biCompression = BI_BITFIELDS;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiColors[0].rgbBlue = 0x00;
zWinGHeader.bmiColors[0].rgbGreen = 0x00;
zWinGHeader.bmiColors[0].rgbRed = 0xFF;
zWinGHeader.bmiColors[0].rgbReserved = 0x00;
zWinGHeader.bmiColors[1].rgbBlue = 0x00;
zWinGHeader.bmiColors[1].rgbGreen = 0xFF;
zWinGHeader.bmiColors[1].rgbRed = 0x00;
zWinGHeader.bmiColors[1].rgbReserved = 0x00;
zWinGHeader.bmiColors[2].rgbBlue = 0xFF;
zWinGHeader.bmiColors[2].rgbGreen = 0x00;
zWinGHeader.bmiColors[2].rgbRed = 0x00;
zWinGHeader.bmiColors[2].rgbReserved = 0x00;
break;
case bw1x10:
// create bitmap-infoheader.
zWinGHeader.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biBitCount = 8;
zWinGHeader.bmiHeader.biCompression = BI_RGB;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiHeader.biClrUsed = 256;
zWinGHeader.bmiHeader.biClrImportant= 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/2;
// create colortable fot bitmap (grayvalues).
for (i = 0; i < 256; i++)
{
zWinGHeader.bmiColors[i].rgbGreen = i;
zWinGHeader.bmiColors[i].rgbBlue = i;
zWinGHeader.bmiColors[i].rgbRed = i;
zWinGHeader.bmiColors[i].rgbReserved = 0;
}
break;
default:
case bw8:
// create bitmap-infoheader.
zWinGHeader.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biBitCount = 8;
zWinGHeader.bmiHeader.biCompression = BI_RGB;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiHeader.biClrUsed = 256;
zWinGHeader.bmiHeader.biClrImportant= 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize;
// create colortable fot bitmap (grayvalues).
for (i = 0; i < 256; i++)
{
zWinGHeader.bmiColors[i].rgbGreen = i;
zWinGHeader.bmiColors[i].rgbBlue = i;
zWinGHeader.bmiColors[i].rgbRed = i;
zWinGHeader.bmiColors[i].rgbReserved = 0;
}
break;
}
// cerate identity palette
hPal = CreateIdentityPalette(zWinGHeader.bmiColors);
// get new palette into DC and map into physical palette register.
hOldPal = SelectPalette(ghDCMain, hPal, FALSE);
RealizePalette(ghDCMain);
// cerate DIB-Section f黵 direct access of image-data.
hBitmap = CreateDIBSection(
hDCBits, // handle of device context
(BITMAPINFO *)&zWinGHeader, // address of structure containing
// bitmap size, format and color data
DIB_RGB_COLORS, // color data type indicator: RGB values
// or palette indices
&pWinGBits, // pointer to variable to receive a pointer
// to the bitmap's bit values
NULL, // optional handle to a file mapping object
0 // offset to the bitmap bit values within
// the file mapping object
);
// get bitmap into DC .
hOldBitmap = (HBITMAP)SelectObject(hDCBits, hBitmap);
return pWinGBits; // return pointer to DIB
}
私はCプログラムを使用しているので、プロジェクトにGDI +を使用することはできません。また、GDIFlatもうまくいきませんでした:( – user261002