-1
int club_num = 0;
private int angle = 90;
private int startX = 72;
private int startY = 329;
private double endX = startX + clublength * Math.sin(Math.toRadians(angle));
private double endY = startY + clublength * Math.cos(Math.toRadians(angle));
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.drawLine(startX, startY, (int)endX, (int)endY); //this is what i want to change
}
public class Keys extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e){
if (e.getKeyCode() == KeyEvent.VK_LEFT){
club_num--; //ultimately changes endX and endY
if (club_num < 0)
club_num = club[0].length-1; //ultimately changes endX and endY
repaint();
}
else if (e.getKeyCode() == KeyEvent.VK_RIGHT){
club_num++; //ultimately changes endX and endY
if (club_num > club[0].length-1)
club_num = 0; //ultimately changes endX and endY
repaint();
}
}
}
、私は更新された変数のパラメータに依存して変化するライン[g.drawLine(startX, startY, (int)endX, (int)endY)]
したいpaintComponentに変更された変数を再描画する方法を見つけ出すことはできません[endX and endY]
。私はボタンが押されると、変数値が変更された後<code>repaint()</code>メソッドが呼び出され