0
私はKhan Academyのメモリゲーム用のJavaScriptコードを持っています。マウスが上に来たらタイルを変更する方法はわかりません。テストとして、mouseClicked関数で "if(tiles [i] .isUnderMouse(mouseX、mouseY))"でマウスが上に来たときにタイルに星を描画しようとしましたが、もちろんそのマウスがタイルが描画機能にあるため、次のクリック後に新しいタイルセットの後ろに星が配置されます。私は実際にこれを始める場所を知りません。誰でも助けてくれますか?メモリゲームのタイルのホバー状態JavaScriptコード
//Card face down image variable
var fdImage = image(getImage("avatars/questionmark"), this.x, this.y, this.width, this.width);
var Tile = function(x, y, face) {
this.x = x;
this.y = y;
this.face = face;
this.width = 70;
};
Tile.prototype.drawFaceDown = function() {
fill(214, 247, 202);
strokeWeight(2);
rect(this.x, this.y, this.width, this.width, 10);
image(getImage("avatars/questionmark"), this.x, this.y, this.width, this.width);
this.isFaceUp = false;
};
Tile.prototype.drawFaceUp = function() {
fill(214, 247, 202);
strokeWeight(2);
rect(this.x, this.y, this.width, this.width, 10);
image(this.face, this.x, this.y, this.width, this.width);
this.isFaceUp = true;
};
Tile.prototype.isUnderMouse = function(x, y) {
if (x >= this.x && x <= this.x + this.width &&
y >= this.y && y <= this.y + this.width) {
}
return x >= this.x && x <= this.x + this.width &&
y >= this.y && y <= this.y + this.width;
};
// Global config
var NUM_COLS = 5;
var NUM_ROWS = 4;
// Declare an array of all possible faces
var faces = [
//saplings
getImage("avatars/leafers-seed"),
getImage("avatars/leafers-seedling"),
getImage("avatars/leafers-sapling"),
getImage("avatars/leafers-tree"),
getImage("avatars/leafers-ultimate"),
getImage("avatars/piceratops-seed"),
getImage("avatars/piceratops-seedling"),
getImage("avatars/piceratops-sapling"),
getImage("avatars/piceratops-tree"),
getImage("avatars/piceratops-ultimate"),
getImage("avatars/aqualine-seed"),
getImage("avatars/aqualine-seedling"),
getImage("avatars/aqualine-sapling"),
getImage("avatars/aqualine-tree"),
getImage("avatars/aqualine-ultimate"),
//figures
getImage("avatars/marcimus"),
getImage("avatars/mr-pants"),
getImage("avatars/mr-pink"),
getImage("avatars/old-spice-man"),
getImage("avatars/orange-juice-squid"),
getImage("avatars/purple-pi"),
getImage("avatars/spunky-sam"),
//robots
getImage("avatars/robot_female_1"),
getImage("avatars/robot_female_2"),
getImage("avatars/robot_female_3"),
getImage("avatars/robot_male_1"),
getImage("avatars/robot_male_2"),
getImage("avatars/robot_male_3"),
//important figures
getImage("creatures/Hopper-Happy"),
getImage("creatures/Hopper-Cool"),
getImage("creatures/Hopper-Jumping"),
getImage("creatures/OhNoes"),
getImage("creatures/BabyWinston"),
getImage("creatures/Winston"),
//rpg material
getImage("space/beetleship"),
getImage("space/healthheart"),
getImage("space/octopus"),
getImage("space/planet"),
getImage("space/rocketship"),
getImage("space/star"),
];
// Make an array which has 2 of each, then randomize it
var possibleFaces = faces.slice(0);
var selected = [];
for (var i = 0; i < (NUM_COLS * NUM_ROWS)/2; i++) {
// Randomly pick one from the array of remaining faces
var randomInd = floor(random(possibleFaces.length));
var face = possibleFaces[randomInd];
// Push twice onto array
selected.push(face);
selected.push(face);
// Remove from array
possibleFaces.splice(randomInd, 1);
}
// Now we need to randomize the array
selected.sort(function() {
return 0.5 - Math.random();
});
// Create the tiles
var tiles = [];
for (var i = 0; i < NUM_COLS; i++) {
for (var j = 0; j < NUM_ROWS; j++) {
tiles.push(new Tile(i * 78 + 10, j * 78 + 40, selected.pop()));
}
}
background(255, 255, 255);
// Now draw them face up
for (var i = 0; i < tiles.length; i++) {
tiles[i].drawFaceDown();
}
var flippedTiles = [];
var delayStartFC = null;
var numTries = 0;
mouseClicked = function() {
for (var i = 0; i < tiles.length; i++) {
//
if (tiles[i].isUnderMouse(mouseX, mouseY)) {
//
if (flippedTiles.length < 2 && !tiles[i].isFaceUp) {
tiles[i].drawFaceUp();
flippedTiles.push(tiles[i]);
if (flippedTiles.length === 2) {
numTries++;
if (flippedTiles[0].face === flippedTiles[1].face) {
flippedTiles[0].isMatch = true;
flippedTiles[1].isMatch = true;
}
delayStartFC = frameCount;
loop();
}
}
}
}
var foundAllMatches = true;
for (var i = 0; i < tiles.length; i++) {
foundAllMatches = foundAllMatches && tiles[i].isMatch;
}
if (foundAllMatches) {
fill(0, 0, 0);
textSize(20);
text("You found them all in " + numTries + " tries!", 20, 375);
}
};
draw = function() {
if (delayStartFC && (frameCount - delayStartFC) > 30) {
for (var i = 0; i < tiles.length; i++) {
if (!tiles[i].isMatch) {
tiles[i].drawFaceDown();
}
}
flippedTiles = [];
delayStartFC = null;
noLoop();
}
};
HTMLのようなコードの残りはどこですか? CSSも関連性があります。私は 'イベント'を見ない...彼らはインラインですか、それともJSですか? – zer00ne
私はあなたの質問を理解していません。このプロジェクトのための私のプログラミングはすべてJavaScriptのみであり、これは私のコードのすべてです。 – Programmer17653