2016-12-29 5 views
1

を回転させたとき、私はJavaFXの3dにはかなり新しいですし、私はこの単純な3Dの車を回転させたときに、私は遷移の間、これらの白線を見ることがなぜ私が疑問に思って。 私のコードを実行してください。シンプルで、私の問題が何であるか教えてください。 ありがとう!すべてPolygonsRectanglesためシンプルjavafx3d白線

public class myCar3DTry extends Application{ 
private double xCoor=100; 
    private double yCoor=100; 
    private int r=5;// radius 
    private Color color; 
    private RotateTransition rty; 
    private RotateTransition rtx; 
public void start(Stage primaryStage){ 
    Pane pane=new Pane(); 
    Group group=new Group(); 
    // Draw the car 
    Polygon polygon1 = 
     new Polygon(xCoor, yCoor - r, xCoor, 
     yCoor - 4 * r, xCoor + 2 * r, yCoor - 4 * r, 
      xCoor + 4 * r, yCoor - 6 * r, xCoor + 6 * r, 
      yCoor - 6 * r, xCoor + 8 * r, yCoor - 4 * r, 
       xCoor + 10 * r, yCoor - 4 * r, xCoor + 10 * r, 
        yCoor - r); 


    Polygon polygon2 = 
       new Polygon(xCoor, yCoor - r, xCoor, 
       yCoor - 4 * r, xCoor + 2 * r, yCoor - 4 * r, 
        xCoor + 4 * r, yCoor - 6 * r, xCoor + 6 * r, 
        yCoor - 6 * r, xCoor + 8 * r, yCoor - 4 * r, 
         xCoor + 10 * r, yCoor - 4 * r, xCoor + 10 * r, 
          yCoor - r); 
    polygon2.setTranslateZ(-30); 

    Rectangle rearBumper=new Rectangle(xCoor-15,yCoor-4*r,30,15); 
    rearBumper.setTranslateZ(-15); 
    rearBumper.setRotationAxis(Rotate.Y_AXIS); 
    rearBumper.setRotate(90); 
    rearBumper.setFill(Color.BLUE); 
    rearBumper.setStroke(Color.BLACK); 

    Rectangle frontBumper=new Rectangle((xCoor + 10 * r)-15,yCoor-4*r,30,15); 
    frontBumper.setTranslateZ(-15); 
    frontBumper.setRotationAxis(Rotate.Y_AXIS); 
    frontBumper.setRotate(90); 
    frontBumper.setFill(Color.BLUE); 
    frontBumper.setStroke(Color.BLACK); 

    Rectangle roof=new Rectangle(xCoor + 4 * r,(yCoor - 6 * r)-15,10,30); 
    roof.setTranslateZ(-15); 
    roof.setRotationAxis(Rotate.X_AXIS); 
    roof.setRotate(90); 
    roof.setFill(Color.BLUE); 
    roof.setStroke(Color.BLACK); 

    Rectangle rearSkirt=new Rectangle(xCoor,(yCoor - 4 * r)-15,10,30); 
    rearSkirt.setTranslateZ(-15); 
    rearSkirt.setRotationAxis(Rotate.X_AXIS); 
    rearSkirt.setRotate(90); 
    rearSkirt.setFill(Color.BLUE); 
    rearSkirt.setStroke(Color.BLACK); 

    Rectangle frontSkirt=new Rectangle(xCoor + 8 * r,(yCoor - 4 * r)-15,10,30); 
    frontSkirt.setTranslateZ(-15); 
    frontSkirt.setRotationAxis(Rotate.X_AXIS); 
    frontSkirt.setRotate(90); 
    frontSkirt.setFill(Color.BLUE); 
    frontSkirt.setStroke(Color.BLACK); 

    Rectangle bottom=new Rectangle(xCoor,(yCoor - r)-15,(xCoor + 10 * r)-xCoor,30); 
    bottom.setTranslateZ(-15); 
    bottom.setRotationAxis(Rotate.X_AXIS); 
    bottom.setRotate(90); 
    bottom.setFill(Color.BLUE); 
    bottom.setStroke(Color.BLACK); 

    Rectangle leftTriangle=new Rectangle((xCoor + 2 * r),(yCoor - 6 * r), 
      30,Math.sqrt(Math.pow((xCoor + 4 * r)-(xCoor + 2 * r),2)+Math.pow((yCoor - 4 * r)-(yCoor - 6 * r),2))); 
    leftTriangle.setTranslateZ(-10); 
    Rotate leftTriangleRZ=new Rotate(45,(xCoor + 4 * r),(yCoor - 6 * r),0, Rotate.Z_AXIS); 
    Rotate leftTriangleRY=new Rotate(90,(xCoor + 4 * r),(yCoor - 6 * r),0,Rotate.Y_AXIS); 
    leftTriangle.getTransforms().addAll(leftTriangleRZ,leftTriangleRY); 
    leftTriangle.setFill(Color.BLACK); 
    leftTriangle.setStroke(Color.BLACK); 


    Rectangle rightTriangle=new Rectangle((xCoor + 4 * r),(yCoor - 6 * r), 
      30,Math.sqrt(Math.pow((xCoor + 4 * r)-(xCoor + 2 * r),2)+Math.pow((yCoor - 4 * r)-(yCoor - 6 * r),2))); 
    rightTriangle.setTranslateZ(-10); 
    Rotate rightTriangleRZ=new Rotate(-45,(xCoor + 6 * r),(yCoor - 6 * r),0, Rotate.Z_AXIS); 
    Rotate rightTriangleRY=new Rotate(90,(xCoor + 6 * r),(yCoor - 6 * r),0,Rotate.Y_AXIS); 
    rightTriangle.getTransforms().addAll(rightTriangleRZ,rightTriangleRY); 
    rightTriangle.setFill(Color.BLACK); 
    rightTriangle.setStroke(Color.BLACK); 



    polygon1.setFill(Color.BLUE); 
    polygon1.setStroke(Color.BLACK); 
    polygon2.setFill(Color.BLUE); 
    polygon2.setStroke(Color.BLACK); 

    group.getChildren().clear(); 
    group.getChildren().addAll(polygon1,polygon2,rearBumper,frontBumper,roof,rearSkirt,frontSkirt,bottom,leftTriangle,rightTriangle); 
    pane.getChildren().clear(); 
    pane.getChildren().add(group); 
    rty=new RotateTransition(Duration.seconds(7),group); 
    rty.setCycleCount(Animation.INDEFINITE); 
    rty.setFromAngle(0); 
    rty.setToAngle(360); 
    rty.setNode(group); 
    rty.setAxis(Rotate.Y_AXIS); 
    rty.setAutoReverse(false); 
    //rty.play(); 


    rtx=new RotateTransition(Duration.seconds(7),group); 
    rtx.setCycleCount(Animation.INDEFINITE); 
    rtx.setFromAngle(0); 
    rtx.setToAngle(360); 
    rtx.setNode(group); 
    rtx.setAxis(Rotate.X_AXIS); 
    rtx.setAutoReverse(false); 
    rtx.play(); 

    Scene scene=new Scene(pane,500,500,true,SceneAntialiasing.BALANCED); 
    primaryStage.setScene(scene); 
    primaryStage.show(); 
    primaryStage.setAlwaysOnTop(true); 

} 


public static void main(String[] args) { 
    launch(args); 

} 

答えて

0

、メソッドを呼び出すsetSmooth(false);これが私のために問題を解決しました。

+0

ありがとうalot man :-) – demianr

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