私は自分のサイト用のphp web chat appを作成しています。phpとjs htmlで構築されていますが、それはうまく動作します。私はそれをwssに変更しようとしました://しかし、今私は接続を取得しません(安全な接続で)HTTP経由で使用されますが、私はhttpsを使用して安全でないスクリプト(システムのメインjs)今、サイトには2つの主要な部分ページとサーバがある、wss://
<style type="text/css">
<!--
.chat_wrapper {
width: 100%;
height: 100%;
margin-right: auto;
margin-left: auto;
background: #CCCCCC;
border: 1px solid #999999;
padding: 10px;
font: 12px 'lucida grande',tahoma,verdana,arial,sans-serif;
}
.chat_wrapper .message_box {
background: #FFFFFF;
height: 380px;
overflow: scroll;
padding: 10px;
border: 1px solid #999999;
}
.chat_wrapper .panel input{
padding: 2px 2px 2px 5px;
}
.system_msg{color: #BDBDBD;font-style: italic;}
.user_name{font-weight:bold;}
.user_message{color: #88B6E0;}
-->
</style>
<?php
$colours = array('007AFF','FF7000','FF7000','15E25F','CFC700','CFC700','CF1100','CF00BE','F00');
$user_colour = array_rand($colours);
?>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<script language="javascript" type="text/javascript">
$(document).ready(function(){
$("#message").keyup(function(event){
if(event.keyCode == 13){
$("#send-btn").click();
}
});
//create a new WebSocket object.
var wsUri = "ws://radiobeacononline.com:9000/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
var myname = $('#name').val(); //get user name
var mypic = $('#pic').val();
var msg = {
message: 'has just joined the chat',
name: myname,
pic : mypic,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
$('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
}
$('#send-btn').click(function(){ //use clicks message send button
var mymessage = $('#message').val(); //get message text
var myname = $('#name').val(); //get user name
if(mymessage == ""){ //emtpy message?
alert("Enter Some message Please!");
return;
}
var mypic = $('#pic').val();
//prepare json data
var msg = {
//type : 'mesage',
message: mymessage,
name: myname,
pic : mypic,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
});
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
var type = msg.type; //message type
var umsg = msg.message; //message text
var uname = msg.name; //user name
var upic = msg.pic // user pic
var ucolor = msg.color; //color
if(type == 'usermsg')
{
$('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\"><img src=\"app/engine/storage/users/"+uname+"/profile/"+upic+"\" width=\"23\" height=\"23\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
}
if(type == 'system')
{
$('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
}
$('#message').val(''); //reset text
};
window.setInterval(function() {
var elem = document.getElementById('message_box');
elem.scrollTop = elem.scrollHeight;
}, 500);
websocket.onerror = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");};
websocket.onclose = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");};
});
</script>
<div class="chat_wrapper">
<div class="message_box" id="message_box"></div>
<div class="panel">
<input type="text" name="name" hidden="" id="name" value="<?= fSession::get('user_name')?>" maxlength="10" style="width:20%" />
<input type="text" name="pic" hidden="" id="pic" value="<?= fSession::get('user_photo')?>" maxlength="10" style="width:20%" />
<div class="input-group">
<span class="input-group-addon" id="basic-addon3"><?= fSession::get('user_name')?></span>
<input type="text" class="form-control" id="message" aria-describedby="basic-addon3" placeholder="Message" maxlength="80">
</div>
<button class="btn btn-default form-inline" id="send-btn">Send</button>
</div>
</div>
は、次のようにページがあると
<?php
$host = 'radiobeacononline.com'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
//$response = mask(json_encode(array('type'=>'system', 'message'=>'A user has joined connected'))); //prepare json data
//send_message($response); //notify all users about new connection
$time = time();
$file = fopen('app/engine/storage/writeable/logs/chat.log','a+');
fwrite($file,"system: $ip connected $time \r\n");
fclose($file);
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
// if($tst_msg->type == message)
// {
// what it says below
// elseif($tst_msg->type == system)
// {
// do a system update this will be if the user is online or not.
// this will need a lot fo work on it to make sure that they are.
// }
// elseif($tst_msg->type == users)
// {
// update user list.
// }
// elseif($tst_msg->type == ping)
// {
// do ping stuff.
// }
// elseif($tst_msg->type == pong)
// {
// do pong stuff
// }
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
$user_pic = $tst_msg->pic; //color
$time = time();
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color, 'pic'=>$user_pic)));
send_message($response_text); //send data
$file = fopen('app/engine/storage/writeable/logs/chat.log','a+');
fwrite($file,"usermsg $user_name : $user_message $time \r\n");
fclose($file);
break 2; //exist this loop
}
$buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
$time = time();
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
$file = fopen('app/engine/storage/writeable/logs/chat.log','a+');
fwrite($file,"system $ip disconected $time \r\n");
fclose($file);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
@socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i]^$masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: wss://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
を次のようにサーバがあります
これはhttpで正常に動作しますが、httpsではうまく動作しません。そこに誰かがこれを助けて、httpsシステム上で動作させることができます。
http://www.devdungeon.com/content/how-use-ssl-sockets-php –