キャンバスにlineTo
を使って作成したポリゴンをアニメーション化しようとしています。表示されますが、移動しません。私はオブジェクトのアプローチに従おうとしましたが、何もしないように見えました。キャンバスで図形をアニメーションしようとすると、表示されますが移動しません。
ヘルプ?
<!doctype html>
<html>
<head>
<style>
canvas {
border: 1px solid black;
}
</style>
<script>
"use strict";
var canvas;
var ctx;
var timer;
var shapes;
var x;
var y;
function degreesToRadians(degrees) {
return (degrees*Math.PI)/180;
}
//to rotate stuff, not currently in use
function rotateStuff() {
roTimer = setInterval(ctx.rotate(degreesToRadians(60)),100);
}
//constructor for Shape object, not currently in use
function Shape() {
//this.x = canvas.width/2 + Math.random()*10-5;
//this.y = canvas.height/2 + Math.random()*10-5;
this.r = Math.random()*20-5;
this.vx = Math.random()*10-5;
this.vy = Math.random()*10-5;
var colors = ['red','green','orange','purple','blue','aqua','pink','gold'];
this.color = colors[Math.floor(Math.random()*colors.length)];
}
//pushes the shapes to an array, not currently in use
function makeShapes() {
shapes = [];
for (var i = 0; i<2; i++){
shapes.push(new Shape());
}
}
//fills and resets background
function fillBackground() {
ctx.globalCompositeOperation = 'source-over';
ctx.fillStyle = 'rgba(0,0,0,0.3)';
ctx.fillRect(0,0,canvas.width,canvas.height);
ctx.globalCompositeOperation = 'lighter';
}
//draws the shape
function drawShapes(r, p, m) {
//canvas, x position, y position, radius, number of points, fraction of radius for inset
fillBackground();
x = 350;
y = 350;
r = Math.random()*20-5;
//for (var i = 0; i < shapes.length; i++) {
//var s = shapes[i];
ctx.save();
ctx.beginPath();
ctx.translate(x, y);
ctx.moveTo(0,0-r);
//}
for (var i2 = 0; i2 < p; i2++) {
ctx.rotate(Math.PI/p);
ctx.lineTo(0, 0 - (r*m));
ctx.rotate(Math.PI/p);
ctx.lineTo(0, 0 - r);
}
ctx.fillStyle = "yellow";
ctx.fill();
var vx = Math.random()*10-5;
var vy = Math.random()*10-5;
x += vx;
y += vy;
r -=8
ctx.restore();
}
//}
window.onload = function() {
canvas = document.getElementById('animCanvas');
ctx = canvas.getContext('2d');
//makeShapes();
//console.log(shapes);
timer = setInterval(drawShapes(40, 5, 0.5), 100);
//timer2 = setInterval(makeShapes, 4500);
}
</script>
</head>
<body>
<canvas width='700' height='700' id='animCanvas'></canvas>
</body>
</html>