-2
私は、ユーザーが注文によって文字を接続しようとするテストタスクを設計したいと考えています。たとえば、(1)〜(2)、次に(2)〜(3)を接続します。JSfiddleを使用してグラフのタスクを接続
JSfiddleを使用してサークルを作成しました。リフレッシュするたびにサークルの位置が変わりますが、どのようにサークルを特定の順序で作成できますか?
(function() {
var width = 900,
height = 650;
var radius = 30; /* radius of circles */
var numCircles = 10; /* number of circles - you must update link source/target values to match changes in the number of circles */
var d3color = d3.interpolateRgb("#BAE4B3", "#006D2C"); /* color range for flow lines */
//A LIST OF LINKS BETWEEN CIRCLES
var links = [
{
source: 0,
target: 5,
strength: Math.round(Math.random() * 10)},
{
source: 0,
target: 2,
strength: Math.round(Math.random() * 10)},
{
source: 1,
target: 3,
strength: Math.round(Math.random() * 10)},
{
source: 2,
target: 4,
strength: Math.round(Math.random() * 10)},
{
source: 3,
target: 5,
strength: Math.round(Math.random() * 10)},
{
source: 5,
target: 0,
strength: Math.round(Math.random() * 10)},
{
source: 2,
target: 0,
strength: Math.round(Math.random() * 10)},
{
source: 3,
target: 1,
strength: Math.round(Math.random() * 10)}
];
function createDefs(defs) {
var dropShadowFilter = defs.append('svg:filter').attr('id', 'dropShadow');
dropShadowFilter.append('svg:feGaussianBlur').attr('in', 'SourceAlpha').attr('stdDeviation', 1);
dropShadowFilter.append('svg:feOffset').attr('dx', 0).attr('dy', 1).attr('result', 'offsetblur');
var feMerge = dropShadowFilter.append('svg:feMerge');
feMerge.append('svg:feMergeNode');
feMerge.append('svg:feMergeNode').attr('in', "SourceGraphic");
}
var drag = d3.behavior.drag().origin(Object).on("drag", function() {
dragmove(this);
});
//RANDOMLY GENERATE COORDINATES FOR CIRCLES
var circles = d3.range(numCircles).map(function(i, d) {
return [Math.round(50 + (i/numCircles) * (width - 50)), Math.round(30 + Math.random() * (height - 80))];
});
//GLOBAL STRENGTH SCALE
var strength_scale = d3.scale.linear().range([2, 10]) /* thickness range for flow lines */
.domain([0, d3.max(links, function(d) {
return d.strength;
})]);
var color_scale = d3.scale.linear().range([0, 1]).domain([0, d3.max(links, function(d) {
return d.strength;
})]);
var svg = d3.select("body").append("svg").attr("width", width).attr("height", height);
var g_lines = svg.append("g").attr("class", "lines");
var g_circles = svg.append("g").attr("class", "circles");
var g_midpoints = svg.append("g").attr("class", "midpoints");
//SHADOW DEFINITION
createDefs(svg.append('svg:defs'));
$.each(circles, function(i, d) {
g_circles.append("circle").attr('filter', 'url(#dropShadow)').attr("class", "circle").attr("id", "circle" + i).attr("r", radius).attr("cx", d[0]).attr("cy", d[1]).call(drag);
});
g_lines.selectAll(".link_line").data(links).enter().append("path").attr("class", "link_line").attr("fill", function(d) {
return d3color(color_scale(d.strength));
}).attr("id", function(i, d) {
return "link_line" + d;
}).attr("d", function(d) {
return drawCurve(d);
});
function dragmove(dragged) {
var x = d3.select(dragged).attr("cx");
var y = d3.select(dragged).attr("cy");
d3.select(dragged).attr("cx", Math.max(radius, Math.min(width - radius, +x + d3.event.dx))).attr("cy", Math.max(radius, Math.min(height - radius, +y + d3.event.dy)));
$.each(links, function(i, link) {
if (link.source == dragged.id.match(/\d+/)[0] || link.target == dragged.id.match(/\d+/)[0]) {
d3.select('#link_line' + i).attr("d", function(d) {
return drawCurve(d);
});
}
});
}
function drawCurve(d) {
var slope = Math.atan2((+d3.select('#circle' + d.target).attr("cy") - d3.select('#circle' + d.source).attr("cy")), (+d3.select('#circle' + d.target).attr("cx") - d3.select('#circle' + d.source).attr("cx")));
var slopePlus90 = Math.atan2((+d3.select('#circle' + d.target).attr("cy") - d3.select('#circle' + d.source).attr("cy")), (+d3.select('#circle' + d.target).attr("cx") - d3.select('#circle' + d.source).attr("cx"))) + (Math.PI/2);
var sourceX = +d3.select('#circle' + d.source).attr("cx");
var sourceY = +d3.select('#circle' + d.source).attr("cy");
var targetX = +d3.select('#circle' + d.target).attr("cx");
var targetY = +d3.select('#circle' + d.target).attr("cy");
var arrowOffset = 20;
var points = [];
points.push([sourceX + radius * Math.cos(slope) - strength_scale(d.strength) * Math.cos(slopePlus90), sourceY + radius * Math.sin(slope) - strength_scale(d.strength) * Math.sin(slopePlus90)]);
points.push([sourceX + radius * Math.cos(slope), sourceY + radius * Math.sin(slope)]);
points.push([targetX - radius * Math.cos(slope), targetY - radius * Math.sin(slope)]);
points.push([targetX - (radius + arrowOffset) * Math.cos(slope) - strength_scale(d.strength + (arrowOffset/2)) * Math.cos(slopePlus90), targetY - (radius + arrowOffset) * Math.sin(slope) - strength_scale(d.strength + (arrowOffset/2)) * Math.sin(slopePlus90)]);
points.push([targetX - (radius + arrowOffset) * Math.cos(slope) - strength_scale(d.strength) * Math.cos(slopePlus90), targetY - (radius + arrowOffset) * Math.sin(slope) - strength_scale(d.strength) * Math.sin(slopePlus90)]);
return d3LineLinear(points) + "Z";
}
})();
ユングは良いもの –
こんにちは@tofiあり、我々が話しているようですので、今、あなたはあなたの質問を更新したことも、あなたのタグを更新してくださいJavaScriptの問題(つまり、Pythonやjavaではない)についてもう考えていません:) – fresskoma