私はこれを解決することを試みてきましたが、役に立たなかった。Androidアプリで1つのアクティビティから別のアクティビティにスコアを取る
私は、onTouchEvent
メソッド内のint hitCount
を使用してGameView
クラスで得られたスコアを持っています。これはうまく計算されています。私がする必要があるのは、合計得点をMainMenu
クラスに渡し、「ヒット数の合計」です。
私はGameActivityクラスでは、この '完了' の方法があります:
public void finish(){
Intent returnIntent=new Intent();
returnIntent.putExtra("GAME_SCORE",gameView.getHitCount());
setResult(RESULT_OK,returnIntent);
super.finish();
}
GameViewクラス:
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
/* Member (state) fields */
private GameLoopThread gameLoopThread;
private Paint paint; //Reference a paint object
/**
* The drawable to use as the background of the animation canvas
*/
private Bitmap mBackgroundImage;
// For creating the game Sprite
private Sprite sprite;
// For recording the number of hits
private int hitCount;
// To track if a game is over
private boolean gameOver;
// To play sound
private SoundPlayer sound;
//int backButtonCount = 0;
public GameView(Context context) {
super(context);
// Focus must be on GameView so that events can be handled.
this.setFocusable(true);
// For intercepting events on the surface.
this.getHolder().addCallback(this);
// Background image added
mBackgroundImage = BitmapFactory.decodeResource(this.getResources(), R.drawable.half_moon);
//sound = new SoundPlayer(this);
}
/* Called immediately after the surface created */
public void surfaceCreated(SurfaceHolder holder) {
// We can now safely setup the game start the game loop.
ResetGame();//Set up a new game up - could be called by a 'play again option'
mBackgroundImage = Bitmap.createScaledBitmap(mBackgroundImage, getWidth(), getHeight(), true);
gameLoopThread = new GameLoopThread(this.getHolder(), this);
gameLoopThread.running = true;
gameLoopThread.start();
}
// For the countdown timer
private long startTime; // Timer to count down from
private final long interval = 1 * 1000; // 1 sec interval
private CountDownTimer countDownTimer; // Reference to the class
private boolean timerRunning = false;
private String displayTime; // To display the time on the screen
//To initialise/reset game
private void ResetGame() {
/* Set paint details */
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(20);
sprite = new Sprite(this);
hitCount = 0;
// Set timer
startTime = 10; // Start at 10s to count down
// Create new object - convert startTime to milliseconds
countDownTimer = new MyCountDownTimer(startTime * 1000, interval);
countDownTimer.start(); // Start the time running
timerRunning = true;
gameOver = false;
}
// Countdown Timer - private class
private class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
public void onFinish() {
//displayTime = "Time is up!";
timerRunning = false;
countDownTimer.cancel();
gameOver = true;
}
public void onTick(long millisUntilFinished) {
displayTime = " " + millisUntilFinished/1000;
}
}
//This class updates and manages the assets prior to drawing - called from the Thread
public void update() {
sprite.update();
}
/**
* To draw the game to the screen
* This is called from Thread, so synchronisation can be done
*/
public void doDraw(Canvas canvas) {
//Draw all the objects on the canvas
canvas.drawBitmap(mBackgroundImage, 0, 0, null);
if (!gameOver) {
sprite.draw(canvas);
canvas.drawText("Time Remaining: " + displayTime, 35, 50, paint);
canvas.drawText("Number of hits: " + hitCount, 250, 50, paint);
} else {
canvas.drawText("Game Over!", 185, 100, paint);
canvas.drawText("To go back to the main menu, press the 'back' key", 15, 150, paint);
}
}
//To be used if we need to find where screen was touched
public boolean onTouchEvent(MotionEvent event) {
if (sprite.wasItTouched(event.getX(), event.getY())) {
// This just renews the sprite for now
sprite = new Sprite(this);
//sound.playZapSound();
hitCount++;
}
return true;
}
public void surfaceDestroyed(SurfaceHolder holder) {
gameLoopThread.running = false;
// Shut down the game loop thread cleanly.
boolean retry = true;
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
public void getHitCount() {
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
}
のMainMenuクラス:
public class MainMenu extends Activity {
private static final int SCORE_REQUEST_CODE = 1;// The request code for the intent
TextView tvScore;
String score;
Intent gameIntent;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.game_start);
}
public void startGame(View v) {
gameIntent = new Intent(this, GameActivity.class);
startActivityForResult(gameIntent, SCORE_REQUEST_CODE);
}
/* Create Options Menu */
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main_menu, menu);
return true;
}
// Respond to item selected on OPTIONS MENU
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
//put data in Intent
case R.id.easy:
Toast.makeText(this, "Easy chosen", Toast.LENGTH_SHORT).show();
return true;
case R.id.medium:
Toast.makeText(this, "Medium chosen", Toast.LENGTH_SHORT).show();
return true;
case R.id.hard:
Toast.makeText(this, "Hard chosen", Toast.LENGTH_SHORT).show();
return true;
case R.id.other:
Toast.makeText(this, "Other chosen", Toast.LENGTH_SHORT).show();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
protected void onActivityResult(int requestCode, int resultCode, Intent retIntent) {
// Check which request we're responding to
if (requestCode == SCORE_REQUEST_CODE) {
// Make sure the request was successful
if (resultCode == RESULT_OK) {
if (retIntent.hasExtra("GAME_SCORE")) {
int scoreFromGame = retIntent.getExtras().getInt("GAME_SCORE");
tvScore.setText(Integer.toString(scoreFromGame));
}
}
}
}
}
を3210
アドバイスをいただければ幸いです。
おかげ
UPDATE:私が追加した
'HITCOUNTを返します;' 'GameView'クラスの 'getHitCount'メソッドに追加すると、これでバックキーを押したときにアプリケーションがクラッシュするだけです。 1つは 'MainMenu'クラスで、私は 'onActivityResult'メソッド(tvScore.setText(Integer.toString(scoreFromGame))の最後の行を取り出しました;そしてそれはもはやクラッシュしませんが、明らかにスコアを通過しません。ここからどこへ行く」がtは知っている
何が問題なの?コードに誤りがありますか? – miljon
'' '' 'returnIntent.putExtra(" GAME_SCORE "、gameView.getHitCount());を実行している' tvScore.setText(scoreFromGame + ""); ' –
を試してください。 '' 'しかし、getHiCountの戻り値の型はvoidです。理由を説明できますか? – dsharew