このアニメーションは、画面の中央に6インチサイズのビューで作成しました。どのように私はそれがiPhone 5sと言うように適応するとき、同じ比率を維持することを確認することができます。私は自動レイアウトや制約について話しているわけではありません。以下のアニメーションコードを追加しました。これは、私が6インチのサイズでそれを望むように動作しますが、iPhone 5sのすべてのサイズを変更すると、アニメーション自体のほかにすべてがうまく見えます。これをどうすれば解決できますか?すべての画面サイズで中央のアニメーション
[(これは正しいアニメーションとどのように私はそれが他の画面サイズ上の位置になりたいです。)
override func viewDidLoad()
super.viewDidLoad() {
circleAnimationView.frame = CGRect(x: 20.0, y: 90.0, width: 300, height: 300)
self.view.addSubview(circleAnimationView)
}
上記
iPhone 6アニメーション画面アニメーションコードが別々にオンになっていますViewControllerは、ここにある:
import UIKit
class CirlceAnimationView: UIView {
var replicatorLayer1 = CAReplicatorLayer()
var dot = CALayer()
// Animation starts running
func animation2() {
// A layer that creates a specified number of copies of its sublayers (the source layer), each copy potentially having geometric, temporal, and color transformations applied to it.
replicatorLayer1 = CAReplicatorLayer()
// The layer’s bounds rectangle. Animatable.
replicatorLayer1.bounds = self.bounds
// The radius to use when drawing rounded corners for the layer’s background. Animatable.
replicatorLayer1.cornerRadius = 10.0
// The background color of the receiver. Animatable.
replicatorLayer1.backgroundColor = UIColor(white: 0.0, alpha: 0.0).cgColor
// The layer’s position in its superlayer’s coordinate space. Animatable.
replicatorLayer1.position = self.center
// calling this method creates an array for that property and adds the specified layer to it.
self.layer.addSublayer(replicatorLayer1)
// connectng the animation to the content
// An object that manages image-based content and allows you to perform animations on that content
dot = CALayer()
// The layer’s bounds rectangle. Animatable.
dot.bounds = CGRect(x: 0.0, y: 0.0, width: 12.0, height: 12.0)
//The layer’s position in its superlayer’s coordinate space. Animatable.
dot.position = CGPoint(x: 150.0, y: 40.0)
//The background color of the receiver. Animatable.
dot.backgroundColor = UIColor(white: 0.2, alpha: 1.0).cgColor
// The color of the layer’s border. Animatable.
dot.borderColor = UIColor(white: 1.0, alpha: 1.0).cgColor
// The width of the layer’s border. Animatable.
dot.borderWidth = 1.0
//The radius to use when drawing rounded corners for the layer’s background. Animatable.
dot.cornerRadius = 5.0
//Appends the layer to the layer’s list of sublayers.
replicatorLayer1.addSublayer(dot)
// number of copies of layer is instanceCount
let nrDots: Int = 1000
//The number of copies to create, including the source layers.
replicatorLayer1.instanceCount = nrDots
// The basic type for floating-point scalar values in Core Graphics and related frameworks.
let angle = CGFloat(2*M_PI)/CGFloat(nrDots)
// The transform matrix applied to the previous instance to produce the current instance. Animatable.
replicatorLayer1.instanceTransform = CATransform3DMakeRotation(angle, 0.0, 0.0, 1.0)
// Type used to represent elapsed time in seconds.
let duration: CFTimeInterval = 10.0
// animation capabilities for a layer property.
// An object that provides basic, single-keyframe animation capabilities for a layer property.
let shrink = CABasicAnimation(keyPath: "transform.scale")
// Defines the value the receiver uses to start interpolation.
shrink.fromValue = 1.0
// Defines the value the receiver uses to end interpolation.
shrink.toValue = 0.1
// Specifies the basic duration of the animation, in seconds.
shrink.duration = duration
// Determines the number of times the animation will repeat.
shrink.repeatCount = Float.infinity
// Add the specified animation object to the layer’s render tree.
dot.add(shrink, forKey: "shrink")
// Specifies the delay, in seconds, between replicated copies. Animatable.
replicatorLayer1.instanceDelay = duration/Double(nrDots)
// The transform applied to the layer’s contents. Animatable.
dot.transform = CATransform3DMakeScale(0.01, 0.01, 0.01)
}
}
これを参照してください。http://stackoverflow.com/questions/11251988/how-to-center-a-subview-of-uiview –