何らかの理由で2つのスプライト(この場合は忍者と左右の壁)の接触が認識されません。だから私の質問は何が欠けているのですか?私は衝突のカテゴリを追加し、それらはそれに応じてSpriteKitは連絡先を認識しません
func didBegin(_ contact: SKPhysicsContact) {
let nodeB = contact.bodyB.node!
if nodeB.name == "RIGHT_WALL" {
print("right wall touched")
RightWallTouched = true
self.CurrentScore = self.CurrentScore + 1
}
if nodeB.name == "LEFT_WALL" {
print("left wall touched")
RightWallTouched = false
self.CurrentScore = self.CurrentScore + 1
}
self.CurrentScoreLabel.text = "\(self.CurrentScore)"
if nodeB.name == "SPIKE" {
self.GameStarted = false
if(CurrentScore > HighScore){
defaults.set(CurrentScore, forKey: self.HighScoreStorageKey)
defaults.synchronize()
self.HighScoreLabel.text = "\(self.defaults.integer(forKey: self.HighScoreStorageKey))"
}
endGame()
}
}
func CreateNinja(){
let ninjaTexture = SKTexture(imageNamed: "ninja-right.png")
ninjaTexture.filteringMode = .nearest
self.ninja = SKSpriteNode(texture: ninjaTexture)
self.ninja!.physicsBody = SKPhysicsBody(texture: ninjaTexture, size: ninja!.size)
self.ninja?.name = "NINJA"
self.ninja!.physicsBody?.isDynamic = false
self.ninja!.physicsBody?.allowsRotation = false
self.ninja!.physicsBody?.restitution = 0.6
self.ninja!.physicsBody?.mass = 0.430 // m = 430g
self.ninja!.position = CGPoint(x: self.frame.size.width/2 , y: self.frame.size.height/5)
self.ninja!.physicsBody?.categoryBitMask = ninjaCollisionCategory
self.ninja!.physicsBody?.contactTestBitMask = 0
self.ninja!.physicsBody?.collisionBitMask = wallCollisionCategory
self.addChild(self.ninja!)
}
func CreateWall(){
let topwall = SKSpriteNode()
topwall.name = "TOP_WALL"
topwall.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: self.frame.size.width, height: 5))
topwall.physicsBody?.categoryBitMask = wallCollisionCategory
topwall.physicsBody?.isDynamic = false
topwall.physicsBody?.restitution = 0.6
topwall.position = CGPoint(x: self.frame.size.width/2.0 , y: self.frame.size.height)
topwall.physicsBody?.friction = 0
topwall.zPosition = 4
self.addChild(topwall)
let leftwall = SKSpriteNode(color: UIColor.black, size: CGSize(width: 20, height: self.frame.size.height))
leftwall.name = "LEFT_WALL"
leftwall.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: 20, height: self.frame.size.height))
leftwall.physicsBody?.categoryBitMask = wallCollisionCategory
leftwall.physicsBody?.contactTestBitMask = 0
leftwall.physicsBody?.isDynamic = false
leftwall.position = CGPoint(x: 0 , y: self.frame.size.height/2.0)
leftwall.zPosition = 4
leftwall.physicsBody?.restitution = 1.0
leftwall.physicsBody?.friction = 0
self.addChild(leftwall)
let rightwall = SKSpriteNode(color: UIColor.black, size: CGSize(width: 20, height: self.frame.size.height))
rightwall.name = "RIGHT_WALL"
rightwall.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: 20, height: self.frame.size.height))
rightwall.physicsBody?.categoryBitMask = wallCollisionCategory
rightwall.physicsBody?.contactTestBitMask = 0
rightwall.physicsBody?.isDynamic = false
rightwall.physicsBody?.restitution = 1.0
rightwall.physicsBody?.friction = 0
rightwall.position = CGPoint(x: self.frame.size.width , y: self.frame.size.height/2.0)
rightwall.zPosition = 4
self.addChild(rightwall)
}
がどのようにノードBが知っていることができます例えば、小さな文字で開始する必要があります壁?あなたが知っている限り、ノードAは壁です。また、 'self.ninja!.physicsBody?.contactTestBitMask = 0'は、忍者が何も連絡できないことを意味します。 – Knight0fDragon
はい、あなたは正しいです、単純なif文で問題を解決しました。ありがとうございました! –
しかし、私は右の壁に接触するときにそれは2点としてカウントしますが、それは左の壁に1点のo.O –