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私は私が必要なFirebase SDK プット方法のすべてのステップに従う能力enter image description hereイオスのAppは、FCMコンソールを介してメッセージを受信して​​いない

マイインフォplistの enter image description here

からFCMの設定を有効プッシュ通知のすべてのステップを行いましたアプリケーションデリゲート

enteclass AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate { 

var window: UIWindow? 


func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 
    // Override point for customization after application launch. 
    //Slide Menu controller Code 
    //Firebase Notification 




    if #available(iOS 10.0, *) { 
     // For iOS 10 display notification (sent via APNS) 
     UNUserNotificationCenter.current().delegate = self 

     let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound] 
     UNUserNotificationCenter.current().requestAuthorization(
      options: authOptions, 
      completionHandler: {_, _ in }) 
    } else { 
     let settings: UIUserNotificationSettings = 
      UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil) 
     application.registerUserNotificationSettings(settings) 
    } 

    application.registerForRemoteNotifications() 
    FirebaseApp.configure() 
    let token = Messaging.messaging().fcmToken 
    print(" token is \(String(describing: token))") 
    return true 
} 

func applicationWillResignActive(_ application: UIApplication) { 
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 
} 

func applicationDidEnterBackground(_ application: UIApplication) { 
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 
} 

func applicationWillEnterForeground(_ application: UIApplication) { 
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 
} 

func applicationDidBecomeActive(_ application: UIApplication) { 
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 
} 

func applicationWillTerminate(_ application: UIApplication) { 
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 
    // Saves changes in the application's managed object context before the application terminates. 
    self.saveContext() 
} 
//MARK: Token Methods 
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) { 
    print("fcm token is \(fcmToken)") 
} 

//MARK: - Notification Methods 
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) { 
    print(deviceToken) 

    if #available(iOS 10.0, *) { 
     // For iOS 10 display notification (sent via APNS) 
     UNUserNotificationCenter.current().delegate = self 

     let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound] 
     UNUserNotificationCenter.current().requestAuthorization(
      options: authOptions, 
      completionHandler: {_, _ in }) 
    } else { 
     let settings: UIUserNotificationSettings = 
      UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil) 
     application.registerUserNotificationSettings(settings) 
    } 

    application.registerForRemoteNotifications() 
} 


func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping() -> Void) { 
    print(response) 
} 

しかし、まだアプリがコンソールからの通知を受信して​​いないため、firebaseに証明書を追加しました。私もfcmからトークンを取得しています。私はそれに解決策が必要です、私は非常に混乱しています。

答えて

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Firebase FCMでデバイストークンを割り当てます。あなたのデリゲートメソッドで :didRegisterForRemoteNotification... 追加次のコード:私はそれが私が試した

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働くことを願っています

Messaging.messaging().apnsToken = deviceToken; 

、それは開発用証明書または配布証明書を使用して – Prathamesh

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R uと動作しませんか? –

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開発証明書と私の電話が登録されています。 – Prathamesh

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