Spawn()
のような関数を呼び出したいが、呼び出した後に値を失うことはない。(例えば、Spawn()
を呼び出した後もentityPicture
を利用できるようにする。後でMainWindow_KeyDown()
機能で使用してください)。 X
と同じような変数です。関数からの値の保持
using System;
using System.Drawing;
using System.Windows.Forms;
namespace EpicGame
{
public partial class MainWindow : Form
{
public MainWindow()
{
InitializeComponent();
}
public void MainWindow_Load(object sender, EventArgs e)
{
int EntityCount = 0;
Background.ImageLocation = "Background.jpg";
Background.SizeMode = PictureBoxSizeMode.AutoSize;
Spawn(600, 600, EntityCount, "Player 1.png"); EntityCount++;
}
// Controls
public void MainWindow_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.D) MoveRight();
entityPicture.Location = new Point(X, Y);
}
// Movement
public void MoveRight()
{
X++;
}
// Entity spawning
public void Spawn(int X, int Y, int ID, string Path)
{
PictureBox entityPicture = new PictureBox();
Image Entity = Image.FromFile(Path);
entityPicture.Image = Entity;
entityPicture.SizeMode = PictureBoxSizeMode.AutoSize;
entityPicture.Location = new Point(X, Y);
entityPicture.BackColor = Color.Transparent;
Controls.Add(entityPicture);
entityPicture.BringToFront();
}
private void Background_Click(object sender, EventArgs e)
{
}
}
}