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Three.js未定義の「材料」プロパティを読み取ることができません:は、それが次のエラーを私に示して、なぜ私が理解できない
Can not read property ' material ' of undefined " at line " scene.getObjectByName (" cube ") . material.opacity = control.opacity ; "
マイコード:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
var axisHelper = new THREE.AxisHelper(40);
scene.add(axisHelper);
var cubeGeometry = new THREE.CubeGeometry(5, 5, 5);
var cubeMaterial = new THREE.MeshLambertMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.x = 0;
cube.position.y = 5;
cube.position.z = 0;
cube.castShadow= true;
scene.add(cube);
var planeGeometry = new THREE.PlaneGeometry(50, 50, 50 )
var planeMaterial = new THREE.MeshLambertMaterial({ color: 0Xcccccc });
var plane = new THREE.Mesh(planeGeometry,planeMaterial);
plane.receiveShadow = true;
plane.rotation.x=-0.5*Math.PI;
plane.position.x=0
plane.position.y=0
plane.position.z=0
scene.add(plane)
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight);
var spotLight = new THREE.SpotLight(0xffffff);
var lightHelper = new THREE.SpotLightHelper(spotLight);
spotLight.position.set(10,50,20);
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
//scene.add (lightHelper)
scene.add(spotLight);
camera.position.x = 20;
camera.position.y = 15;
camera.position.z = 20;
camera.lookAt(scene.position)
function addControlGui(controlObject){
var gui = new dat.GUI();
gui.add(controlObject,"rotationSpeed",-0.01, 0.01);
gui.add(controlObject,"opacity",0.1,1);
gui.addColor(controlObject,"color");
}
var control = new function(){
this.rotationSpeed =0.005 ;
this.opacity= 0.6;
this.color = cubeMaterial.color.getHex();
}
var render = function() { scene.getObjectByName("cube").material.opacity=control.opacity;
scene.getObjectByName("cube").material.color =new THREE.Color(control.color);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
requestAnimationFrame(render);
renderer.render(scene, camera);
};
addControlGui(control);
render();
が見えます。おそらくそれは未定義です。 'cube.name =" cube "'を実行してみてください。 –
ありがとうございます! :) できます。 –
偉大な、私はそれが働いてから答えとしてそれを追加します。最初はそれはちょうど推測でした。 –