プライベートでC++ SFMLコンパイルエラーSF ::コピー不可::コピー不可(constのSF ::コピー不可&)は
#include "SFMLSet.h"
SFMLSet::SFMLSet(string texturePath)
{
if(!texture.loadFromFile(texturePath)) {
exit(1);
}
new (&app) sf::RenderWindow(sf::VideoMode(texture.getSize().x, texture.getSize().y), texturePath, sf::Style::None);
new (&sprite) sf::Sprite(texture);
}
SFMLSet.h :
#ifndef SFMLSET_H
#define SFMLSET_H
#include <SFML/Graphics.hpp>
#include <string>
#include <cmath>
using namespace std;
class SFMLSet {
public:
sf::RenderWindow app;
sf::Texture texture;
sf::Sprite sprite;
sf::Vector2i grabbedOffset;
bool grabbedWindow = false;
SFMLSet (string texturePath);
sf::Event event;
};
#endif // SFMLSET_H
main.cppに:
#include <windows.h>
#include <vector>
#include <iostream>
#include "SFMLSet.h"
int main()
{
bool isRunning=true;
vector<SFMLSet> IMGS;
IMGS.push_back (SFMLSet ("cb.bmp"));
while (isRunning)
{
for (int i=0;i<IMGS.size();i++) {
while (IMGS[i].app.pollEvent(IMGS[i].event))
{
if (IMGS[i].event.type == sf::Event::Closed) {
IMGS[i].app.close();
isRunning=false;
}
if (IMGS[i].event.type == sf::Event::KeyPressed && IMGS[i].event.key.code == sf::Keyboard::Escape)
{
IMGS[i].app.close();
isRunning=false;
}
else if (IMGS[i].event.type == sf::Event::MouseButtonPressed)
{
if (IMGS[i].event.mouseButton.button == sf::Mouse::Left)
{
IMGS[i].grabbedOffset = IMGS[i].app.getPosition() - sf::Mouse::getPosition();
IMGS[i].grabbedWindow = true;
}
}
else if (IMGS[i].event.type == sf::Event::MouseButtonReleased)
{
if (IMGS[i].event.mouseButton.button == sf::Mouse::Left)
IMGS[i].grabbedWindow = false;
}
else if (IMGS[i].event.type == sf::Event::MouseMoved)
{
if (IMGS[i].grabbedWindow&&(IMGS[i].grabbedOffset.x<-10&&IMGS[i].grabbedOffset.y<-10)&&(IMGS[i].grabbedOffset.x>-(IMGS[i].texture.getSize().x)+10&&IMGS[i].grabbedOffset.y>-(IMGS[i].texture.getSize().y)+10))
IMGS[i].app.setPosition(sf::Mouse::getPosition() + IMGS[i].grabbedOffset);
}
}
IMGS[i].app.clear();
IMGS[i].app.draw(IMGS[i].sprite);
IMGS[i].app.display();
}
}
return EXIT_SUCCESS;
}
いくつかのエラーが発生します:
SFML-2.3.2\include/SFML/System/NonCopyable.hpp:67:5: error: 'sf::NonCopyable::NonCopyable(const sf::NonCopyable&)' is private
SFML-2.3.2\include/SFML/Window/Window.hpp:57:23: error: within this context
SFML-2.3.2\include/SFML/System/NonCopyable.hpp:67:5: error: 'sf::NonCopyable::NonCopyable(const sf::NonCopyable&)' is private
SFML-2.3.2\include/SFML/Graphics/RenderTarget.hpp:51:25: error: within this context
SFML-2.3.2\include/SFML/System/NonCopyable.hpp:79:18: error: 'sf::NonCopyable& sf::NonCopyable::operator=(const sf::NonCopyable&)' is private
SFML-2.3.2\include/SFML/Window/Window.hpp:57:23: error: within this context
SFML-2.3.2\include/SFML/System/NonCopyable.hpp:79:18: error: 'sf::NonCopyable& sf::NonCopyable::operator=(const sf::NonCopyable&)' is private
SFML-2.3.2\include/SFML/Graphics/RenderTarget.hpp:51:25: error: within this context
この問題を解決するにはどうすればよいですか?
私は失礼したくはありませんが、C++の基礎を正しく学習することから始めます。たとえば、 'new(&app)sf :: RenderWindow(...'は**ここで何をしていないか** – Hiura